Search found 6 matches

by le2015
Wed Apr 09, 2025 10:59 pm
Forum: Beginners Help
Topic: mouseray = smgr->getSceneCollisionManager()
Replies: 5
Views: 931

Re: mouseray = smgr->getSceneCollisionManager()

Thank you, the problem is solved)
by le2015
Wed Apr 09, 2025 10:19 pm
Forum: Beginners Help
Topic: mouseray = smgr->getSceneCollisionManager()
Replies: 5
Views: 931

Re: mouseray = smgr->getSceneCollisionManager()

Thank you, the problem is solved)
by le2015
Wed Apr 09, 2025 7:28 pm
Forum: Beginners Help
Topic: mouseray = smgr->getSceneCollisionManager()
Replies: 5
Views: 931

Re: mouseray = smgr->getSceneCollisionManager()

the problem is solved)
by le2015
Wed Apr 09, 2025 11:44 am
Forum: Beginners Help
Topic: mouseray = smgr->getSceneCollisionManager()
Replies: 5
Views: 931

mouseray = smgr->getSceneCollisionManager()

Thank you, the problem is solved)
by le2015
Fri Jan 24, 2025 11:48 am
Forum: Beginners Help
Topic: blitzmax and wrapper irrliht - Shaders - Help plees
Replies: 4
Views: 1989

Re: blitzmax and wrapper irrliht - Shaders - Help plees

Oh, I know how to work with shaders) I don’t understand how to do this in BlitzMax for which there is a wrapper Irrliht - in the examples there are only XFX post-processing of the screen using shaders, but I don’t see anywhere how to make vertex and pixel ones for a 3D model
by le2015
Fri Jan 24, 2025 5:03 am
Forum: Beginners Help
Topic: blitzmax and wrapper irrliht - Shaders - Help plees
Replies: 4
Views: 1989

blitzmax and wrapper irrliht - Shaders - Help plees

blitzmax and wrapper irrliht. Please help me understand, or past a example code for 2 type shades realization, how to make Pixel shaders and Vector shaders using the irrliht wrapper. There is information on C++, but I can’t find it on Blitzmax. Thank you!