"By just using the mass as a switch, if mass = 0"
Ok, but they do not define it in the Newton.h .. Now I had to give you all the source:
"note: can only be used with static bodies (bodies with infinite mass)"
In the Newton SDK in "Newton.h"
Now you see then?
Search found 13 matches
- Sun Nov 06, 2005 3:01 pm
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1812
- Sun Nov 06, 2005 2:19 pm
- Forum: Beginners Help
- Topic: Materials? SMaterial?
- Replies: 4
- Views: 256
- Sun Nov 06, 2005 11:40 am
- Forum: Beginners Help
- Topic: Materials? SMaterial?
- Replies: 4
- Views: 256
- Sun Nov 06, 2005 9:51 am
- Forum: Off-topic
- Topic: ODE Physics with Dev-C++ ? Libode.a ?
- Replies: 2
- Views: 351
- Sun Nov 06, 2005 1:57 am
- Forum: Off-topic
- Topic: ODE Physics with Dev-C++ ? Libode.a ?
- Replies: 2
- Views: 351
ODE Physics with Dev-C++ ? Libode.a ?
Someone got "Libode.a" ?
Or some solution?
Or some solution?
- Sun Nov 06, 2005 1:39 am
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1812
Static means it doesn't move.. Then there is no velocity (The body is not changing its position) Force = Acceleration * Mass Acceleration = Force / Mass See? (The acceleration is not defined for 0 Mass) Acceleration' = Velocity Velocity = sqr (StartPos^2 + TargetPos^2) / (Time taken to move) (Same f...
- Sat Nov 05, 2005 8:50 pm
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1812
- Sat Nov 05, 2005 1:43 am
- Forum: Beginners Help
- Topic: Materials? SMaterial?
- Replies: 4
- Views: 256
Materials? SMaterial?
I want all my models to use "setMaterialFlag( EMF_FOG_ENABLE, 1);" So I want to use that function in the "IVideoDriver" ... But it doesn't work... So I have maybe to use the "setMaterial" function (as "IVideoDriver" got) But I don't know how to make a SMateria...
- Fri Nov 04, 2005 12:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3773
- Fri Sep 30, 2005 1:04 pm
- Forum: Beginners Help
- Topic: Parralax mapping on an object in a .my3d file
- Replies: 6
- Views: 333
- Thu Sep 29, 2005 8:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I need help with alot of stuffs! please help!
- Replies: 5
- Views: 419
- Thu Sep 29, 2005 4:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: I need help with alot of stuffs! please help!
- Replies: 5
- Views: 419
I need help with alot of stuffs! please help!
Have anyone made a good example for beginners? Like importing fun stffs like a physic engine, with ragdoll simulations and other cool effects? Irrlicht is totally new for me, but i know C++ and game programming. But not with Irrlicht and a physic engine... What engine is best? (Im using Dev-C++ , an...
- Wed Sep 28, 2005 5:30 pm
- Forum: Beginners Help
- Topic: Joints in X File ( room ) as position keeper...
- Replies: 7
- Views: 377
direct3D .x files?
Do anyone know a good program to model them?