Search found 33 matches
- Fri Mar 19, 2004 7:14 pm
- Forum: Beginners Help
- Topic: Can't load exported mesh
- Replies: 6
- Views: 1073
Masa, I've had the exact same problem as you and I wonder if Blender's coordinate system is different? I'm pretty sure I even tried messing with the setPosition method of AnimatedMeshSceneNode and still no joy. In any case, I've recently been using the script found here to export to directX format: ...
- Fri Mar 19, 2004 7:05 pm
- Forum: Beginners Help
- Topic: annoyances with texture mapping
- Replies: 4
- Views: 589
I haven't actually had success texturing a .x file in Irrlicht (shows up as completely black geometry: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1783 ), but based on what the console spat out, it appears Irrlicht reads the texture info that .x files carry around with them and loads thos...
- Mon Mar 15, 2004 11:22 pm
- Forum: Beginners Help
- Topic: Problems with texture mapping.
- Replies: 5
- Views: 806
- Mon Mar 15, 2004 8:33 pm
- Forum: Beginners Help
- Topic: Problems with texture mapping.
- Replies: 5
- Views: 806
- Mon Mar 15, 2004 3:45 pm
- Forum: Beginners Help
- Topic: Problems with texture mapping.
- Replies: 5
- Views: 806
Problems with texture mapping.
I've got a DirectX cube mesh that has one texture mapped (at least in my 3d modelling tool) to each face of the cube. At runtime in the console, Irrlicht indicates that all the textures are loaded fine. But when it renders, I get the mesh, but no textures. One odd thing is that if I design the mesh ...
- Sun Mar 14, 2004 7:19 pm
- Forum: Beginners Help
- Topic: I have errors trying to load .x file. please help
- Replies: 27
- Views: 4587
Finally, success!
Hey Serg, I had the wrong mview. Apparently there's one other than the MS mview that also converts models (the one I posted the link for). However, I tried what you said using MView in the DirectX SDK. I opened the mesh I had exported from Blender, then re-saved as a text .x file, and voila, it rend...
- Sat Mar 13, 2004 4:20 pm
- Forum: Beginners Help
- Topic: I have errors trying to load .x file. please help
- Replies: 27
- Views: 4587
- Fri Mar 12, 2004 4:09 pm
- Forum: Beginners Help
- Topic: Game Dev - Bringing it all together?
- Replies: 2
- Views: 441
You may want to check out some of the game frameworks built on top of Irrlicht such as Extenic, Ping.net, and Venom: http://irrlicht.sourceforge.net/links.html I haven't gotten far enough along in my own project to really get experience in what you describe, but in standard application development I...
- Fri Mar 12, 2004 5:32 am
- Forum: Beginners Help
- Topic: I have errors trying to load .x file. please help
- Replies: 27
- Views: 4587
- Fri Mar 12, 2004 5:20 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1341
- Thu Mar 11, 2004 4:17 pm
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1341
- Thu Mar 11, 2004 3:31 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6083
This is great stuff stoffe. Cuts dev time shorter in not having to learn the intricacies of DevC++. Not that learning it is a bad thing, but when you want to make a game, you don't want to spend all your time learning a tool. I liked it a lot, all the examples compiled perfectly first try after copy...
- Wed Mar 10, 2004 9:32 pm
- Forum: Beginners Help
- Topic: Using DirectMusic with Irrlicht?
- Replies: 5
- Views: 582
Could you use namespaces instead?
bappy, could this be resolved by referencing the IUnknown class as "irr::IUnknown"? I wouldn't think the DirectMusic class libs would have an irr namespace also. If you could do that it would save from having to modify/recompile the entire Irrlicht source. I could be wrong :( , but that so...
- Fri Mar 05, 2004 9:45 pm
- Forum: Beginners Help
- Topic: SceneManager
- Replies: 1
- Views: 453
Irrlicht's already done what you're asking for.
![Confused :?](./images/smilies/icon_confused.gif)
Weeeeeeeeeeeell, you could download the Irrlicht source code itself and see how its scene manager is constructed. But if you're looking to make your own scene manager in OpenGL you may get better responses in the forums at http://www.gamedev.net/
- Fri Mar 05, 2004 9:31 pm
- Forum: Beginners Help
- Topic: 3D Models
- Replies: 2
- Views: 542
cartoonage
http://www.3dcafe.com/asp/meshes.asp may have some somewhere. Be warned though, they probably aren't low-polygon meshes so I'm sure they'd require editing before going into Irrlicht. Also, you could try modelling your own with a program like blender: http://www.blender3d.org/ Toon-shading tutorial:...