Hello, I start having trouble with the rendering of more than 20 animated mesh nodes on screen when animation is on.
I understand that by default, Irrlicht uses CPU skinning. Is there a way to make GPU skinning with shaders ?
Search found 8 matches
- Thu Jun 18, 2026 7:58 am
- Forum: Beginners Help
- Topic: GPU skinning on Irrlicht ?
- Replies: 1
- Views: 845
- Fri Apr 24, 2026 5:42 pm
- Forum: Beginners Help
- Topic: Animated node
- Replies: 1
- Views: 515
Animated node
Hello, I have a small question.
If I have an animated node, and another node which is his child. If the parent is setVisible(false), it seems that the animation of the child (which is invisible too) stops. Is it a normal behaviour ?
If I have an animated node, and another node which is his child. If the parent is setVisible(false), it seems that the animation of the child (which is invisible too) stops. Is it a normal behaviour ?
- Sun Apr 19, 2026 10:39 pm
- Forum: Beginners Help
- Topic: Lighting and alpha
- Replies: 7
- Views: 713
Re: Lighting and alpha
Great ! Then I will keep doing this.
I am using b3d format, with rigged meshes.
I am using b3d format, with rigged meshes.
- Sun Apr 19, 2026 10:23 pm
- Forum: Beginners Help
- Topic: Lighting and alpha
- Replies: 7
- Views: 713
Re: Lighting and alpha
I found out I could change the cache, so it seems to solve the problem, for every new node using the same mesh, every time it has a unique cache. I hope it's the correct way to do.
- Sun Apr 19, 2026 10:05 pm
- Forum: Beginners Help
- Topic: Lighting and alpha
- Replies: 7
- Views: 713
Re: Lighting and alpha
Indeed I am using textures there.
According to the documentation it seems impossible to create a mesh copy for an animated mesh, am I right ?
According to the documentation it seems impossible to create a mesh copy for an animated mesh, am I right ?
- Sun Apr 19, 2026 8:36 pm
- Forum: Beginners Help
- Topic: Lighting and alpha
- Replies: 7
- Views: 713
Re: Lighting and alpha
Thanks, it works, but this way it actually applies the new alpha to every node using this mesh. I feel like this is a newbie mistake but I can't see how to solve it, in order to have only 1 mesh for which the new alpha applies.
- Sun Apr 19, 2026 4:47 pm
- Forum: Beginners Help
- Topic: Lighting and alpha
- Replies: 7
- Views: 713
Lighting and alpha
Hello,
Is is possible to make a node with an alpha < 255 when the flag EMF_LIGHTING = true ?
I'm using meshManip->setVertexColorAlpha(mesh, alpha), but the node becomes transparent only if I put the flag on false.
Thanks for your help.
Is is possible to make a node with an alpha < 255 when the flag EMF_LIGHTING = true ?
I'm using meshManip->setVertexColorAlpha(mesh, alpha), but the node becomes transparent only if I put the flag on false.
Thanks for your help.
- Fri Mar 28, 2025 6:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: Beginner question
- Replies: 3
- Views: 21889
Beginner question
Hello, I have been using Irrlicht for some days now and I would like to start adding some animated meshes on my project. I understood that one of the best format to use is .b3d. Well I know there are lots of posts dealing with this topic already, but they seem quite old and I'm not sure whether the ...