Search found 15 matches
- Fri Sep 01, 2006 12:31 am
- Forum: Bug reports
- Topic: Incorrect returned value in getMaximalDynamicLightAmount()
- Replies: 1
- Views: 257
Incorrect returned value in getMaximalDynamicLightAmount()
Hello everybody, I found this bug on the GL implementation, the function getMaximalDynamicLightAmount() on the COpenGLDriver.cpp file (lline 1786) is returning a constant value defined in gl.h!! wich is 0x0D31 (in my gl.h header): s32 COpenGLDriver::getMaximalDynamicLightAmount() { return GL_MAX_LIG...
- Tue May 18, 2004 4:37 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 3953
OK, i was thinking... if the problem with the shadows are the driver... then: why the shadow function work fine in the tech demo (with all the drivers and options), but when i compile (with dev-cpp and Visual Studio.NET), it doesn't work (with directx in 32 bits)?. I think that they're another probl...
- Tue Apr 20, 2004 6:44 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 3953
- Tue Apr 20, 2004 6:42 am
- Forum: Beginners Help
- Topic: Shadows
- Replies: 2
- Views: 660
- Tue Apr 20, 2004 6:34 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28924
- Tue Apr 20, 2004 6:30 am
- Forum: Bug reports
- Topic: shadows
- Replies: 14
- Views: 3953
Yes
Yes, i've got the same problem. If you use opengl, maybe the shadows work fine... but with directx (8 and 9) dosn't work (in fullscreen mode).
Please, somebody have a answer for that??![Sad :(](./images/smilies/icon_sad.gif)
Please, somebody have a answer for that??
![Sad :(](./images/smilies/icon_sad.gif)
- Mon Apr 19, 2004 12:03 am
- Forum: Beginners Help
- Topic: Shadows
- Replies: 2
- Views: 660
Shadows
How can i do shadows of the md2 models in the ground of the bsp levels? I look in the Techdemo (have a nice shadows of sydney in the ground), but i can't do that in my code... I place sydney in the ground, a light in the left... but they aren't shadows of sydney in the walls or the ground. Also i'm ...
- Sun Apr 18, 2004 5:15 am
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 8343
- Sun Apr 18, 2004 5:13 am
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 8343
Thanks
OK thanks... i'll waiting for really cool code. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Sat Apr 17, 2004 9:14 pm
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 8343
The Links??
Really nice but... i can't get the files... all the links in your posts are broken, they are not a link named "www.bluffel.de.vu/files" , it dosn't exist.
Please, fix that, beacose i really like to use your code
![Smile :)](./images/smilies/icon_smile.gif)
Please, fix that, beacose i really like to use your code
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Jan 12, 2004 4:01 am
- Forum: Beginners Help
- Topic: Bsp problem
- Replies: 2
- Views: 411
- Mon Jan 12, 2004 3:44 am
- Forum: Beginners Help
- Topic: Bsp problem
- Replies: 2
- Views: 411
Bsp problem
I have a problem loading a bsp file maked whit GTK radiant.
The problem is:
NO TEXTURES!!!, it's all black, and also the walls are divided (like triangles).
What i'm doing wrong?
please... i'm a new user of the engine... help me!!!!
The problem is:
NO TEXTURES!!!, it's all black, and also the walls are divided (like triangles).
What i'm doing wrong?
please... i'm a new user of the engine... help me!!!!
- Wed Jan 07, 2004 3:20 am
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 676
- Tue Jan 06, 2004 3:26 pm
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 676
ok Thanks!!, for the moment, i'll use Dev-c++, because OGL it's really better than D3D!!, when the engine work whit D3D (in dev-cpp), maybe i'll use it. now, I have another question. It's better (and possible) to use the original Mingw compiler, than Dev-c++?, or also use Dev-c++ pointing to the ori...
- Tue Jan 06, 2004 3:11 pm
- Forum: Beginners Help
- Topic: It's true??
- Replies: 5
- Views: 676
It's true??
Ok, hi!!, i'm new user of Irrlicht (i was reserching for a good 3d engine, and i find it!!!)
My question= It's true that Irrilicht don't work whit direct 3D in Dev-C++??
If that's true, when it will work? in the 0.5 version?
OK... sorry my really ugly english
Thanks!
My question= It's true that Irrilicht don't work whit direct 3D in Dev-C++??
If that's true, when it will work? in the 0.5 version?
OK... sorry my really ugly english
![Confused :?](./images/smilies/icon_confused.gif)
Thanks!