Search found 93 matches

by rogerdv
Thu Oct 30, 2003 1:53 pm
Forum: Beginners Help
Topic: supported animation formats
Replies: 2
Views: 636

supported animation formats

What file formats (besides md2) supports animation loading?
by rogerdv
Thu Oct 30, 2003 1:43 pm
Forum: Open Discussion and Dev Announcements
Topic: advantages of orthogonal
Replies: 1
Views: 1465

advantages of orthogonal

I would like to know what are the advantages of using an orthogonal projection to implement an isometric view. I made a simple demo using normal view and seems to work.
by rogerdv
Tue Oct 21, 2003 6:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Help with game
Replies: 0
Views: 1429

Help with game

Is somebody here interested in helping me with a an RPG Im planning? I need somebody a bit more experienced with Irrlicht than me. Diet soup Soup diet Cabbage soup diet Cabbage diet soup Cabbage soup diet ny Cabbage soup diet calories 7 day cabbage soup diet Cabbage soup detox diet Cabbage soup diet...
by rogerdv
Wed Sep 24, 2003 4:45 pm
Forum: Beginners Help
Topic: problem with model coordinates
Replies: 1
Views: 976

problem with model coordinates

Im trying to place a block loaded from a 3ds file in a certain coordinate. But i found two problems: first I had to rotate the block, because the vertical axis in 3d max and milkshape in my app is the horizontal axis. The second is that I dont know how to make match the origin with the coordinate, s...
by rogerdv
Tue Sep 23, 2003 6:43 pm
Forum: Beginners Help
Topic: again my isometric engine
Replies: 3
Views: 1612

The engine does an 'automatic culling', so you could add all scene nodes if you like.Tthe bounding box of every scene node is tested against the view frustrum before rendering. This works very well for <1000 objects, but if you have more, you'll have to do it your own or wait for some new releases,...
by rogerdv
Tue Sep 23, 2003 5:53 pm
Forum: Beginners Help
Topic: again my isometric engine
Replies: 3
Views: 1612

again my isometric engine

After analizying my code, I feel that Im doing something wrong. So, i would like to ask if somebody has some similar implementation that can share with me so I can see the right method. The problem is that I dont know if I must add all nodes to the scene or simply the nodes in the area Im going to r...
by rogerdv
Tue Sep 23, 2003 2:26 pm
Forum: Beginners Help
Topic: picking
Replies: 2
Views: 1384

Thanks, seems this is what I need.
by rogerdv
Tue Sep 23, 2003 1:47 pm
Forum: Beginners Help
Topic: Texture Problem
Replies: 14
Views: 3079

Please, be more explicit. In version 0.3 there was a problem loading textures (you must put the image file in the executable dir), but well, 0.3 is ancient history. If you use linux, please notice that 3d max stores filenames in uppercase inside 3ds files and you must rename the image files to match...
by rogerdv
Tue Sep 23, 2003 1:33 pm
Forum: Beginners Help
Topic: picking
Replies: 2
Views: 1384

picking

I was looking at the collision tutorial, but I cant imagine how to adapt it to fit my needs. I need to pick the node where the mouse cursor is located and sometimes convert it to my map coordinates or get the unit in that location. As I mention in a previous post Im implementing an isometric like en...
by rogerdv
Mon Sep 22, 2003 4:29 pm
Forum: Beginners Help
Topic: Drawing quads
Replies: 3
Views: 1530

it is not a large mesh, and polycount must be low (no more than 12). I dont know a way to create a flat mesh. But it is draw up to 256 times to fill the *visible area* with tiles.
by rogerdv
Mon Sep 22, 2003 4:06 pm
Forum: Beginners Help
Topic: Drawing quads
Replies: 3
Views: 1530

Drawing quads

Im trying to implement a Neverwinter like view (almost got it), now Im rendering the floor using a square mesh. I would like to know if there is some way to replace the mesh by a simple textured polygon to reduce rendering time (im getting less than 1 fps). Is it possible?
by rogerdv
Mon Sep 22, 2003 3:58 pm
Forum: Beginners Help
Topic: render problem with 0.4 (not render at all)
Replies: 2
Views: 1362

My own stupid mistake. I copied the library files and forgot to also update the include files. So I was linkin against new libs but using old headers.
by rogerdv
Mon Sep 22, 2003 1:24 pm
Forum: Beginners Help
Topic: render problem with 0.4 (not render at all)
Replies: 2
Views: 1362

render problem with 0.4 (not render at all)

After downloading version 0.4, I recompiled my simple demo with the new libs. Now it doesnt renders nothing, just got an empty window and CPU use boost to 100%. I noticed something funny, althoug I cant see the widgets, they receive events. Here is the rendering code: while(device->run() ) if (devic...
by rogerdv
Thu Sep 04, 2003 1:59 pm
Forum: Beginners Help
Topic: More Linux JPEG troubles
Replies: 3
Views: 2196

Are you sure you are using the same jpeg lib that comes with irrlicht or the one generated when compiling?

Yes, this problem must be solved in some way. I think that the best choice is to use the jpeg lib shipped with every distro instead of the one delivered with the engine.
by rogerdv
Thu Aug 28, 2003 11:23 am
Forum: Beginners Help
Topic: My linux compiling troubles.
Replies: 8
Views: 3589

I think so. All *undefined references* means that your compiler cant find the symbol at linking time. This is what i did yesterday to get a working lib under linux and avoid the runtime error produced when you use a different jpeg lib: 1- Unzip the sources (and dont touch the jpeg directory) 2- Comp...