Search found 447 matches
- Mon Sep 07, 2009 8:55 am
- Forum: Code Snippets
- Topic: Restart devices (resizing, etc. at runtime)
- Replies: 5
- Views: 3027
- Sun May 31, 2009 11:05 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Offline API Documentation
- Replies: 4
- Views: 3031
- Wed May 06, 2009 12:24 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Thu Apr 30, 2009 4:31 pm
- Forum: Advanced Help
- Topic: Plane normal
- Replies: 9
- Views: 1690
okay i didn't work on this for some time. My code looks like this: //! Calculate normal of the 4 ajusting planes (cross-product) irr::core::vector3df normals[4]; normals[0] = irr::core::vector3df(-1,-1, terrain->getHeight(Position(x,y) + pos)-terrain->getHeight(Position(x-1,y-1) + pos)) .crossProduc...
- Tue Mar 17, 2009 8:57 pm
- Forum: Advanced Help
- Topic: Plane normal
- Replies: 9
- Views: 1690
- Tue Mar 17, 2009 3:29 pm
- Forum: Advanced Help
- Topic: Plane normal
- Replies: 9
- Views: 1690
- Mon Mar 16, 2009 9:03 pm
- Forum: Advanced Help
- Topic: Plane normal
- Replies: 9
- Views: 1690
Plane normal
For my quad-based terrain node I need to calculate the normals. I am not much experienced with 3d-maths so I feel a bit lost. What I basically have is grid of vertices, that get rendered via QUADS (or later QUAD_STRIP). So I have 8 vertices surrounding each vertex. How can I calculate a normal (and ...
- Mon Mar 16, 2009 8:46 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Mon Mar 16, 2009 5:21 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Sun Mar 15, 2009 10:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht applies for Google Summer of Code participation
- Replies: 22
- Views: 18119
I would like to apply too. GLSL interests me a lot so I would like to write a Shader-Driven OpenGL 3.X / OpenGL ES 2.X video driver. As I would like have something for my own project too. I think this also would bring Irrlicht to the next level as soon Fixed-Function Pipelines becomes obsolete. I am...
- Sat Mar 14, 2009 4:38 pm
- Forum: Advanced Help
- Topic: GLSL
- Replies: 2
- Views: 773
try this: vec3 lightDir = gl_ModelViewMatrixInverse * vec4(mLightDir); Bc u have to transform the lightvektor into the same koordinate system as the Normal. I don't remeber if vec4(mLightDir) works. Maybe u have to use vec4(mLightDir, 1.0) or vec4(mLightDir, 0.0) don't remember one of the solution ...
- Sat Mar 14, 2009 1:45 am
- Forum: Advanced Help
- Topic: GLSL
- Replies: 2
- Views: 773
GLSL
Hey, I just made my first steps into GLSL. I wrote some code to calculate lighting myself just for fun. Sadly it only works properly with the right camera angle (90 degrees), but lighting should be camera independet. The people ##OpenGL told me the shader should be fine but it depens on my (irrlicht...
- Thu Mar 12, 2009 4:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht as Debian Package
- Replies: 2
- Views: 1422
- Thu Mar 12, 2009 12:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht as Debian Package
- Replies: 2
- Views: 1422
Irrlicht as Debian Package
Hey, I managed to get an up to date version of irrlicht inside a .deb. If some ubuntu or debian people would be willing to test this I'd be very happy. Just follow the tutorial on my homepage: http://freakybytes.org/?e=49 greetings, Halan edit: The amd64 is still in a queue on the launchpad build se...
- Sun Jan 18, 2009 10:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrExt - Is now up and running!
- Replies: 34
- Views: 108341
Hm Hybrid wrote that Klaskers GUI is now maintained in irrExt but there hasn't been any work on it since 9 months or so.
Please you guys take a look at my new new gui skin(http://irrlicht.sourceforge.net/phpBB2/ ... 383#175383) and maybe merge it with irrExt.
greetings,
Halan
Please you guys take a look at my new new gui skin(http://irrlicht.sourceforge.net/phpBB2/ ... 383#175383) and maybe merge it with irrExt.
greetings,
Halan