Search found 33 matches

by pheadbaq
Fri Mar 19, 2004 7:14 pm
Forum: Beginners Help
Topic: Can't load exported mesh
Replies: 6
Views: 1073

Masa, I've had the exact same problem as you and I wonder if Blender's coordinate system is different? I'm pretty sure I even tried messing with the setPosition method of AnimatedMeshSceneNode and still no joy. In any case, I've recently been using the script found here to export to directX format: ...
by pheadbaq
Fri Mar 19, 2004 7:05 pm
Forum: Beginners Help
Topic: annoyances with texture mapping
Replies: 4
Views: 589

I haven't actually had success texturing a .x file in Irrlicht (shows up as completely black geometry: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1783 ), but based on what the console spat out, it appears Irrlicht reads the texture info that .x files carry around with them and loads thos...
by pheadbaq
Mon Mar 15, 2004 11:22 pm
Forum: Beginners Help
Topic: Problems with texture mapping.
Replies: 5
Views: 806

Yes to both. :(
by pheadbaq
Mon Mar 15, 2004 8:33 pm
Forum: Beginners Help
Topic: Problems with texture mapping.
Replies: 5
Views: 806

Hmm. Tried it but it didn't seem to make any difference. Here's the code I use to set it up: IAnimatedMesh* regularMesh = smgr->getMesh("./myMesh.x"); IAnimatedMeshSceneNode* regularNode = smgr->addAnimatedMeshSceneNode(regularMesh); regularNode->setPosition(core::vector3df(0, 0, 5)); regu...
by pheadbaq
Mon Mar 15, 2004 3:45 pm
Forum: Beginners Help
Topic: Problems with texture mapping.
Replies: 5
Views: 806

Problems with texture mapping.

I've got a DirectX cube mesh that has one texture mapped (at least in my 3d modelling tool) to each face of the cube. At runtime in the console, Irrlicht indicates that all the textures are loaded fine. But when it renders, I get the mesh, but no textures. One odd thing is that if I design the mesh ...
by pheadbaq
Sun Mar 14, 2004 7:19 pm
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4587

Finally, success!

Hey Serg, I had the wrong mview. Apparently there's one other than the MS mview that also converts models (the one I posted the link for). However, I tried what you said using MView in the DirectX SDK. I opened the mesh I had exported from Blender, then re-saved as a text .x file, and voila, it rend...
by pheadbaq
Sat Mar 13, 2004 4:20 pm
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4587

Need to google your way to "mview mesh" and you'll get better results. :) Here's the homepage anyway: http://www.dai.ed.ac.uk/homes/helmutc/mesh_viewer/ Only the source is available, and it looks like it's only been tested on unix/linux so far so you'll probably want to compile on either o...
by pheadbaq
Fri Mar 12, 2004 4:09 pm
Forum: Beginners Help
Topic: Game Dev - Bringing it all together?
Replies: 2
Views: 441

You may want to check out some of the game frameworks built on top of Irrlicht such as Extenic, Ping.net, and Venom: http://irrlicht.sourceforge.net/links.html I haven't gotten far enough along in my own project to really get experience in what you describe, but in standard application development I...
by pheadbaq
Fri Mar 12, 2004 5:32 am
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4587

Well, just tried it with Irrlicht 0.6, but still getting the same errors. Was anyone else with this problem able to resolve it with 0.6 or some other way?
by pheadbaq
Fri Mar 12, 2004 5:20 am
Forum: Beginners Help
Topic: Compiled examples causing Illegal operation
Replies: 13
Views: 1341

Have you tried EDT_OPENGL yet? Just curious how that turns out.
by pheadbaq
Thu Mar 11, 2004 4:17 pm
Forum: Beginners Help
Topic: Compiled examples causing Illegal operation
Replies: 13
Views: 1341

The following forum thread may help you: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1644 It ends up doing everything with OpenGL, but hey if it works it works. I had the same problem as you, and like "Guest" said, using EDT_SOFTWARE or EDT_OPENGL worked perfectly. The DevPak yo...
by pheadbaq
Thu Mar 11, 2004 3:31 pm
Forum: Project Announcements
Topic: Irrlicht DevPak for Dev-Cpp
Replies: 24
Views: 6083

This is great stuff stoffe. Cuts dev time shorter in not having to learn the intricacies of DevC++. Not that learning it is a bad thing, but when you want to make a game, you don't want to spend all your time learning a tool. I liked it a lot, all the examples compiled perfectly first try after copy...
by pheadbaq
Wed Mar 10, 2004 9:32 pm
Forum: Beginners Help
Topic: Using DirectMusic with Irrlicht?
Replies: 5
Views: 582

Could you use namespaces instead?

bappy, could this be resolved by referencing the IUnknown class as "irr::IUnknown"? I wouldn't think the DirectMusic class libs would have an irr namespace also. If you could do that it would save from having to modify/recompile the entire Irrlicht source. I could be wrong :( , but that so...
by pheadbaq
Fri Mar 05, 2004 9:45 pm
Forum: Beginners Help
Topic: SceneManager
Replies: 1
Views: 453

Irrlicht's already done what you're asking for.

:? ...

Weeeeeeeeeeeell, you could download the Irrlicht source code itself and see how its scene manager is constructed. But if you're looking to make your own scene manager in OpenGL you may get better responses in the forums at http://www.gamedev.net/
by pheadbaq
Fri Mar 05, 2004 9:31 pm
Forum: Beginners Help
Topic: 3D Models
Replies: 2
Views: 542

cartoonage

http://www.3dcafe.com/asp/meshes.asp may have some somewhere. Be warned though, they probably aren't low-polygon meshes so I'm sure they'd require editing before going into Irrlicht. Also, you could try modelling your own with a program like blender: http://www.blender3d.org/ Toon-shading tutorial:...