Search found 14 matches

by SuryIIID
Wed Nov 03, 2004 7:22 pm
Forum: Project Announcements
Topic: The overambitious, doomed project - (screenshots on page2)
Replies: 25
Views: 8414

Great art !

I just want to express my admiration of vermeer's work. I'm an artist who knows/loves to program. I also prefer Wings, CHFX + pencil 2D drawinigs, what a coincidence :) Ones again : Great work, especially the concept art ! Edit : I just wanted to say that i love vermeer's art, don't get me wrong - i...
by SuryIIID
Wed Sep 15, 2004 4:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52416

I think that answer is in zlib. If all contents in pk3 file is extracted and then chdir("../../xxxx") is used before before getMesh() function all is ok. Yes, that's what i found today , the bug seems to reside in zlib code. Moreover it's related to the pk3(zip) file size , if the archive...
by SuryIIID
Tue Sep 14, 2004 5:11 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52416

Most .bsp maps doesn't load... the .bsp that comes with irrlicht loads just fine, while all the .bsp from Q3 demo doesn't , the original irrlicht.dll has no problems with both :? I'm trying to figure it out, i think it has something to do with variable scope differences between BCB and VC++ PS. i'm ...
by SuryIIID
Sun Sep 12, 2004 7:19 am
Forum: Advanced Help
Topic: LightNode->setDebugDataVisible
Replies: 5
Views: 934

Irrlicht have not any octahedron /sphere/ drawing functions, but it's possible to make it. At this time I'm so lazy for implementation of similar drawing functions , but it's not so hard. Well, time will show - I hope some other user to make it instead me Well i'll try to add the following scene no...
by SuryIIID
Sun Sep 12, 2004 7:05 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52416

The good news are that C++Builder port for Irrlicht v.07 is complete. I'am on the job this weekend and have no spare time, but for BCB with v.07 I use the same way like with v.06. Tomorrow I'll upload C++Builder port for v.07 on my site. Great :D BTW My personal opinion is that Borland port of Irrl...
by SuryIIID
Sat Sep 11, 2004 1:18 pm
Forum: Advanced Help
Topic: LightNode->setDebugDataVisible
Replies: 5
Views: 934

Well debugDataVisible(the AABB rendering) is only applied to the following sceneNodes : CAnimatedMeshSceneNode, CMeshSceneNode, COctTreeSceneNode, CParticleSystemSceneNode in the CLightSceneNode the method is simply inherited from irr::scene::ISceneNode but setting debugDataVisible to true doesn't a...
by SuryIIID
Sat Jan 03, 2004 2:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Skyboxes
Replies: 5
Views: 1578

I made 1024x1024 images with Terragen, and I can see the edges of the (sky)box! That gives the claustrophobic sensation to be imprisoned inside a cube. A big cube, maybe but a cube anyway
I think that's a bug in the OGL renderer , switch to DX mode and the edges will disappear.
by SuryIIID
Fri Jan 02, 2004 9:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Simple fog...
Replies: 36
Views: 12711

Good job man , i missed the fog effect and i intended to implement it myself but you were faster (Molodiec :wink: ) And once again that's the power of an open source product it is much more literally natural than a closed product.I mean if there is a child wich has all the women and men in the world...
by SuryIIID
Fri Jan 02, 2004 6:22 pm
Forum: Beginners Help
Topic: Camera follow player?
Replies: 6
Views: 788

You should update your camera target in the main loop

camera->setTarget(playernode->getPosition) ;
by SuryIIID
Fri Jan 02, 2004 5:59 pm
Forum: Advanced Help
Topic: Shooting Question
Replies: 15
Views: 5474

Shooting...

Well i'm working on a FPS myself so i implemented a basic continuously shooting system - when the left mouse button is pressed my gun keeps shoting plasma balls , when the right button is pressed the camera zooms giving a sniper view just like in Quake III :D btw i'm using the Techdemo code for my b...
by SuryIIID
Wed Dec 31, 2003 8:06 pm
Forum: Beginners Help
Topic: my own map doesnt appear in collision test
Replies: 15
Views: 1364

And i dont get any errors, but i also dont see anything. Just a black screen. I checked the console and it is finding my textures. Whats wrong? Is it the lighting or something? I see a flash of what looks like my map for a split second, and then nothing. I think you are starting outside of the leve...
by SuryIIID
Tue Dec 30, 2003 7:28 pm
Forum: Beginners Help
Topic: 2 sided Textures?
Replies: 9
Views: 920

Saschinka dorogoi :)

Well instead of creating mirrored faces and doubling your mesh triangles count you could simply put this in your code :

Code: Select all

    node->setMaterialFlag(video::EMF_BACK_FACE_CULLING,false);
Hope this will help you Sasha ;)
by SuryIIID
Tue Dec 30, 2003 6:10 pm
Forum: Beginners Help
Topic: 3ds and textures
Replies: 8
Views: 1123

I just had a thought that maybe the texture is 'zoomed out' or something like that. 3ds model appear overly large when they are displayed. (a 20*20*20 cube is about 150% the height of sydney) Are you sure your cube has UV coordinates ? if it's not just try this : scene::IAnimatedMesh* mesh = smgr->...
by SuryIIID
Mon Dec 29, 2003 9:20 pm
Forum: Beginners Help
Topic: Collision detection
Replies: 7
Views: 1382

Can someone please find the bug, I am just a n00b. It is an edited code of the collision detection example. Notice I am still using Irrlicht 0.4! The place where the bug is is fat marked. Ok i slightly modified the Collision detection example to make it work with fairies..now you cannot go through ...