Search found 6 matches
- Mon Dec 26, 2005 7:00 pm
- Forum: Beginners Help
- Topic: character rotation
- Replies: 5
- Views: 528
- Fri Dec 23, 2005 7:40 pm
- Forum: Beginners Help
- Topic: Wrong use of bones in .x export?
- Replies: 2
- Views: 215
- Wed Dec 21, 2005 5:55 pm
- Forum: Advanced Help
- Topic: Normal Mapping question
- Replies: 0
- Views: 286
Normal Mapping question
Hi there, I've modified CXAnimationPlayer's method getMesh to return an IMesh * cosisting of S3DVertexTangents... so far so good, it works and now I can apply materials of type EMT_NORMAL_MAP_* and EMT_PARALLAX_MAP_* on animated .X files. The odd thing is the normal map texture in the examples is ge...
- Mon Oct 31, 2005 3:05 pm
- Forum: Beginners Help
- Topic: Collision Animators - can they animate before the 'drawall'
- Replies: 2
- Views: 198
- Mon Oct 10, 2005 7:12 am
- Forum: Beginners Help
- Topic: createCollisionResponseAnimator lost?
- Replies: 0
- Views: 154
createCollisionResponseAnimator lost?
well, I don't know if it's my code or what... but adding a createFlyStraightAnimator to a node wich already had a createCollisionResponseAnimator attached makes the collision part go away all together... searching the forums I found a couple of threads with the same problem but they were from 1 year...
- Thu Oct 06, 2005 8:51 pm
- Forum: Beginners Help
- Topic: Animating a mesh
- Replies: 5
- Views: 293