Anyone?
I had another problem today. I was tetsing our game and when 2 boundingboxes collide the game crashes. Is this done within the videocard? Ik don't have the problem at my dev machine.
Search found 2 matches
- Mon Sep 26, 2005 6:16 pm
- Forum: Advanced Help
- Topic: Method for getting sceneNode when colliding
- Replies: 2
- Views: 277
- Sun Sep 25, 2005 8:44 pm
- Forum: Advanced Help
- Topic: Method for getting sceneNode when colliding
- Replies: 2
- Views: 277
Method for getting sceneNode when colliding
First time I'm posting here. I'm building a game which should end up being a bank robbery. I'm using (of course) the irrlicht engine. I'm wondering (mainly for collisions). Is there a method something like this: collidedscenenode = currentSceneNode.checkcollision(); or collidedsceneNode = smgr.check...