Your screenshots look old and haven't more special features.
Last month, I bought Torque Game Engine. TGE don't develop on another game engine as Irrlicht. It look great, especialy TNL.
Search found 16 matches
- Tue Dec 06, 2005 10:42 am
- Forum: Project Announcements
- Topic: 3DCW v1.0
- Replies: 16
- Views: 2393
- Tue Dec 06, 2005 10:09 am
- Forum: Project Announcements
- Topic: Project: IrrChess
- Replies: 5
- Views: 858
- Sat Dec 03, 2005 3:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: 0.14.0
- Replies: 77
- Views: 9697
- Mon Nov 28, 2005 10:50 am
- Forum: Project Announcements
- Topic: My Final Project
- Replies: 19
- Views: 1785
- Wed Nov 23, 2005 3:50 am
- Forum: Project Announcements
- Topic: Irrlicht-Spintz-0.12
- Replies: 75
- Views: 38160
- Sun Nov 20, 2005 2:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: I'm looking for some animation software
- Replies: 4
- Views: 376
You should using Deep Exploration. It support alot of 3D file format and very useful.
http://yesterday.cdpa.nsysu.edu.tw/imgview/?C=S;O=A
File: deepexploration.exe
http://yesterday.cdpa.nsysu.edu.tw/imgview/?C=S;O=A
File: deepexploration.exe
- Sat Nov 19, 2005 6:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht + VB6
- Replies: 18
- Views: 1759
- Sat Nov 19, 2005 12:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Game Development Community Forum
- Replies: 8
- Views: 637
- Sat Nov 19, 2005 12:21 am
- Forum: Project Announcements
- Topic: My Final Project
- Replies: 19
- Views: 1785
- Thu Nov 17, 2005 2:54 pm
- Forum: Project Announcements
- Topic: RGE- My simple ORPG game testing !
- Replies: 4
- Views: 898
- Thu Nov 17, 2005 2:59 am
- Forum: Project Announcements
- Topic: RGE- My simple ORPG game testing !
- Replies: 4
- Views: 898
RGE- My simple ORPG game testing !
RGE is a simple ORPG game written in C#. It has a RGE server (manage players) and RGE clients. RGE allows multiplayer joining in the game and moving on the map. I wrote 2 RGE clients: 2D and 3D (using Irrlicht 3D Engine) Screenshots: http://lebadung.net/rge/ss1.jpg http://lebadung.net/rge/ss2.jpg ht...
- Mon Nov 14, 2005 8:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Niko, I'm waitting the new Irrlicht release !
- Replies: 7
- Views: 1144
Niko, I'm waitting the new Irrlicht release !
Hi Niko I think your engine is so great 8) I'd developed some graphics rendering tests using Irrlicht.NET. Irrlicht is an engine which easy to develope. But there are some bugs in Irrlicht.NET. For example, collision detection in terrain (I fixed it). I hope that you soon realse new Irrlicht version...
- Thu Nov 10, 2005 2:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 3827
- Mon Oct 10, 2005 11:05 am
- Forum: Bug reports
- Topic: CTerrainTriangleSelector doesn't always return triangles
- Replies: 11
- Views: 980
- Fri Oct 07, 2005 9:09 am
- Forum: Bug reports
- Topic: CTerrainTriangleSelector doesn't always return triangles
- Replies: 11
- Views: 980
Ah, here's the fix for this - In CTerrainTriangleSelector.cpp, in function setTriangleData, change - // Get pointer to the GeoMipMaps vertices video::S3DVertex2TCoords* vertices = (video::S3DVertex2TCoords*)terrainNode->Mesh.getMeshBuffer(0)->getVertices ( ); to // Get pointer to the GeoMipMaps ver...