Search found 93 matches
- Fri Jul 09, 2004 4:08 pm
- Forum: Beginners Help
- Topic: xml reader
- Replies: 8
- Views: 1082
- Fri Jul 09, 2004 12:42 pm
- Forum: Beginners Help
- Topic: Partially transparent models
- Replies: 3
- Views: 446
Partially transparent models
How can I create a mesh with transparent sections? Is that possible?
- Fri Jun 25, 2004 12:42 pm
- Forum: Project Announcements
- Topic: Help wanted for project
- Replies: 2
- Views: 1908
- Sat Jun 12, 2004 12:05 pm
- Forum: Beginners Help
- Topic: does irrlicht not support .3ds skeletal animation?
- Replies: 4
- Views: 627
- Fri Jun 04, 2004 12:57 pm
- Forum: Project Announcements
- Topic: Help wanted for project
- Replies: 2
- Views: 1908
Help wanted for project
Hi
im looking for some developer experienced with irrlicht or 3d programming to help me with my RPG project. There is some work done in the graphic part, but Im unable to work on more advanced topics (collision, etc), so I need somebody more experienced to take care of that.
im looking for some developer experienced with irrlicht or 3d programming to help me with my RPG project. There is some work done in the graphic part, but Im unable to work on more advanced topics (collision, etc), so I need somebody more experienced to take care of that.
- Tue May 25, 2004 2:21 pm
- Forum: Beginners Help
- Topic: Implementing scroll in 3d engine
- Replies: 6
- Views: 1051
This is what I got in another forum: You'll need a vector that points straight into the scene (direction vector) to move forwards and backwards, and you'll need either a vector that points left or right (a leftVector or a rightVector). A leftVector is not a vector in the negative x direction, a righ...
- Tue May 25, 2004 2:10 pm
- Forum: Beginners Help
- Topic: Implementing scroll in 3d engine
- Replies: 6
- Views: 1051
- Tue May 25, 2004 2:01 pm
- Forum: Beginners Help
- Topic: Implementing scroll in 3d engine
- Replies: 6
- Views: 1051
- Mon May 24, 2004 4:01 pm
- Forum: Beginners Help
- Topic: Implementing scroll in 3d engine
- Replies: 6
- Views: 1051
Implementing scroll in 3d engine
I want to simulate isometric engines in 3d. I know how to rotate the map by using trigonometric functions. Now I want to know how to determine the correct axis to modify to simulate map scroll up/down/left/right, like the UFO Alien Invasion engine. Can somebody give me an idea?
- Fri May 21, 2004 5:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
- Fri May 21, 2004 12:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
- Thu May 20, 2004 5:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
No te estoy diciendo que primero necesita cosas basicas? Solamente soporta animaciones en md2, ms3d de Milkshape y X. Hay un plugin externo para md3, pero dicen que no carga algunos, o la mayoria de los md3, supuestamente carga tags y animaciones. Si tu fuerte es blender, ve pensando en ogre, que si...
- Thu May 20, 2004 3:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
- Thu May 20, 2004 2:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
- Thu May 20, 2004 12:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21421
Basicamente, lo que irrlicht necesita ahora son mas caracterisitcas basicas. Ni siquiera tiene un sistema de materiales como el de ogre, para que pensar en shaders? Ademas, sin poder obtener submeshes es poco lo que puedes hacer, porque no podrias hacer skining. Y no todo el mundo tiene una supertar...