Search found 6 matches
- Mon Nov 18, 2024 10:00 am
- Forum: Advanced Help
- Topic: Advanced Effects
- Replies: 254
- Views: 716313
Re: Advanced Effects
Some amazing work done here Vectrotek - nice one! Even though Irrlicht is a bit old now, CopperCube still has a bit of life left in it. Would you or anyone here like to improve CopperCube source code at all - would be so good if you could.... I have been adding in bits of things but shaders are not ...
- Fri Oct 04, 2024 11:11 am
- Forum: Advanced Help
- Topic: Add class to scene manager
- Replies: 3
- Views: 3446
Re: Add class to scene manager
Much appreciated the detailed response to that problem of linking. Yes, over the last year I became aware that the Linking issues was the final step and what you said above is totally right. I still have issues finding where these mismatched method calls/formats etc in the new class.cpp file are so ...
- Sun Oct 15, 2023 11:25 am
- Forum: Code Snippets
- Topic: Volumetric Clouds code
- Replies: 2
- Views: 2477
Re: Volumetric Clouds code
To be honest no one of the CopperCube forum knows anything about the engine at all expect one who either doesn't know or refuses to help.
That forum is for children mostly who have trouble adding a screen meter...
That forum is for children mostly who have trouble adding a screen meter...
- Sun Oct 15, 2023 11:17 am
- Forum: Advanced Help
- Topic: Add class to scene manager
- Replies: 3
- Views: 3446
Add class to scene manager
I'm having massive problems simply trying to add a new class into the scene manager. I have literally tried dozens of different ways of doing it and still nothing works. All I get is some stupid error message that makes no sense at all from VS. Hopefully someone on this forum can help me out and sho...
- Thu Oct 05, 2023 10:50 am
- Forum: Code Snippets
- Topic: Volumetric Clouds code
- Replies: 2
- Views: 2477
Volumetric Clouds code
I'm trying to incorporate some C++ code into the CopperCube source code but I am having an issue with the final run on every frame part. I have taken the code out of the existing namespace 'smoothly' and placed the sub class 'cloud' into CC source in the scene manager (CSceneManager.h, CSceneManager...
- Sun Sep 24, 2023 5:54 am
- Forum: Advanced Help
- Topic: terrain normal
- Replies: 3
- Views: 2698
Re: terrain normal
I recently implemented this in CopperCube engine with I would expect similar code as Irrlicht terrain though dont know for sure. I added new member to struct STerrainData called "Angle" and in the 'updateMeshesFromTerrainData() function added new formula to get normal angle and update this...