Search found 93 matches
- Thu Oct 30, 2003 1:53 pm
- Forum: Beginners Help
- Topic: supported animation formats
- Replies: 2
- Views: 636
supported animation formats
What file formats (besides md2) supports animation loading?
- Thu Oct 30, 2003 1:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: advantages of orthogonal
- Replies: 1
- Views: 1465
advantages of orthogonal
I would like to know what are the advantages of using an orthogonal projection to implement an isometric view. I made a simple demo using normal view and seems to work.
- Tue Oct 21, 2003 6:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Help with game
- Replies: 0
- Views: 1429
Help with game
Is somebody here interested in helping me with a an RPG Im planning? I need somebody a bit more experienced with Irrlicht than me. Diet soup Soup diet Cabbage soup diet Cabbage diet soup Cabbage soup diet ny Cabbage soup diet calories 7 day cabbage soup diet Cabbage soup detox diet Cabbage soup diet...
- Wed Sep 24, 2003 4:45 pm
- Forum: Beginners Help
- Topic: problem with model coordinates
- Replies: 1
- Views: 976
problem with model coordinates
Im trying to place a block loaded from a 3ds file in a certain coordinate. But i found two problems: first I had to rotate the block, because the vertical axis in 3d max and milkshape in my app is the horizontal axis. The second is that I dont know how to make match the origin with the coordinate, s...
- Tue Sep 23, 2003 6:43 pm
- Forum: Beginners Help
- Topic: again my isometric engine
- Replies: 3
- Views: 1612
The engine does an 'automatic culling', so you could add all scene nodes if you like.Tthe bounding box of every scene node is tested against the view frustrum before rendering. This works very well for <1000 objects, but if you have more, you'll have to do it your own or wait for some new releases,...
- Tue Sep 23, 2003 5:53 pm
- Forum: Beginners Help
- Topic: again my isometric engine
- Replies: 3
- Views: 1612
again my isometric engine
After analizying my code, I feel that Im doing something wrong. So, i would like to ask if somebody has some similar implementation that can share with me so I can see the right method. The problem is that I dont know if I must add all nodes to the scene or simply the nodes in the area Im going to r...
- Tue Sep 23, 2003 2:26 pm
- Forum: Beginners Help
- Topic: picking
- Replies: 2
- Views: 1384
- Tue Sep 23, 2003 1:47 pm
- Forum: Beginners Help
- Topic: Texture Problem
- Replies: 14
- Views: 3079
Please, be more explicit. In version 0.3 there was a problem loading textures (you must put the image file in the executable dir), but well, 0.3 is ancient history. If you use linux, please notice that 3d max stores filenames in uppercase inside 3ds files and you must rename the image files to match...
- Tue Sep 23, 2003 1:33 pm
- Forum: Beginners Help
- Topic: picking
- Replies: 2
- Views: 1384
picking
I was looking at the collision tutorial, but I cant imagine how to adapt it to fit my needs. I need to pick the node where the mouse cursor is located and sometimes convert it to my map coordinates or get the unit in that location. As I mention in a previous post Im implementing an isometric like en...
- Mon Sep 22, 2003 4:29 pm
- Forum: Beginners Help
- Topic: Drawing quads
- Replies: 3
- Views: 1530
- Mon Sep 22, 2003 4:06 pm
- Forum: Beginners Help
- Topic: Drawing quads
- Replies: 3
- Views: 1530
Drawing quads
Im trying to implement a Neverwinter like view (almost got it), now Im rendering the floor using a square mesh. I would like to know if there is some way to replace the mesh by a simple textured polygon to reduce rendering time (im getting less than 1 fps). Is it possible?
- Mon Sep 22, 2003 3:58 pm
- Forum: Beginners Help
- Topic: render problem with 0.4 (not render at all)
- Replies: 2
- Views: 1362
- Mon Sep 22, 2003 1:24 pm
- Forum: Beginners Help
- Topic: render problem with 0.4 (not render at all)
- Replies: 2
- Views: 1362
render problem with 0.4 (not render at all)
After downloading version 0.4, I recompiled my simple demo with the new libs. Now it doesnt renders nothing, just got an empty window and CPU use boost to 100%. I noticed something funny, althoug I cant see the widgets, they receive events. Here is the rendering code: while(device->run() ) if (devic...
- Thu Sep 04, 2003 1:59 pm
- Forum: Beginners Help
- Topic: More Linux JPEG troubles
- Replies: 3
- Views: 2196
- Thu Aug 28, 2003 11:23 am
- Forum: Beginners Help
- Topic: My linux compiling troubles.
- Replies: 8
- Views: 3589
I think so. All *undefined references* means that your compiler cant find the symbol at linking time. This is what i did yesterday to get a working lib under linux and avoid the runtime error produced when you use a different jpeg lib: 1- Unzip the sources (and dont touch the jpeg directory) 2- Comp...