Search found 93 matches

by rogerdv
Fri Jul 09, 2004 4:08 pm
Forum: Beginners Help
Topic: xml reader
Replies: 8
Views: 1054

using a break tag doesnt works, at least under linux. I tried that long time ago
by rogerdv
Fri Jul 09, 2004 12:42 pm
Forum: Beginners Help
Topic: Partially transparent models
Replies: 3
Views: 428

Partially transparent models

How can I create a mesh with transparent sections? Is that possible?
by rogerdv
Fri Jun 25, 2004 12:42 pm
Forum: Project Announcements
Topic: Help wanted for project
Replies: 2
Views: 1884

Can you contact with me via mail?
Is your engine based on irrlicht? where i can check it?
by rogerdv
Sat Jun 12, 2004 12:05 pm
Forum: Beginners Help
Topic: does irrlicht not support .3ds skeletal animation?
Replies: 4
Views: 591

Yes, different versions of 3d max produces different 3ds files. It is not an "standard" format, they do what they want with it.
by rogerdv
Fri Jun 04, 2004 12:57 pm
Forum: Project Announcements
Topic: Help wanted for project
Replies: 2
Views: 1884

Help wanted for project

Hi
im looking for some developer experienced with irrlicht or 3d programming to help me with my RPG project. There is some work done in the graphic part, but Im unable to work on more advanced topics (collision, etc), so I need somebody more experienced to take care of that.
by rogerdv
Tue May 25, 2004 2:21 pm
Forum: Beginners Help
Topic: Implementing scroll in 3d engine
Replies: 6
Views: 1023

This is what I got in another forum: You'll need a vector that points straight into the scene (direction vector) to move forwards and backwards, and you'll need either a vector that points left or right (a leftVector or a rightVector). A leftVector is not a vector in the negative x direction, a righ...
by rogerdv
Tue May 25, 2004 2:10 pm
Forum: Beginners Help
Topic: Implementing scroll in 3d engine
Replies: 6
Views: 1023

Interesting idea. I just wanted to achieve a Neverwitner Nights like engine, so you can rotate (move the camera in a circular trajectory around a fixed target) and view the map from any point of view. I think that rotation+map scroll makes the best for RPG.
by rogerdv
Tue May 25, 2004 2:01 pm
Forum: Beginners Help
Topic: Implementing scroll in 3d engine
Replies: 6
Views: 1023

Obviously. Try to do it when you are rotating the map at the same time and see what you get: possibly you will scroll up when should be scrolling left.
What I want to know is how to calculate the correct movement for the camera, supposing I have rotated the map.
by rogerdv
Mon May 24, 2004 4:01 pm
Forum: Beginners Help
Topic: Implementing scroll in 3d engine
Replies: 6
Views: 1023

Implementing scroll in 3d engine

I want to simulate isometric engines in 3d. I know how to rotate the map by using trigonometric functions. Now I want to know how to determine the correct axis to modify to simulate map scroll up/down/left/right, like the UFO Alien Invasion engine. Can somebody give me an idea?
by rogerdv
Fri May 21, 2004 5:52 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

Lord_ZealoN wrote:
Por cierto, md5 es el nuevo formato que llevará doom3 me equivoco? Que tiene de especial?

Un saludo
Si no me equivoco, animacion eskeletal en vez de keyframes. Y creo que se introdujo hace ya cierto tiempo, en una version de Quake 3, asi que no es original de Doom 3.
by rogerdv
Fri May 21, 2004 12:21 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

Hablando de pesos, ahora que Milkshape 2 incorporara una libreria de fisica, alguien sabe si soportara pesos?
by rogerdv
Thu May 20, 2004 5:46 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

No te estoy diciendo que primero necesita cosas basicas? Solamente soporta animaciones en md2, ms3d de Milkshape y X. Hay un plugin externo para md3, pero dicen que no carga algunos, o la mayoria de los md3, supuestamente carga tags y animaciones. Si tu fuerte es blender, ve pensando en ogre, que si...
by rogerdv
Thu May 20, 2004 3:40 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

Les hace caso a veces. Irrlicht es una opcion a largo plazo, si puedes esperar un año. Si necesitas implementar caracteristicas avanzadas ahora mismo, tienes que irte con ogre, que es la unica opcion aceptable.
by rogerdv
Thu May 20, 2004 2:36 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

Lo que es yo defiendo irrlciht hasta cierto punto, lo que no me gusta es el modelo de desarrollo tan "cerrado" y que las caracteristicas que salen y que estan en proceso no son las que mas se necesitan. Al paso que vamos, tendremos un motor profesional en dos o tres años. sin hablar de err...
by rogerdv
Thu May 20, 2004 12:56 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 20647

Basicamente, lo que irrlicht necesita ahora son mas caracterisitcas basicas. Ni siquiera tiene un sistema de materiales como el de ogre, para que pensar en shaders? Ademas, sin poder obtener submeshes es poco lo que puedes hacer, porque no podrias hacer skining. Y no todo el mundo tiene una supertar...