Search found 10 matches
- Tue Aug 15, 2006 7:38 pm
- Forum: Advanced Help
- Topic: Trying to make some bin files
- Replies: 4
- Views: 420
- Mon Aug 14, 2006 9:21 pm
- Forum: Advanced Help
- Topic: Trying to make some bin files
- Replies: 4
- Views: 420
Trying to make some bin files
Well, i've been working on a way to keep some profiles on a binary file the code is this #include <irrlicht.h> #pragma comment(lib,"irrlicht.lib") #include <iostream> #include <fstream> #define IRRCHAR const unsigned short struct JPerfil { wchar_t alias[80]; wchar_t nombrep[80]; }; #includ...
- Wed Jun 07, 2006 11:40 pm
- Forum: Advanced Help
- Topic: Creating tiles
- Replies: 1
- Views: 262
Creating tiles
Well maybe you can give me useful information on this trick: what i need is to create a vector net, i mean, like a mesh but with movible vector forming like tiles, so i can fill them with some texture.. i need this to implement like a scenario in my program, and also i need to know how to implement ...
- Sun Mar 26, 2006 2:58 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free Flight (space flight) functions
- Replies: 64
- Views: 76846
- Sun Mar 05, 2006 6:38 pm
- Forum: Bug reports
- Topic: A bug and a Request...
- Replies: 0
- Views: 290
A bug and a Request...
The bug is that in an DirectX9 environment, a full screen image got stretched and looks weird, but in a OpenGL renderer it shows up really cool. and teh request is that in the next version of Irrlicht, we could implement a core::dimension2d<s32> funcion to addWindow, so it would be easer draw window...
- Wed Mar 01, 2006 12:16 am
- Forum: Advanced Help
- Topic: poligon problem?
- Replies: 7
- Views: 379
First off, make sure you are not using the software driver. Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described? ...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created? Second thought - when you say that it onl...
- Tue Feb 28, 2006 9:10 pm
- Forum: Advanced Help
- Topic: Advanced Terrain Textures
- Replies: 28
- Views: 5823
- Tue Feb 28, 2006 8:21 pm
- Forum: Advanced Help
- Topic: poligon problem?
- Replies: 7
- Views: 379
- Tue Feb 28, 2006 8:18 pm
- Forum: Beginners Help
- Topic: 3DS file problem
- Replies: 36
- Views: 8625
- Tue Feb 28, 2006 2:44 am
- Forum: Advanced Help
- Topic: poligon problem?
- Replies: 7
- Views: 379
poligon problem?
i have a model that haves more thatn 16000 polys, and when i render it on irrlicht, it only shows part of it...
the model is exported in *.3ds format...
this is a problem of the engine itself?
the model is exported in *.3ds format...
this is a problem of the engine itself?