Search found 12 matches

by plummi
Sun Jul 17, 2005 7:09 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: compiling the dll withaut any GUI on the shell
Replies: 0
Views: 793

compiling the dll withaut any GUI on the shell

Some people, like me, don't want so setup a complex GUI like Codeblocks or MSVC just to recompile Irrlicht. For those guys I've made a simple shell-based Makefile which works with any GNU-compatible "make" Program.

It's easy as 1-2-3-4

In Short:
1. Download and install the free MSVC++ Toolkit, a ...
by plummi
Thu Jan 22, 2004 4:23 pm
Forum: Advanced Help
Topic: How does lights work in Quake3-Maps ?
Replies: 2
Views: 1424

At first, thank you for your reply!

It's a good point to start from, I think. But I also need somestimg more specific about lightmaps.

A general resource, independent from quake3.
by plummi
Wed Jan 21, 2004 2:48 pm
Forum: Advanced Help
Topic: How does lights work in Quake3-Maps ?
Replies: 2
Views: 1424

How does lights work in Quake3-Maps ?

Hi everybody!
Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant.
But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or ...
by plummi
Tue Jan 20, 2004 11:02 pm
Forum: Project Announcements
Topic: MD3 Loader Update
Replies: 7
Views: 5098

powerpop wrote:probably good to put the URL of your homepage here as well!
Powerpop, I think if you click on the "www"-Button after his post you'll get there... :wink:
by plummi
Sun Jan 18, 2004 11:13 am
Forum: Project Announcements
Topic: bspReader Update
Replies: 0
Views: 2136

bspReader Update

The newest Version of the bspReader for Quake3-Maps had a compleate CodeRefactoring, so that it is easy to extend to everyone now.

At the Moment it supports all ammo_* and info_* Entites but more to come...

I think, at next I'll make it possible to read the light Entities of an Quake3-Map in ...
by plummi
Wed Jan 14, 2004 3:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 31385

Y/Z-Axis and Angle are now calculated correctly.
The newest version should compile without any problems on the msvc++ compiler.

I don't want to flood the Forum with "new Release" Posts, so i decited to inform at http://www.plummi.de about new releases. (For the non german-speaking: Click on ...
by plummi
Wed Jan 14, 2004 9:45 am
Forum: Beginners Help
Topic: Quake 3 Maps and models.
Replies: 3
Views: 658

At http://www.flipcode.com/tutorials/tut_q2levels.shtml under the topic "Legality " there is an comment, allegedly from id, which says:

"We do not legally protect the file formats, but you can't use any of the released tools, or tools derived from them (except the GPL'd Quake 1 tools) to generate ...
by plummi
Tue Jan 13, 2004 7:55 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 31385


Got another bug. I had to swap the Y and Z coordinates for the player_starts to be at the correct position in the q3 map.


I've searched for the reason of this and now I don't think it's my fault.
When you have time, please take my test-source from http://www.plummi.de/q3loader.zip
The map is ...
by plummi
Tue Jan 13, 2004 3:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 31385

keless is right, sorry for that.
I don't have any experience with the msvc++ Toolchain, the GNU MinGW-Toolchain dosn't declare that as an error.

I've uploaded a corrected version...
by plummi
Tue Jan 13, 2004 1:30 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 31385

new Version

Thank you niko! It's good to read that someone find my work useful but... whom do I write that! ;)

Just released a new Version.
I've added support for the following Entities:

Entity Worldspawn
Entity info_player_deathmatch
Entity info_player_start

And a litte Bugfix at the Dimension of the ...
by plummi
Mon Jan 12, 2004 8:40 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 31385

Class to read additional informations from Quake3 .bsp Files

Since the Quake3-BSP MeshLoader from the Irrlicht-Engine only loads the Mesh itselt, I've written a Class which is aimed to load all the other informations stored in those files.

I've startet with the Entities which you can easily place on .bsp-Maps in GtkRadiant for example. For now it only loads ...
by plummi
Wed Dec 31, 2003 7:46 am
Forum: Open Discussion and Dev Announcements
Topic: Germany
Replies: 11
Views: 2663

Possibly already avaible?

If you want a german Forum for discussion on Irrlicht it's possibly already there?
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=334

Greetings, plummi