Yes I could use draw2drectangle and slowly change alpha. That's a good idea for screen transitions.
I was also asking about the structure of my project but I think it's fine. From what I gather, irrlicht is more of a renderer than a game engine. I was confused at first because it contained assist ...
Search found 2 matches
- Mon Jan 08, 2024 9:03 pm
- Forum: Beginners Help
- Topic: Managing many "screens"
- Replies: 4
- Views: 2803
- Sun Jan 07, 2024 8:25 pm
- Forum: Beginners Help
- Topic: Managing many "screens"
- Replies: 4
- Views: 2803
Managing many "screens"
Hi, newbie here
What would be the best way to handle multiple screens (levels, rooms, scenes, states, whatever you call it) in this engine? I don't mean "screens" as in multiple monitors or splitscreen. I mean
ex.
title-screen
level-select screen
option screen
level-1
level-2
...
credits
I went ...
What would be the best way to handle multiple screens (levels, rooms, scenes, states, whatever you call it) in this engine? I don't mean "screens" as in multiple monitors or splitscreen. I mean
ex.
title-screen
level-select screen
option screen
level-1
level-2
...
credits
I went ...