Search found 10 matches

by Mark_Solo
Tue Aug 15, 2006 7:38 pm
Forum: Advanced Help
Topic: Trying to make some bin files
Replies: 4
Views: 420

Uhm 1) use wsprintf instead of wprintf. http://www.maconlinux.net/linux-man-pages/es/wprintf.3.html 2) If need to write the strings to the console, use std::wcout instead of std::cout. 3) Remeber that you are seeking to end before reading: i.seekg(0, ios::end); pl = i.tellg(); i.read((char*)&m_...
by Mark_Solo
Mon Aug 14, 2006 9:21 pm
Forum: Advanced Help
Topic: Trying to make some bin files
Replies: 4
Views: 420

Trying to make some bin files

Well, i've been working on a way to keep some profiles on a binary file the code is this #include <irrlicht.h> #pragma comment(lib,"irrlicht.lib") #include <iostream> #include <fstream> #define IRRCHAR const unsigned short struct JPerfil { wchar_t alias[80]; wchar_t nombrep[80]; }; #includ...
by Mark_Solo
Wed Jun 07, 2006 11:40 pm
Forum: Advanced Help
Topic: Creating tiles
Replies: 1
Views: 262

Creating tiles

Well maybe you can give me useful information on this trick: what i need is to create a vector net, i mean, like a mesh but with movible vector forming like tiles, so i can fill them with some texture.. i need this to implement like a scenario in my program, and also i need to know how to implement ...
by Mark_Solo
Sun Mar 26, 2006 2:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free Flight (space flight) functions
Replies: 64
Views: 76846

teh code avove maybe did not complie due the lack of the pragma sentence

add it a #pragma comment (lib,"irrlicht.lib"); and theres no drama :D
by Mark_Solo
Sun Mar 05, 2006 6:38 pm
Forum: Bug reports
Topic: A bug and a Request...
Replies: 0
Views: 290

A bug and a Request...

The bug is that in an DirectX9 environment, a full screen image got stretched and looks weird, but in a OpenGL renderer it shows up really cool. and teh request is that in the next version of Irrlicht, we could implement a core::dimension2d<s32> funcion to addWindow, so it would be easer draw window...
by Mark_Solo
Wed Mar 01, 2006 12:16 am
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 379

First off, make sure you are not using the software driver. Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described? ...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created? Second thought - when you say that it onl...
by Mark_Solo
Tue Feb 28, 2006 9:10 pm
Forum: Advanced Help
Topic: Advanced Terrain Textures
Replies: 28
Views: 5823

I'd Aprreciate if u release the source of that terrain engine, because is really fancy :D :D
by Mark_Solo
Tue Feb 28, 2006 8:21 pm
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 379

sorry but now it doenst show model at all :(
by Mark_Solo
Tue Feb 28, 2006 8:18 pm
Forum: Beginners Help
Topic: 3DS file problem
Replies: 36
Views: 8625

now it doesnt show the model at all :(
by Mark_Solo
Tue Feb 28, 2006 2:44 am
Forum: Advanced Help
Topic: poligon problem?
Replies: 7
Views: 379

poligon problem?

i have a model that haves more thatn 16000 polys, and when i render it on irrlicht, it only shows part of it...

the model is exported in *.3ds format...

this is a problem of the engine itself?