I compiled in debug
Search found 26 matches
- Tue Oct 15, 2024 5:26 pm
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 140
- Tue Oct 15, 2024 7:59 am
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 140
- Mon Oct 14, 2024 6:16 pm
- Forum: Beginners Help
- Topic: Illegal memory access then integrating ODE
- Replies: 4
- Views: 140
Illegal memory access then integrating ODE
I was trying to add physics to my game and then I call dWorldStep/dWorldQuickStep it crashes
OS: windows
Compiler: MinGW
IDE: CodeBlocks
OS: windows
Compiler: MinGW
IDE: CodeBlocks
- Mon Sep 02, 2024 10:58 am
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 277
- Mon Sep 02, 2024 6:32 am
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 277
Re: How to parse integer from wide char string?
After a little of bit experimentation I concluded that I have different kind of problem. I need access the string from editBox in EventReceiver , but it seems that it cause segfault. Here's the my code: gui::IGUIElement* startMenu = event.GUIEvent.Caller->getParent(); gui::IGUIEditBox* widthEdit = (...
- Sun Sep 01, 2024 2:59 pm
- Forum: Beginners Help
- Topic: How to parse integer from wide char string?
- Replies: 4
- Views: 277
- Fri Aug 30, 2024 5:29 pm
- Forum: Beginners Help
- Topic: How to hide all gui elements?
- Replies: 2
- Views: 171
Re: How to hide all gui elements?
Thanks for this trick!
- Fri Aug 30, 2024 12:30 pm
- Forum: Beginners Help
- Topic: How to hide all gui elements?
- Replies: 2
- Views: 171
How to hide all gui elements?
I know about get getChildren(), but I don't know how lists work in Irrlicht
- Fri Jul 26, 2024 1:25 pm
- Forum: Bug reports
- Topic: [no bug]multiplyWith1x4Matrix is really wrong
- Replies: 1
- Views: 581
[no bug]multiplyWith1x4Matrix is really wrong
core::matrix4 A = core::matrix4(); A[0] = -125; A[1] = 25; A[2] = -5; A[3] = 1; A[4] = 0; A[5] = 0; A[6] = 0; A[7] = 1; A[8] = 75; A[9] = -10; A[10] = 1; A[11] = 0; A[12] = 0; A[13] = 0; A[14] = 1; A[15] = 0; core::matrix4 Ai = core::matrix4(); if (A.getInverse(Ai)) { f32 a[4] = {2, 2, 2, 1}; Ai.mu...
- Thu Jun 20, 2024 7:42 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 526
Re: How to read a file line by line?
Hi again. I found a way to do it through core::string().split. It automatically filters empty lines and it also is easier to implement loops using this method.
- Tue Jun 18, 2024 2:10 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 526
Re: How to read a file line by line?
Thanks, I'll consider that
- Tue Jun 18, 2024 12:40 pm
- Forum: Beginners Help
- Topic: How to read a file line by line?
- Replies: 3
- Views: 526
- Mon Jun 10, 2024 1:13 pm
- Forum: Beginners Help
- Topic: How to set a color of a node?
- Replies: 1
- Views: 484
How to set a color of a node?
I tried to "node->getMaterial(0).DiffuseColor = video::SColor(255, n, m p)" but it didn't work.
- Sun May 26, 2024 9:53 am
- Forum: Beginners Help
- Topic: How to fix 'Could not create IImage, format only supported for render target textures.'?
- Replies: 1
- Views: 510
How to fix 'Could not create IImage, format only supported for render target textures.'?
Here's the line of code that causes this:
Code: Select all
video::IImage* im = driver->createImageFromData(video::ECF_A32B32G32R32F, core::dimension2du(64, 64), data->pointer());
- Tue May 14, 2024 11:44 am
- Forum: Beginners Help
- Topic: [GLSL] Should I define "(layout = i) in" variables like uniform?
- Replies: 3
- Views: 584
Re: [GLSL] Should I define "(layout = i) in" variables like uniform?
One more thing. Do irr::video::E_VERTEX_SHADER_TYPE/E_PIXEL_SHADER_TYPE even matter if you only use opengl shaders?