Some people, like me, don't want so setup a complex GUI like Codeblocks or MSVC just to recompile Irrlicht. For those guys I've made a simple shell-based Makefile which works with any GNU-compatible "make" Program.
It's easy as 1-2-3-4
In Short:
1. Download and install the free MSVC++ Toolkit, a ...
Search found 12 matches
- Sun Jul 17, 2005 7:09 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: compiling the dll withaut any GUI on the shell
- Replies: 0
- Views: 793
- Thu Jan 22, 2004 4:23 pm
- Forum: Advanced Help
- Topic: How does lights work in Quake3-Maps ?
- Replies: 2
- Views: 1424
- Wed Jan 21, 2004 2:48 pm
- Forum: Advanced Help
- Topic: How does lights work in Quake3-Maps ?
- Replies: 2
- Views: 1424
How does lights work in Quake3-Maps ?
Hi everybody!
Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant.
But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or ...
Im programming on a Class to read the Entity-Data from Quake3-BSp Files and have a relativ bis Problem now. I want to extract the light-Entity which you could set in e.g. GtkRadiant.
But... after compiling the .map to a .bsp the lights are changed to lightmaps and lightvolumes or ...
- Tue Jan 20, 2004 11:02 pm
- Forum: Project Announcements
- Topic: MD3 Loader Update
- Replies: 7
- Views: 5098
- Sun Jan 18, 2004 11:13 am
- Forum: Project Announcements
- Topic: bspReader Update
- Replies: 0
- Views: 2136
bspReader Update
The newest Version of the bspReader for Quake3-Maps had a compleate CodeRefactoring, so that it is easy to extend to everyone now.
At the Moment it supports all ammo_* and info_* Entites but more to come...
I think, at next I'll make it possible to read the light Entities of an Quake3-Map in ...
At the Moment it supports all ammo_* and info_* Entites but more to come...
I think, at next I'll make it possible to read the light Entities of an Quake3-Map in ...
- Wed Jan 14, 2004 3:21 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31385
- Wed Jan 14, 2004 9:45 am
- Forum: Beginners Help
- Topic: Quake 3 Maps and models.
- Replies: 3
- Views: 658
At http://www.flipcode.com/tutorials/tut_q2levels.shtml under the topic "Legality " there is an comment, allegedly from id, which says:
"We do not legally protect the file formats, but you can't use any of the released tools, or tools derived from them (except the GPL'd Quake 1 tools) to generate ...
"We do not legally protect the file formats, but you can't use any of the released tools, or tools derived from them (except the GPL'd Quake 1 tools) to generate ...
- Tue Jan 13, 2004 7:55 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31385
- Tue Jan 13, 2004 3:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31385
- Tue Jan 13, 2004 1:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31385
new Version
Thank you niko! It's good to read that someone find my work useful but... whom do I write that! ;)
Just released a new Version.
I've added support for the following Entities:
Entity Worldspawn
Entity info_player_deathmatch
Entity info_player_start
And a litte Bugfix at the Dimension of the ...
Just released a new Version.
I've added support for the following Entities:
Entity Worldspawn
Entity info_player_deathmatch
Entity info_player_start
And a litte Bugfix at the Dimension of the ...
- Mon Jan 12, 2004 8:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31385
Class to read additional informations from Quake3 .bsp Files
Since the Quake3-BSP MeshLoader from the Irrlicht-Engine only loads the Mesh itselt, I've written a Class which is aimed to load all the other informations stored in those files.
I've startet with the Entities which you can easily place on .bsp-Maps in GtkRadiant for example. For now it only loads ...
I've startet with the Entities which you can easily place on .bsp-Maps in GtkRadiant for example. For now it only loads ...
- Wed Dec 31, 2003 7:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Germany
- Replies: 11
- Views: 2663
Possibly already avaible?
If you want a german Forum for discussion on Irrlicht it's possibly already there?
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=334
Greetings, plummi
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=334
Greetings, plummi