Hello everybody, I found this bug on the GL implementation, the function getMaximalDynamicLightAmount() on the COpenGLDriver.cpp file (lline 1786) is returning a constant value defined in gl.h!! wich is 0x0D31 (in my gl.h header):
s32 COpenGLDriver::getMaximalDynamicLightAmount()
{
return GL_MAX ...
Search found 15 matches
- Fri Sep 01, 2006 12:31 am
- Forum: Bug reports
- Topic: Incorrect returned value in getMaximalDynamicLightAmount()
- Replies: 1
- Views: 322
- Tue May 18, 2004 4:37 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 4334
- Tue Apr 20, 2004 6:44 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 4334
- Tue Apr 20, 2004 6:42 am
- Forum: Beginners Help
- Topic: Shadows
- Replies: 2
- Views: 741
- Tue Apr 20, 2004 6:34 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31856
- Tue Apr 20, 2004 6:30 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 4334
Yes
Yes, i've got the same problem. If you use opengl, maybe the shadows work fine... but with directx (8 and 9) dosn't work (in fullscreen mode).
Please, somebody have a answer for that??
Please, somebody have a answer for that??
- Mon Apr 19, 2004 12:03 am
- Forum: Beginners Help
- Topic: Shadows
- Replies: 2
- Views: 741
Shadows
How can i do shadows of the md2 models in the ground of the bsp levels?
I look in the Techdemo (have a nice shadows of sydney in the ground), but i can't do that in my code... I place sydney in the ground, a light in the left... but they aren't shadows of sydney in the walls or the ground.
Also i'm ...
I look in the Techdemo (have a nice shadows of sydney in the ground), but i can't do that in my code... I place sydney in the ground, a light in the left... but they aren't shadows of sydney in the walls or the ground.
Also i'm ...
- Sun Apr 18, 2004 5:15 am
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 9631
- Sun Apr 18, 2004 5:13 am
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 9631
Thanks
OK thanks... i'll waiting for really cool code. 
- Sat Apr 17, 2004 9:14 pm
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 9631
The Links??
Really nice but... i can't get the files... all the links in your posts are broken, they are not a link named "www.bluffel.de.vu/files" , it dosn't exist.
Please, fix that, beacose i really like to use your code

Please, fix that, beacose i really like to use your code
- Mon Jan 12, 2004 4:01 am
- Forum: Beginners Help
- Topic: Bsp problem
- Replies: 2
- Views: 524
- Mon Jan 12, 2004 3:44 am
- Forum: Beginners Help
- Topic: Bsp problem
- Replies: 2
- Views: 524
Bsp problem
I have a problem loading a bsp file maked whit GTK radiant.
The problem is:
NO TEXTURES!!!, it's all black, and also the walls are divided (like triangles).
What i'm doing wrong?
please... i'm a new user of the engine... help me!!!!
The problem is:
NO TEXTURES!!!, it's all black, and also the walls are divided (like triangles).
What i'm doing wrong?
please... i'm a new user of the engine... help me!!!!
- Wed Jan 07, 2004 3:20 am
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 758
OK, my preference for mingw is only the "flavor", also I see that the *.exe files generated by Mingw are smallers than the generated by dev-cpp (i see that reserching the diferences). And also, i can use dev-cpp only as an IDE for the original Mingw binaries and headers. Ok, this "reply" is not a ...
- Tue Jan 06, 2004 3:26 pm
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 758
- Tue Jan 06, 2004 3:11 pm
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 758
It's true??
Ok, hi!!, i'm new user of Irrlicht (i was reserching for a good 3d engine, and i find it!!!)
My question= It's true that Irrilicht don't work whit direct 3D in Dev-C++??
If that's true, when it will work? in the 0.5 version?
OK... sorry my really ugly english
Thanks!
My question= It's true that Irrilicht don't work whit direct 3D in Dev-C++??
If that's true, when it will work? in the 0.5 version?
OK... sorry my really ugly english
Thanks!