Search found 6 matches

by panoramix
Mon Dec 26, 2005 7:00 pm
Forum: Beginners Help
Topic: character rotation
Replies: 5
Views: 528

like xterminhate said, just don't make your camera a child of the character node... however, this approach also has its own issues (flickering camera).
by panoramix
Fri Dec 23, 2005 7:40 pm
Forum: Beginners Help
Topic: Wrong use of bones in .x export?
Replies: 2
Views: 215

well... I was about to say the usual stuff... like make it one piece etc, until I actually looked at the screenshots. I have no idea what can cause that sort of artifact. Show us the envelopes please... oh, and watch out for painting the weights on the vertices, it's know for non-working right.
by panoramix
Wed Dec 21, 2005 5:55 pm
Forum: Advanced Help
Topic: Normal Mapping question
Replies: 0
Views: 286

Normal Mapping question

Hi there, I've modified CXAnimationPlayer's method getMesh to return an IMesh * cosisting of S3DVertexTangents... so far so good, it works and now I can apply materials of type EMT_NORMAL_MAP_* and EMT_PARALLAX_MAP_* on animated .X files. The odd thing is the normal map texture in the examples is ge...
by panoramix
Mon Oct 31, 2005 3:05 pm
Forum: Beginners Help
Topic: Collision Animators - can they animate before the 'drawall'
Replies: 2
Views: 198

I would like to hear it. Please explain what/where you applied your fix.
by panoramix
Mon Oct 10, 2005 7:12 am
Forum: Beginners Help
Topic: createCollisionResponseAnimator lost?
Replies: 0
Views: 154

createCollisionResponseAnimator lost?

well, I don't know if it's my code or what... but adding a createFlyStraightAnimator to a node wich already had a createCollisionResponseAnimator attached makes the collision part go away all together... searching the forums I found a couple of threads with the same problem but they were from 1 year...
by panoramix
Thu Oct 06, 2005 8:51 pm
Forum: Beginners Help
Topic: Animating a mesh
Replies: 5
Views: 293

yes, animating vertex positions does not seem to get exported to a .3ds (not even using 3ds max)... try using another export format (.x should do it).