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- Sun Oct 02, 2005 4:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 3854
Does Irrlicht OpenGL support VBO's? If not, then that may be one of the reasons for a big performance difference. I've done lots of OpenGL coding on my own and only a little bit of D3D. I think D3D automatically stores your mesh in gfx memory while OpenGL will reupload a new copy of it to gfx memory...