Search found 6 matches
- Wed Apr 09, 2025 10:59 pm
- Forum: Beginners Help
- Topic: mouseray = smgr->getSceneCollisionManager()
- Replies: 5
- Views: 931
Re: mouseray = smgr->getSceneCollisionManager()
Thank you, the problem is solved)
- Wed Apr 09, 2025 10:19 pm
- Forum: Beginners Help
- Topic: mouseray = smgr->getSceneCollisionManager()
- Replies: 5
- Views: 931
Re: mouseray = smgr->getSceneCollisionManager()
Thank you, the problem is solved)
- Wed Apr 09, 2025 7:28 pm
- Forum: Beginners Help
- Topic: mouseray = smgr->getSceneCollisionManager()
- Replies: 5
- Views: 931
Re: mouseray = smgr->getSceneCollisionManager()
the problem is solved)
- Wed Apr 09, 2025 11:44 am
- Forum: Beginners Help
- Topic: mouseray = smgr->getSceneCollisionManager()
- Replies: 5
- Views: 931
mouseray = smgr->getSceneCollisionManager()
Thank you, the problem is solved)
- Fri Jan 24, 2025 11:48 am
- Forum: Beginners Help
- Topic: blitzmax and wrapper irrliht - Shaders - Help plees
- Replies: 4
- Views: 1989
Re: blitzmax and wrapper irrliht - Shaders - Help plees
Oh, I know how to work with shaders) I don’t understand how to do this in BlitzMax for which there is a wrapper Irrliht - in the examples there are only XFX post-processing of the screen using shaders, but I don’t see anywhere how to make vertex and pixel ones for a 3D model
- Fri Jan 24, 2025 5:03 am
- Forum: Beginners Help
- Topic: blitzmax and wrapper irrliht - Shaders - Help plees
- Replies: 4
- Views: 1989
blitzmax and wrapper irrliht - Shaders - Help plees
blitzmax and wrapper irrliht. Please help me understand, or past a example code for 2 type shades realization, how to make Pixel shaders and Vector shaders using the irrliht wrapper. There is information on C++, but I can’t find it on Blitzmax. Thank you!