Search found 9 matches

by RLam
Sun Jan 08, 2006 4:02 pm
Forum: Beginners Help
Topic: Format of picture supported by IRR
Replies: 2
Views: 182

Format of picture supported by IRR

I would like to getTexture(.gif) and setImage on a button.
However, it is not successful
Does anyone know if I can set a .gif on a button?
by RLam
Thu Nov 24, 2005 10:41 pm
Forum: Project Announcements
Topic: Expanded Tab Control
Replies: 8
Views: 1733

Recently, I discovered that when I add a button on a tab pane, the OnEvent function can't work properly.(of coz using code at http://people.freenet.de/abusoft) When I press the button(on tab pane), I seems that it can detect event.EventType == EET_GUI_EVENT but can't detect EGET_BUTTON_CLICKED (I ha...
by RLam
Fri Nov 18, 2005 2:34 pm
Forum: Project Announcements
Topic: Expanded Tab Control
Replies: 8
Views: 1733

I feel very sorry that I have made some mistakes.
I think I have set some path wrongly in the visual studio.net
That's why error happened.However, your project works now and it is pretty good.

By the way, I would like to know if the tap can be placed on the left? but not just on top or bottom.
by RLam
Tue Nov 15, 2005 11:06 pm
Forum: Project Announcements
Topic: Expanded Tab Control
Replies: 8
Views: 1733

Anyone has tried compile the code at http://people.freenet.de/abusoft ? I have replaced the CGUITabControl.h CGUITabControl.cpp IGUITabControl.h CGUISkin.h CGUISkin.cpp IGUISkin.h in Irrlicht SDK 0.12.0 with those in http://people.freenet.de/abusoft and compile the whole engine. But it seems that .e...
by RLam
Sun Oct 16, 2005 7:04 am
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 741

Oh..I know what I have done wrong.

I have put
driver->setViewPort(rect<s32>(0,0,ResX,ResY));
env->drawAll ();

to the wrong place.

sorry to ask such silly question
by RLam
Sat Oct 15, 2005 7:35 pm
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 741

I think someone else has asked for a similar thing, to have the 3D scene take up only part of the screen, so look through the beginners and advanced forums for something like that, i think one of the threads was called something about having a second camera view overlaid onto the main scene. Yes, I...
by RLam
Sat Oct 15, 2005 10:05 am
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 741

Look in the IGUIEnvironment class, or some of the tutorials have some use of the GUI stuff, such as Hello World or the Mesh Viewer. You can create a window which can then have items added to it, or you dont even need to use a window in fact, just add items to the root GUI node and they'll appear on...
by RLam
Sat Oct 15, 2005 7:35 am
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 741

Pr3t3nd3r wrote:create one panel.
make all objects of the gui child of panel ... and that is all ..
To create a panel....
Do you mean that I need to use the Window.form?
But actually, I would prefer writing the coding in C++.
If I use C++, are there any other way to implement such kind of panel?
by RLam
Sat Oct 08, 2005 6:18 am
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 741

3D scene and GUI in the same view

I decide to divide the screen into several part. One part is to draw a GUI. Another part is to draw the camera view. Usually, if I want to add the GUI to on top on the camera view, I can add a small window (like the one in tutorial "MeshViewer"). Howerver, I don't want to do so since I don...