Wow, 0.8 looks amazing.
So how long should we expect to wait before we get shader support under linux?
Search found 112 matches
- Wed Feb 23, 2005 3:32 pm
- Forum: Project Announcements
- Topic: Irrlicht V0.8 is out!!!
- Replies: 18
- Views: 4173
- Thu Feb 17, 2005 6:14 am
- Forum: Off-topic
- Topic: C/C++ to die anytime soon
- Replies: 21
- Views: 2454
the problem is that deep down, most operating systems are written in C/C++. Therefore, any program you're going to write can make the fullest use of what the OS has to offer if it's written in C/C++. Until someone writes an OS in Java or .NET(Longhorn, maybe), C/C++ will still stay at the top, simpl...
- Wed Feb 16, 2005 1:23 am
- Forum: Off-topic
- Topic: See young lesbians play with each other
- Replies: 18
- Views: 3802
Wow. There seems to be a large amount of forum spam going around. Blenderwars has been deluged to the point that the admins have been forced to close posting to non-registered users. From the same moron, too, with the same subject. sad, isn't it? :( Holy crap... Compare: this with this this with thi...
- Fri Jul 30, 2004 7:23 pm
- Forum: Project Announcements
- Topic: a new projict that is really good this time so join now!!!!
- Replies: 19
- Views: 7361
Re: a new projict that is really good this time so join now!
L. O. L.Anonymous wrote:I need a full team who has lots of experience and is willing to work for no pay
This cracks me up. I seriously hope this was a joke.
- Tue Jun 01, 2004 4:09 pm
- Forum: Off-topic
- Topic: lego man model?
- Replies: 0
- Views: 739
lego man model?
Anybody know of a good free Lego man model out there? All the ones i've seen either don't look like a real Lego man or aren't free.
- Thu May 27, 2004 2:16 pm
- Forum: Project Announcements
- Topic: Boids Scene Animator
- Replies: 6
- Views: 2505
- Thu May 27, 2004 2:04 pm
- Forum: Advanced Help
- Topic: Building the engine part 1
- Replies: 3
- Views: 832
- Tue May 25, 2004 9:57 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Modification for Non-loop Animation
- Replies: 5
- Views: 4550
- Tue May 25, 2004 7:33 pm
- Forum: Beginners Help
- Topic: Ball animation
- Replies: 1
- Views: 426
- Tue May 25, 2004 2:48 pm
- Forum: Advanced Help
- Topic: Axial billboards
- Replies: 9
- Views: 2383
- Tue May 25, 2004 1:17 am
- Forum: Off-topic
- Topic: Copyright issues
- Replies: 2
- Views: 957
I guess the most important question is, if you want to sell the game. I mean propably one one will make trouble if its not commercial. Actually, I believe that you can still get in trouble for doing this. What you ought to do (if the game is non-commercial) is go down to the places that you want to...
- Tue May 25, 2004 1:03 am
- Forum: Advanced Help
- Topic: Axial billboards
- Replies: 9
- Views: 2383
- Mon May 24, 2004 10:41 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2638
- Mon May 24, 2004 9:06 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2638
- Mon May 24, 2004 3:35 pm
- Forum: Beginners Help
- Topic: Particles and particle systems
- Replies: 22
- Views: 2638
This fixes the moving particles problem. Works with point emitters, haven't tried it with box emitters. YMMV First, in SParticle.h, add a core::vector3df called startPos. After line 270 of CParticleSystemSceneNode.cpp add: array[i].startPos = getAbsolutePosition(); Replace line 296 with: Particles[i...