Search found 15 matches

by Kelo
Fri Sep 01, 2006 12:31 am
Forum: Bug reports
Topic: Incorrect returned value in getMaximalDynamicLightAmount()
Replies: 1
Views: 236

Incorrect returned value in getMaximalDynamicLightAmount()

Hello everybody, I found this bug on the GL implementation, the function getMaximalDynamicLightAmount() on the COpenGLDriver.cpp file (lline 1786) is returning a constant value defined in gl.h!! wich is 0x0D31 (in my gl.h header): s32 COpenGLDriver::getMaximalDynamicLightAmount() { return GL_MAX_LIG...
by Kelo
Tue May 18, 2004 4:37 am
Forum: Bug reports
Topic: shadows
Replies: 14
Views: 3812

OK, i was thinking... if the problem with the shadows are the driver... then: why the shadow function work fine in the tech demo (with all the drivers and options), but when i compile (with dev-cpp and Visual Studio.NET), it doesn't work (with directx in 32 bits)?. I think that they're another probl...
by Kelo
Tue Apr 20, 2004 6:44 am
Forum: Bug reports
Topic: shadows
Replies: 14
Views: 3812

If i use:
IrrlichtDevice *device = createDevice(video::EDT_DIRECTX8, core::dimension2d<s32>(1024, 768), 16, true, true);
the shadows work fine (in 16 bits mode), but in 32 bits doesn't.
by Kelo
Tue Apr 20, 2004 6:42 am
Forum: Beginners Help
Topic: Shadows
Replies: 2
Views: 642

Ok, i find that in window mode the shadows works fine... but in fullscreen mode dosn't work if i use directx (8 and 9) Using opengl all works fine (but the color lighting aren't like directx 9).
by Kelo
Tue Apr 20, 2004 6:34 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28305

The link dosn't work... please, somebody have this class?, where can i find it? (i really need to see how to read extra informations from the bsp files)
by Kelo
Tue Apr 20, 2004 6:30 am
Forum: Bug reports
Topic: shadows
Replies: 14
Views: 3812

Yes

Yes, i've got the same problem. If you use opengl, maybe the shadows work fine... but with directx (8 and 9) dosn't work (in fullscreen mode).
Please, somebody have a answer for that?? :(
by Kelo
Mon Apr 19, 2004 12:03 am
Forum: Beginners Help
Topic: Shadows
Replies: 2
Views: 642

Shadows

How can i do shadows of the md2 models in the ground of the bsp levels? I look in the Techdemo (have a nice shadows of sydney in the ground), but i can't do that in my code... I place sydney in the ground, a light in the left... but they aren't shadows of sydney in the walls or the ground. Also i'm ...
by Kelo
Sun Apr 18, 2004 5:15 am
Forum: Advanced Help
Topic: Finding a node that an object collided with?
Replies: 35
Views: 8066

I mean, YOUR really cool code :wink:
by Kelo
Sun Apr 18, 2004 5:13 am
Forum: Advanced Help
Topic: Finding a node that an object collided with?
Replies: 35
Views: 8066

Thanks

OK thanks... i'll waiting for really cool code. :)
by Kelo
Sat Apr 17, 2004 9:14 pm
Forum: Advanced Help
Topic: Finding a node that an object collided with?
Replies: 35
Views: 8066

The Links??

Really nice but... i can't get the files... all the links in your posts are broken, they are not a link named "www.bluffel.de.vu/files" , it dosn't exist.

Please, fix that, beacose i really like to use your code

:)
by Kelo
Mon Jan 12, 2004 4:01 am
Forum: Beginners Help
Topic: Bsp problem
Replies: 2
Views: 385

Thank you, now i'll read all the tutorial, then i tell you if the problem persist.

:D
by Kelo
Mon Jan 12, 2004 3:44 am
Forum: Beginners Help
Topic: Bsp problem
Replies: 2
Views: 385

Bsp problem

I have a problem loading a bsp file maked whit GTK radiant.
The problem is:
NO TEXTURES!!!, it's all black, and also the walls are divided (like triangles).
What i'm doing wrong?

please... i'm a new user of the engine... help me!!!!
by Kelo
Wed Jan 07, 2004 3:20 am
Forum: Beginners Help
Topic: It's true??
Replies: 5
Views: 639

OK, my preference for mingw is only the "flavor", also I see that the *.exe files generated by Mingw are smallers than the generated by dev-cpp (i see that reserching the diferences). And also, i can use dev-cpp only as an IDE for the original Mingw binaries and headers. Ok, this "rep...
by Kelo
Tue Jan 06, 2004 3:26 pm
Forum: Beginners Help
Topic: It's true??
Replies: 5
Views: 639

ok Thanks!!, for the moment, i'll use Dev-c++, because OGL it's really better than D3D!!, when the engine work whit D3D (in dev-cpp), maybe i'll use it. now, I have another question. It's better (and possible) to use the original Mingw compiler, than Dev-c++?, or also use Dev-c++ pointing to the ori...
by Kelo
Tue Jan 06, 2004 3:11 pm
Forum: Beginners Help
Topic: It's true??
Replies: 5
Views: 639

It's true??

Ok, hi!!, i'm new user of Irrlicht (i was reserching for a good 3d engine, and i find it!!!)

My question= It's true that Irrilicht don't work whit direct 3D in Dev-C++??
If that's true, when it will work? in the 0.5 version?

OK... sorry my really ugly english :?

Thanks!