Search found 68 matches

by dart_theg
Sat Mar 07, 2026 3:03 pm
Forum: Beginners Help
Topic: What does IShadowVolumeSceneNode do?
Replies: 3
Views: 129

Re: What does IShadowVolumeSceneNode do?

Great explanation! Thank you
by dart_theg
Sat Mar 07, 2026 1:25 am
Forum: Beginners Help
Topic: What does IShadowVolumeSceneNode do?
Replies: 3
Views: 129

What does IShadowVolumeSceneNode do?

I think I'm misusing this node. Does it make it so nodes cast a shadow? Or gives them a shadow?
by dart_theg
Wed Mar 04, 2026 7:39 pm
Forum: Advanced Help
Topic: Computing world generation then meshing into voxels?
Replies: 1
Views: 141

Computing world generation then meshing into voxels?

I have found that because I can't separate Irrlicht in threads or anything (to my knowledge), I have to stick computing world chunks AND meshing them on the same thread as everything else in my project. Is there a way around this? Think Minecraft.
by dart_theg
Wed Mar 04, 2026 7:02 pm
Forum: Beginners Help
Topic: Custom nodes by the community?
Replies: 1
Views: 103

Custom nodes by the community?

A long time ago, I found a Sourceforge list of custom scene nodes by other people. Where can I find this again, or are there multiple places I can find some cool scene nodes to put into my projects?
by dart_theg
Sun Mar 01, 2026 10:59 pm
Forum: Advanced Help
Topic: Remap GUI object hitboxes to new viewport?
Replies: 1
Views: 119

Remap GUI object hitboxes to new viewport?

I wanted to make my irrlicht game use a letterboxed viewport for resizing, but I don't know how to remap the GUI button hitboxes to match. Visually they appear the same, but their actual hitboxes are wrong. (Button placed top left of screen and having the viewport moved to the right will have them ...
by dart_theg
Tue Feb 24, 2026 5:07 pm
Forum: Advanced Help
Topic: GUI objects seemingly z-ordered at random
Replies: 3
Views: 116

Re: GUI objects seemingly z-ordered at random

Hm. I'm just using the basic Irrlicht elements, I have a button created after I create an Image and sometimes the button appears behind the Image and vice versa.
by dart_theg
Tue Feb 24, 2026 4:43 pm
Forum: Advanced Help
Topic: GUI objects seemingly z-ordered at random
Replies: 3
Views: 116

GUI objects seemingly z-ordered at random

I am creating simple GUI objects for a simple HUD, but I find that sometimes objects order themselves out of order of creation instead of in the order I created them in, with some appearing on top of ones I created after them. This seems to just happen whenever it wants. Is there a concrete fix to ...
by dart_theg
Thu Feb 19, 2026 5:48 pm
Forum: Beginners Help
Topic: Joystick events don't send
Replies: 9
Views: 290

Re: Joystick events don't send

I see... For now it's working but I'll look into changing input to a different library or something sometime in the future...
by dart_theg
Thu Feb 19, 2026 3:07 pm
Forum: Beginners Help
Topic: Joystick events don't send
Replies: 9
Views: 290

Re: Joystick events don't send

Aha! I was missing device->run. I swear I was going crazy or something. Thank you!
by dart_theg
Wed Feb 18, 2026 11:06 pm
Forum: Beginners Help
Topic: Joystick events don't send
Replies: 9
Views: 290

Re: Joystick events don't send

Yep, activateJoysticks works and returns true. I get my controller in the array as well. Using Windows and MSVC.
by dart_theg
Wed Feb 18, 2026 1:14 am
Forum: Beginners Help
Topic: Joystick events don't send
Replies: 9
Views: 290

Re: Joystick events don't send

Yeah it does.
by dart_theg
Tue Feb 17, 2026 6:49 pm
Forum: Beginners Help
Topic: Joystick events don't send
Replies: 9
Views: 290

Joystick events don't send

I am working on getting joystick support in my game, and my receiver works with keyboard and mouse, but no joystick events are sent. I do initialize the device I have with an array for joystick state(s). But I don't ever receive any events, even though the check returns true and there is a ...
by dart_theg
Sun Feb 15, 2026 8:06 pm
Forum: Advanced Help
Topic: Set custom draw distance for some scene nodes?
Replies: 1
Views: 194

Set custom draw distance for some scene nodes?

Is it possible in Irrlicht to have say mesh scene nodes only appear when they are <= 50 meters to the active camera? Or is this something I should just do myself externally?
by dart_theg
Thu Feb 05, 2026 6:40 pm
Forum: Advanced Help
Topic: Locking nodes
Replies: 3
Views: 228

Re: Locking nodes

I think it's because I try to load meshes on another thread, but Irrlicht is designed to be synchronous...
by dart_theg
Sun Feb 01, 2026 9:48 pm
Forum: Advanced Help
Topic: Locking nodes
Replies: 3
Views: 228

Locking nodes

I have ran into an issue countless times before where I create a texture or mesh, just to try to modify it in the next line and run into a crash where I try to modify the object before it is done 'loading' etc. in Irrlicht. Hopefully this makes sense. Any solution?