Search found 68 matches
- Sat Mar 07, 2026 3:03 pm
- Forum: Beginners Help
- Topic: What does IShadowVolumeSceneNode do?
- Replies: 3
- Views: 129
Re: What does IShadowVolumeSceneNode do?
Great explanation! Thank you
- Sat Mar 07, 2026 1:25 am
- Forum: Beginners Help
- Topic: What does IShadowVolumeSceneNode do?
- Replies: 3
- Views: 129
What does IShadowVolumeSceneNode do?
I think I'm misusing this node. Does it make it so nodes cast a shadow? Or gives them a shadow?
- Wed Mar 04, 2026 7:39 pm
- Forum: Advanced Help
- Topic: Computing world generation then meshing into voxels?
- Replies: 1
- Views: 141
Computing world generation then meshing into voxels?
I have found that because I can't separate Irrlicht in threads or anything (to my knowledge), I have to stick computing world chunks AND meshing them on the same thread as everything else in my project. Is there a way around this? Think Minecraft.
- Wed Mar 04, 2026 7:02 pm
- Forum: Beginners Help
- Topic: Custom nodes by the community?
- Replies: 1
- Views: 103
Custom nodes by the community?
A long time ago, I found a Sourceforge list of custom scene nodes by other people. Where can I find this again, or are there multiple places I can find some cool scene nodes to put into my projects?
- Sun Mar 01, 2026 10:59 pm
- Forum: Advanced Help
- Topic: Remap GUI object hitboxes to new viewport?
- Replies: 1
- Views: 119
Remap GUI object hitboxes to new viewport?
I wanted to make my irrlicht game use a letterboxed viewport for resizing, but I don't know how to remap the GUI button hitboxes to match. Visually they appear the same, but their actual hitboxes are wrong. (Button placed top left of screen and having the viewport moved to the right will have them ...
- Tue Feb 24, 2026 5:07 pm
- Forum: Advanced Help
- Topic: GUI objects seemingly z-ordered at random
- Replies: 3
- Views: 116
Re: GUI objects seemingly z-ordered at random
Hm. I'm just using the basic Irrlicht elements, I have a button created after I create an Image and sometimes the button appears behind the Image and vice versa.
- Tue Feb 24, 2026 4:43 pm
- Forum: Advanced Help
- Topic: GUI objects seemingly z-ordered at random
- Replies: 3
- Views: 116
GUI objects seemingly z-ordered at random
I am creating simple GUI objects for a simple HUD, but I find that sometimes objects order themselves out of order of creation instead of in the order I created them in, with some appearing on top of ones I created after them. This seems to just happen whenever it wants. Is there a concrete fix to ...
- Thu Feb 19, 2026 5:48 pm
- Forum: Beginners Help
- Topic: Joystick events don't send
- Replies: 9
- Views: 290
Re: Joystick events don't send
I see... For now it's working but I'll look into changing input to a different library or something sometime in the future...
- Thu Feb 19, 2026 3:07 pm
- Forum: Beginners Help
- Topic: Joystick events don't send
- Replies: 9
- Views: 290
Re: Joystick events don't send
Aha! I was missing device->run. I swear I was going crazy or something. Thank you!
- Wed Feb 18, 2026 11:06 pm
- Forum: Beginners Help
- Topic: Joystick events don't send
- Replies: 9
- Views: 290
Re: Joystick events don't send
Yep, activateJoysticks works and returns true. I get my controller in the array as well. Using Windows and MSVC.
- Wed Feb 18, 2026 1:14 am
- Forum: Beginners Help
- Topic: Joystick events don't send
- Replies: 9
- Views: 290
Re: Joystick events don't send
Yeah it does.
- Tue Feb 17, 2026 6:49 pm
- Forum: Beginners Help
- Topic: Joystick events don't send
- Replies: 9
- Views: 290
Joystick events don't send
I am working on getting joystick support in my game, and my receiver works with keyboard and mouse, but no joystick events are sent. I do initialize the device I have with an array for joystick state(s). But I don't ever receive any events, even though the check returns true and there is a ...
- Sun Feb 15, 2026 8:06 pm
- Forum: Advanced Help
- Topic: Set custom draw distance for some scene nodes?
- Replies: 1
- Views: 194
Set custom draw distance for some scene nodes?
Is it possible in Irrlicht to have say mesh scene nodes only appear when they are <= 50 meters to the active camera? Or is this something I should just do myself externally?
- Thu Feb 05, 2026 6:40 pm
- Forum: Advanced Help
- Topic: Locking nodes
- Replies: 3
- Views: 228
Re: Locking nodes
I think it's because I try to load meshes on another thread, but Irrlicht is designed to be synchronous...
- Sun Feb 01, 2026 9:48 pm
- Forum: Advanced Help
- Topic: Locking nodes
- Replies: 3
- Views: 228
Locking nodes
I have ran into an issue countless times before where I create a texture or mesh, just to try to modify it in the next line and run into a crash where I try to modify the object before it is done 'loading' etc. in Irrlicht. Hopefully this makes sense. Any solution?