Search found 33 matches

by pheadbaq
Tue Apr 07, 2009 1:56 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

... hmmm, nevermind the link in that last post, it leads nowhere since the link it gives you now goes to another web site. These should take you to the DC Dev Code::Blocks pack http://dcemulation.org/?title=CodeBlocks_DC_Dev http://dchelp.dcemulation.org/downloads/dcdev/codeblocks/CodeBlocks_DCDev_R...
by pheadbaq
Tue Apr 07, 2009 1:43 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

No problem. Might also check out this code::blocks pack that fackue over at dcemu created:

http://dreamcast.dcemu.co.uk/code-block ... 97388.html

Looking forward to seeing what comes of all this! :D
by pheadbaq
Mon Apr 06, 2009 4:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

Might check out some of chui's SDL/OpenGL stuff as well:

http://chui.dcemu.co.uk/

http://chui.dcemu.co.uk/sdl.html

Good luck :D
by pheadbaq
Sun Apr 05, 2009 12:41 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

:shock: Wow, 5 1/2 years ago this post started. Lol. I think you're right, the Dreamcast won't die, they made a martyr out of it! Anyway, for anyone working on the DC these days, don't overlook Heinrich Tillack's work on his Holly3D engine. He released the source for it as part of a game he made for...
by pheadbaq
Sat Oct 13, 2007 6:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

DC compiling environment

I don't have the components installed anymore for doing DC compiling, not that I did that much to begin with except for a few demos written by other people. I do remember though, that I used an IP boot disc that allowed loading programs directly into the DC through the broandband adapter. I'll try t...
by pheadbaq
Sat Oct 13, 2007 8:41 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on Sega Dreamcast... has anyone done or seen this?
Replies: 42
Views: 15590

4 year-old post... sheesh!

Can't believe it's been nearly 4 years since I posted that, lol. Anyway, just thought I'd update with these links as a way to wrap things up, and also just in case anyone interested in Dreamcast engine programming/porting comes looking: KOS Dev libraries: http://gamedev.allusion.net/softprj/kos/ KGL...
by pheadbaq
Tue Mar 01, 2005 2:47 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free(?) ambient music.
Replies: 8
Views: 2494

Free(?) ambient music.

The guys who did Deus Ex Invisible War have made portions of their soundtrack available to download for free. It's located at www.deusex.com , under downloads, and then soundtrack. I'm not sure as to whether it can be distributed freely from that point on (how would that work?). Anyway, I had the th...
by pheadbaq
Tue Feb 22, 2005 7:35 pm
Forum: Beginners Help
Topic: [SOLVED] Angle of rotation allow angles > 359?
Replies: 4
Views: 472

Thanks everybody for helping me on this one. I think Acki nailed exactly what I need to do. I knew there wouldn't be a problem with values over 360, because it was already working, but my main concern was the Y variable hitting a value that would be out of range for its data type, and whether or not...
by pheadbaq
Mon Feb 21, 2005 1:52 am
Forum: Beginners Help
Topic: [SOLVED] Angle of rotation allow angles > 359?
Replies: 4
Views: 472

[SOLVED] Angle of rotation allow angles > 359?

I've been working on a Knights of the Old Republic style 3rd person camera (rotation around the character on Y axis only) and I'm curious if a particular condition is allowed by Irrlicht. Here's the code snippet I'm concerned with: while(device->run()) { ... core::vector3df cam_rotation = camera->ge...
by pheadbaq
Thu Apr 08, 2004 7:06 pm
Forum: Beginners Help
Topic: What am I doing wrong with my X file?
Replies: 2
Views: 321

You try re-saving it within MeshView as a txt .x file? I got the exact same errors you did until I re-saved it.
by pheadbaq
Fri Mar 26, 2004 6:03 am
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4552

Thanks for the suggestions Domarius, I'm pretty new to all of this so I can use all the advice I can get. Ever since I got DirectX on the brain, my mind has pretty much been on rails and I hadn't considered other possibilities like the .OBJ one you mentioned. I had tried obj earlier, but I was most ...
by pheadbaq
Wed Mar 24, 2004 6:13 am
Forum: Beginners Help
Topic: Can't load exported mesh
Replies: 6
Views: 1070

Success exporting Blender to .x for use in Irrlicht :D

Sorry for digging up some of these old threads (3 now I think), but there seem to be a lot of people having troubles with .x files (myself included :( ). Anyway, you may want to read the last post at the following link: http://www.elysiun.com/forum/viewtopic.php?t=22670 After exporting, load the .x ...
by pheadbaq
Wed Mar 24, 2004 6:00 am
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4552

I was just recently able to export a DirectX file from Blender that, after resaving in MeshView as a txt .x file, worked in Irrlicht. If anyone's interested (I know several people have been trying to do this in Blender), here's the link to the post I made in elysiun: http://www.elysiun.com/forum/vie...
by pheadbaq
Wed Mar 24, 2004 5:57 am
Forum: Beginners Help
Topic: annoyances with texture mapping
Replies: 4
Views: 589

Recently made some progess on a related issue.

This post may be of assistance if you use Blender. I was able to get a DirectX mesh exported that worked in both MeshView (comes with DX9 SDK) and Irrlicht: http://www.elysiun.com/forum/viewtopic.php?t=22670 To work with Irrlicht, you have to open the .x file in MeshView, then resave it as a txt .x ...