Search found 13 matches
- Sat May 15, 2004 9:14 am
- Forum: Off-topic
- Topic: Good looking site!
- Replies: 6
- Views: 1207
Good looking site!
I was wondering wich program did you use to create your site?
- Fri Feb 20, 2004 4:10 pm
- Forum: Beginners Help
- Topic: Network?
- Replies: 2
- Views: 361
Network?
Cause the main loop of win32 code isn't so easy reachable and all of my net knowledge is based on winsockets with windows message, which is the easiest way to create a simple client/server structure for my game?
Anybody knows a library that can be used with Irrlicht?
Tnx for help!
Anybody knows a library that can be used with Irrlicht?
Tnx for help!
- Sun Jan 18, 2004 10:24 am
- Forum: Beginners Help
- Topic: MS3D Animation
- Replies: 3
- Views: 427
- Fri Jan 16, 2004 6:26 pm
- Forum: Beginners Help
- Topic: Camera looks at start Position
- Replies: 4
- Views: 522
- Tue Jan 13, 2004 9:36 am
- Forum: Beginners Help
- Topic: Making levels from raster data
- Replies: 1
- Views: 439
- Sun Jan 11, 2004 12:33 pm
- Forum: Beginners Help
- Topic: Multiple animations?
- Replies: 2
- Views: 418
- Sun Jan 11, 2004 12:31 pm
- Forum: Beginners Help
- Topic: Camera looks at start Position
- Replies: 4
- Views: 522
If I guessed your problem, the solution should be in one other thread but actually I can't find it so here it is what to do: add in the main loop (drawing loop) the following code pcamera->setTarget(Player1node->getPosition()); I think that is a bug of the camera but you can solve it in this way. I ...
- Fri Jan 09, 2004 3:38 pm
- Forum: Beginners Help
- Topic: Multiple animations?
- Replies: 2
- Views: 418
Multiple animations?
I was wandering wich is the best way to load multiple animations? I'm using Milkshape 3D and I'm creating one mesh for each animation. When the player walks I display the mesh with walking animation and hide all the others and when he attacks, I hide the mesh that walks, move the mesh that attacks t...
- Thu Jan 08, 2004 8:50 pm
- Forum: Advanced Help
- Topic: problem with ms3d files...
- Replies: 27
- Views: 5539
- Wed Jan 07, 2004 1:23 pm
- Forum: Advanced Help
- Topic: Gravity or small feet?
- Replies: 6
- Views: 1222
I tryed using OpenGL also if I don't know what does it change, but it doesn't work. The camera looks parallel to the ground, I tryed also make it look a bit upward but still it doesn't work. Maybe I think it's time to have a detailed explanation of how the collision response animator works in Irrlic...
- Tue Jan 06, 2004 11:06 am
- Forum: Beginners Help
- Topic: Error when trying to set a target for the camera
- Replies: 19
- Views: 1634
The easiest way to make a 3rd person camera is to position the camera relatively to the player, then set the player as the parent of the camera. Next go in the main loop and update target: camera->setTarget(player->getPosition()); This works very well also if you attach a collisionResponseAnimator t...
- Tue Jan 06, 2004 10:50 am
- Forum: Advanced Help
- Topic: problem with ms3d files...
- Replies: 27
- Views: 5539
Yeah I got it. This solves half my problem. The animation plays well until the end. But how about the beginning. To get a normal animation I have to use as start frame the 50th! The previous shows the model in small pieces and not where they sohould be! I think this is an important topic to solve be...
- Mon Jan 05, 2004 3:58 pm
- Forum: Advanced Help
- Topic: problem with ms3d files...
- Replies: 27
- Views: 5539
I'm also experiencing problems with milkshape loader. First of all the frame numbers are different between irrlicht and milkshape. This maybe is not a problem but when I set my frame loop e.g. (0,50) my model appears destroyed in the first frames, but then the animation plays correctly. Also if I us...