Search found 12 matches
- Sun Jul 17, 2005 7:09 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: compiling the dll withaut any GUI on the shell
- Replies: 0
- Views: 720
compiling the dll withaut any GUI on the shell
Some people, like me, don't want so setup a complex GUI like Codeblocks or MSVC just to recompile Irrlicht. For those guys I've made a simple shell-based Makefile which works with any GNU-compatible "make" Program. It's easy as 1-2-3-4 In Short: 1. Download and install the free MSVC++ Tool...
- Thu Jan 22, 2004 4:23 pm
- Forum: Advanced Help
- Topic: How does lights work in Quake3-Maps ?
- Replies: 2
- Views: 1297
- Wed Jan 21, 2004 2:48 pm
- Forum: Advanced Help
- Topic: How does lights work in Quake3-Maps ?
- Replies: 2
- Views: 1297
How does lights work in Quake3-Maps ?
Hi everybody! Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant. But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or somet...
- Tue Jan 20, 2004 11:02 pm
- Forum: Project Announcements
- Topic: MD3 Loader Update
- Replies: 7
- Views: 4630
- Sun Jan 18, 2004 11:13 am
- Forum: Project Announcements
- Topic: bspReader Update
- Replies: 0
- Views: 1998
bspReader Update
The newest Version of the bspReader for Quake3-Maps had a compleate CodeRefactoring, so that it is easy to extend to everyone now. At the Moment it supports all ammo_* and info_* Entites but more to come... I think, at next I'll make it possible to read the light Entities of an Quake3-Map in. Downlo...
- Wed Jan 14, 2004 3:21 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28398
- Wed Jan 14, 2004 9:45 am
- Forum: Beginners Help
- Topic: Quake 3 Maps and models.
- Replies: 3
- Views: 497
- Tue Jan 13, 2004 7:55 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28398
Got another bug. I had to swap the Y and Z coordinates for the player_starts to be at the correct position in the q3 map. I've searched for the reason of this and now I don't think it's my fault. When you have time, please take my test-source from http://www.plummi.de/q3loader.zip The map is loaded...
- Tue Jan 13, 2004 3:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28398
- Tue Jan 13, 2004 1:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28398
new Version
Thank you niko! It's good to read that someone find my work useful but... whom do I write that! ;) Just released a new Version. I've added support for the following Entities: Entity Worldspawn Entity info_player_deathmatch Entity info_player_start And a litte Bugfix at the Dimension of the ammo_* En...
- Mon Jan 12, 2004 8:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28398
Class to read additional informations from Quake3 .bsp Files
Since the Quake3-BSP MeshLoader from the Irrlicht-Engine only loads the Mesh itselt, I've written a Class which is aimed to load all the other informations stored in those files. I've startet with the Entities which you can easily place on .bsp-Maps in GtkRadiant for example. For now it only loads a...
- Wed Dec 31, 2003 7:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Germany
- Replies: 11
- Views: 2021
Possibly already avaible?
If you want a german Forum for discussion on Irrlicht it's possibly already there?
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=334
Greetings, plummi
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=334
Greetings, plummi