I compiled in debug
Search found 26 matches
- Tue Oct 15, 2024 5:26 pm
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 2933
Re: Illegal memory access then integrating ODE
- Tue Oct 15, 2024 7:59 am
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 2933
Re: Illegal memory access then integrating ODE
It gives me 'No symbol table loaded'
- Mon Oct 14, 2024 6:16 pm
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 2933
Illegal memory access then integrating ODE
I was trying to add physics to my game and then I call dWorldStep/dWorldQuickStep it crashes
OS: windows
Compiler: MinGW
IDE: CodeBlocks
OS: windows
Compiler: MinGW
IDE: CodeBlocks
- Mon Sep 02, 2024 10:58 am
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 3185
Re: How to parse integer from wide char string?
Yup, I accidentally set ID of the first editbox to -1. Thanks!
- Mon Sep 02, 2024 6:32 am
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 3185
Re: How to parse integer from wide char string?
After a little of bit experimentation I concluded that I have different kind of problem. I need access the string from editBox in EventReceiver , but it seems that it cause segfault.
Here's the my code:
gui::IGUIElement* startMenu = event.GUIEvent.Caller->getParent();
gui::IGUIEditBox* widthEdit ...
Here's the my code:
gui::IGUIElement* startMenu = event.GUIEvent.Caller->getParent();
gui::IGUIEditBox* widthEdit ...
- Sun Sep 01, 2024 2:59 pm
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 3185
- Fri Aug 30, 2024 5:29 pm
- Forum: Beginners Help
- Topic: How to hide all gui elements?
- Replies: 2
- Views: 2845
Re: How to hide all gui elements?
Thanks for this trick!CuteAlien wrote: Fri Aug 30, 2024 1:01 pm Note that when you hide a parent element then all children are hidden as well. So when I need to hide a group of UI elements I often give them a common static-text (without text and border so it's invsible) as parent so I can just hide that one.
- Fri Aug 30, 2024 12:30 pm
- Forum: Beginners Help
- Topic: How to hide all gui elements?
- Replies: 2
- Views: 2845
How to hide all gui elements?
I know about get getChildren(), but I don't know how lists work in Irrlicht
- Fri Jul 26, 2024 1:25 pm
- Forum: Bug reports
- Topic: [no bug]multiplyWith1x4Matrix is really wrong
- Replies: 1
- Views: 3524
[no bug]multiplyWith1x4Matrix is really wrong
core::matrix4 A = core::matrix4();
A[0] = -125;
A[1] = 25;
A[2] = -5;
A[3] = 1;
A[4] = 0;
A[5] = 0;
A[6] = 0;
A[7] = 1;
A[8] = 75;
A[9] = -10;
A[10] = 1;
A[11] = 0;
A[12] = 0;
A[13] = 0;
A[14] = 1;
A[15] = 0;
core::matrix4 Ai = core::matrix4();
if (A.getInverse(Ai ...
- Thu Jun 20, 2024 7:42 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 3501
Re: How to read a file line by line?
Hi again. I found a way to do it through core::string().split. It automatically filters empty lines and it also is easier to implement loops using this method.
- Tue Jun 18, 2024 2:10 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 3501
Re: How to read a file line by line?
Thanks, I'll consider that
- Tue Jun 18, 2024 12:40 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 3501
- Mon Jun 10, 2024 1:13 pm
- Forum: Beginners Help
- Topic: How to set a color of a node?
- Replies: 1
- Views: 3136
How to set a color of a node?
I tried to "node->getMaterial(0).DiffuseColor = video::SColor(255, n, m p)" but it didn't work.
- Sun May 26, 2024 9:53 am
- Forum: Beginners Help
- Topic: How to fix 'Could not create IImage, format only supported for render target textures.'?
- Replies: 1
- Views: 2912
How to fix 'Could not create IImage, format only supported for render target textures.'?
Here's the line of code that causes this:
Code: Select all
video::IImage* im = driver->createImageFromData(video::ECF_A32B32G32R32F, core::dimension2du(64, 64), data->pointer());- Tue May 14, 2024 11:44 am
- Forum: Beginners Help
- Topic: [GLSL] Should I define "(layout = i) in" variables like uniform?
- Replies: 3
- Views: 3545
Re: [GLSL] Should I define "(layout = i) in" variables like uniform?
One more thing. Do irr::video::E_VERTEX_SHADER_TYPE/E_PIXEL_SHADER_TYPE even matter if you only use opengl shaders?