Search found 13 matches

by The_Irrlicht_noob
Sun Nov 06, 2005 3:01 pm
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1704

"By just using the mass as a switch, if mass = 0"
Ok, but they do not define it in the Newton.h .. Now I had to give you all the source:
"note: can only be used with static bodies (bodies with infinite mass)"
In the Newton SDK in "Newton.h"
Now you see then?
by The_Irrlicht_noob
Sun Nov 06, 2005 2:19 pm
Forum: Beginners Help
Topic: Materials? SMaterial?
Replies: 4
Views: 237

Yea, it must be like that. I was just looking for a faster/better solution.
by The_Irrlicht_noob
Sun Nov 06, 2005 11:40 am
Forum: Beginners Help
Topic: Materials? SMaterial?
Replies: 4
Views: 237

Ok... But I want all objects to simulate fog... And I think there is a way: To use that "IVideoDriver" and set a material to it.
Anyone? Please help!
by The_Irrlicht_noob
Sun Nov 06, 2005 9:51 am
Forum: Off-topic
Topic: ODE Physics with Dev-C++ ? Libode.a ?
Replies: 2
Views: 345

I found Libode.a in the cygwin binary release. But then it is complaining over the "getreen" (as it seem to do when you use a lib for cygwin in dev-c++ (and with no cygwin installed)) But I dont want all players of my game to instal cygwin... And I cannot use the ode.lib :roll: hmm... Or m...
by The_Irrlicht_noob
Sun Nov 06, 2005 1:57 am
Forum: Off-topic
Topic: ODE Physics with Dev-C++ ? Libode.a ?
Replies: 2
Views: 345

ODE Physics with Dev-C++ ? Libode.a ?

Someone got "Libode.a" ?
Or some solution?
by The_Irrlicht_noob
Sun Nov 06, 2005 1:39 am
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1704

Static means it doesn't move.. Then there is no velocity (The body is not changing its position) Force = Acceleration * Mass Acceleration = Force / Mass See? (The acceleration is not defined for 0 Mass) Acceleration' = Velocity Velocity = sqr (StartPos^2 + TargetPos^2) / (Time taken to move) (Same f...
by The_Irrlicht_noob
Sat Nov 05, 2005 8:50 pm
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1704

I know what static/dynamic means. It is just not right to define a static body as a body with infinite mass. (Yes, maybe if we talk a physic engine that is not simulating as correct as it could [because of speed problems]) cheesyPoof: Read the ODE tutorial that is on this site, just click "Tuto...
by The_Irrlicht_noob
Sat Nov 05, 2005 1:43 am
Forum: Beginners Help
Topic: Materials? SMaterial?
Replies: 4
Views: 237

Materials? SMaterial?

I want all my models to use "setMaterialFlag( EMF_FOG_ENABLE, 1);" So I want to use that function in the "IVideoDriver" ... But it doesn't work... So I have maybe to use the "setMaterial" function (as "IVideoDriver" got) But I don't know how to make a SMateria...
by The_Irrlicht_noob
Fri Nov 04, 2005 12:48 pm
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3626

Why not split up Irrlicht in parts? With making DLLs, like one for Zlib one for DirectX (but maybe only OpenGL is needed?) , one for each part!?
by The_Irrlicht_noob
Fri Sep 30, 2005 1:04 pm
Forum: Beginners Help
Topic: Parralax mapping on an object in a .my3d file
Replies: 6
Views: 321

Are you using milkshape? I exported a model from Milkshape to a .X file and it sorta worked... But it looked buggy... Or i don't know.. Try to make it to a .x file... But if that doesn't works, then i cant help (look at my name) :lol:
by The_Irrlicht_noob
Thu Sep 29, 2005 8:08 pm
Forum: Open Discussion and Dev Announcements
Topic: I need help with alot of stuffs! please help!
Replies: 5
Views: 407

Ok... ODE ... I will try it.. thanx for the help elander :) And yes the tutorials are great, but when i first looked at them everything looked too automatically... But I will have to modify it alot...
by The_Irrlicht_noob
Thu Sep 29, 2005 4:43 pm
Forum: Open Discussion and Dev Announcements
Topic: I need help with alot of stuffs! please help!
Replies: 5
Views: 407

I need help with alot of stuffs! please help!

Have anyone made a good example for beginners? Like importing fun stffs like a physic engine, with ragdoll simulations and other cool effects? Irrlicht is totally new for me, but i know C++ and game programming. But not with Irrlicht and a physic engine... What engine is best? (Im using Dev-C++ , an...
by The_Irrlicht_noob
Wed Sep 28, 2005 5:30 pm
Forum: Beginners Help
Topic: Joints in X File ( room ) as position keeper...
Replies: 7
Views: 368

direct3D .x files?

Do anyone know a good program to model them?