Search found 10 matches

by Mark_Solo
Tue Aug 15, 2006 7:38 pm
Forum: Advanced Help
Topic: Trying to make some bin files
Replies: 4
Views: 527

Uhm

1) use wsprintf instead of wprintf.
http://www.maconlinux.net/linux-man-pages/es/wprintf.3.html


2) If need to write the strings to the console, use std::wcout instead of std::cout.

3) Remeber that you are seeking to end before reading:

i.seekg(0, ios::end);
pl = i.tellg();
i.read((char ...
by Mark_Solo
Mon Aug 14, 2006 9:21 pm
Forum: Advanced Help
Topic: Trying to make some bin files
Replies: 4
Views: 527

Trying to make some bin files

Well, i've been working on a way to keep some profiles on a binary file

the code is this

#include <irrlicht.h>
#pragma comment(lib,"irrlicht.lib")
#include <iostream>
#include <fstream>

#define IRRCHAR const unsigned short

struct JPerfil {

wchar_t alias[80];
wchar_t nombrep[80 ...
by Mark_Solo
Wed Jun 07, 2006 11:40 pm
Forum: Advanced Help
Topic: Creating tiles
Replies: 1
Views: 330

Creating tiles

Well maybe you can give me useful information on this trick:

what i need is to create a vector net, i mean, like a mesh but with movible vector forming like tiles, so i can fill them with some texture..

i need this to implement like a scenario in my program, and also i need to know how to ...
by Mark_Solo
Sun Mar 26, 2006 2:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free Flight (space flight) functions
Replies: 64
Views: 85385

teh code avove maybe did not complie due the lack of the pragma sentence

add it a #pragma comment (lib,"irrlicht.lib"); and theres no drama :D
by Mark_Solo
Sun Mar 05, 2006 6:38 pm
Forum: Bug reports
Topic: A bug and a Request...
Replies: 0
Views: 372

A bug and a Request...

The bug is that in an DirectX9 environment, a full screen image got stretched and looks weird, but in a OpenGL renderer it shows up really cool.

and teh request is that in the next version of Irrlicht, we could implement a core::dimension2d<s32> funcion to addWindow, so it would be easer draw ...
by Mark_Solo
Wed Mar 01, 2006 12:16 am
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 637

First off, make sure you are not using the software driver.

Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described?
...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created?

Second thought - when you say that it ...
by Mark_Solo
Tue Feb 28, 2006 9:10 pm
Forum: Advanced Help
Topic: Advanced Terrain Textures
Replies: 28
Views: 7430

I'd Aprreciate if u release the source of that terrain engine, because is really fancy :D :D
by Mark_Solo
Tue Feb 28, 2006 8:21 pm
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 637

sorry but now it doenst show model at all :(
by Mark_Solo
Tue Feb 28, 2006 8:18 pm
Forum: Beginners Help
Topic: 3DS file problem
Replies: 36
Views: 10425

now it doesnt show the model at all :(
by Mark_Solo
Tue Feb 28, 2006 2:44 am
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 637

poligon problem?

i have a model that haves more thatn 16000 polys, and when i render it on irrlicht, it only shows part of it...

the model is exported in *.3ds format...

this is a problem of the engine itself?