Search found 53 matches

by dart_theg
Fri Nov 14, 2025 5:00 am
Forum: Advanced Help
Topic: Steamworks fails to get window handle for showing overlay
Replies: 4
Views: 450

Re: Steamworks fails to get window handle for showing overlay

Hm, well I do init steam before any graphics but I find that I have to create the irrlicht device without using the glfw handle as its parent. Then right after I can parent it. Works but now to see the window show up for a second before being parented…

Supposedly this is because since Irrlicht does ...
by dart_theg
Thu Nov 13, 2025 2:58 pm
Forum: Advanced Help
Topic: Steamworks fails to get window handle for showing overlay
Replies: 4
Views: 450

Steamworks fails to get window handle for showing overlay

I am using the Steamworks SDK to add Steam to my game. I run SteamAPI_Init() etc., success, all before the device and window are created.
But the Steam overlay never appears. I run SteamAPI_RunCallbacks per frame...
Anyone know much about this? I'm just assuming Steam is failing to get the handle or ...
by dart_theg
Mon Nov 10, 2025 9:20 pm
Forum: Beginners Help
Topic: Render texture takes a lot of memory
Replies: 1
Views: 166

Render texture takes a lot of memory

I use render textures to render icons that I want to keep in memory, and when I save them to file they're mere kilobytes. (2-4) I have about 32 icons. My memory spikes an extra 200mb for some reason. Changing my color format seemingly doesn't help me much. I'm on Irrlicht 1.8.5. Any help?
by dart_theg
Sat Oct 25, 2025 6:37 pm
Forum: Beginners Help
Topic: How to safely unload meshes and textures?
Replies: 7
Views: 274

Re: How to safely unload meshes and textures?

Ok, it seems I've done it but my memory usage is still the same, even though the mesh cache size is 0. Any idea?
by dart_theg
Sat Oct 25, 2025 6:08 pm
Forum: Beginners Help
Topic: How to safely unload meshes and textures?
Replies: 7
Views: 274

Re: How to safely unload meshes and textures?

I just did the whole remove via getMeshCache, checked that the reference counts are 1, and when I run my unload my program crashes and points to a completely unrelated part of my project. (and if I comment out the line it claims is causing it, it'll say it's the next line, but these are 100 ...
by dart_theg
Sat Oct 25, 2025 1:40 pm
Forum: Beginners Help
Topic: How to safely unload meshes and textures?
Replies: 7
Views: 274

How to safely unload meshes and textures?

I am using irrlicht for my game engine and when I remove meshes from the cache, same as textures, to free up memory, the next frame the scene manager crashes because I’m assuming it tries to find the memory for these assets and it finds something unrelated. How do I safely unload assets?
by dart_theg
Sat Oct 18, 2025 1:20 pm
Forum: Advanced Help
Topic: Blender 4.0 to Irrlicht Axis
Replies: 1
Views: 176

Blender 4.0 to Irrlicht Axis

I'm trying to have a blender rotation convert to Irrlicht, but a problem I am having is I suppose gimbal lock?

I rotate my object 45 on x in Blender, works fine, then 45 on y, works fine, but then z messes everything up. Anyone know what I can do to resolve this?
by dart_theg
Tue Sep 23, 2025 5:06 pm
Forum: Advanced Help
Topic: Highlevel shader has odd normals output?
Replies: 4
Views: 360

Re: Highlevel shader has odd normals output?

I set backface culling to true and front face culling to false and now it doesn't look all weird, but it's still not consistent with low level/the example file...

https://i.imgur.com/LGN75Ua.png

Here's my code for adding the shader callback and everything. It's slightly edited callback from ...
by dart_theg
Mon Sep 22, 2025 7:33 pm
Forum: Advanced Help
Topic: Highlevel shader has odd normals output?
Replies: 4
Views: 360

Highlevel shader has odd normals output?

I'm working on adding shader support for my game engine, and the low level shaders work great but high level is where I run into problems.

https://i.imgur.com/Fjd5YKv.gif

The first is with high level, and the second is with low level.
The shader is from Example 10.

Any idea what may be the issue?
by dart_theg
Tue Sep 16, 2025 11:56 pm
Forum: Beginners Help
Topic: Circular fog?
Replies: 1
Views: 222

Circular fog?

Irrlicht fog by default is like a plane, and if you stand still in an environment and just turn your mouse to look around, previously foggy areas become clearer. How can I make the fog circular around the player?
by dart_theg
Fri Sep 05, 2025 4:52 pm
Forum: Beginners Help
Topic: IrrKlang alternative
Replies: 12
Views: 1077

Re: IrrKlang alternative

It sucks because IrrKlang is pretty helpful as a wrapper.
by dart_theg
Thu Sep 04, 2025 7:56 pm
Forum: Advanced Help
Topic: IrrBullet constraints?
Replies: 2
Views: 179

IrrBullet constraints?

Any idea on how to implement constraints like hinge into IrrBullet, or does it exist and I can't find it? :lol: It seems there is no trace of constraints in irrBP.
by dart_theg
Thu Sep 04, 2025 4:39 pm
Forum: Beginners Help
Topic: IrrKlang alternative
Replies: 12
Views: 1077

Re: IrrKlang alternative

He responded rather quickly and said what the website says: it's only available to previous licensees.
by dart_theg
Wed Sep 03, 2025 11:25 pm
Forum: Beginners Help
Topic: IrrKlang alternative
Replies: 12
Views: 1077

Re: IrrKlang alternative

I sent him an email about 0.8.1. As for the 0.6 version, the lib file is in .a format and not .lib. Is there a .lib out there? And don't I need .dlls for different audio formats? I think I should just pivot to a different library.