Search found 15 matches
- Sun Jan 25, 2004 10:54 pm
- Forum: Beginners Help
- Topic: Link between two part of a game
- Replies: 2
- Views: 543
- Fri Jan 16, 2004 10:41 am
- Forum: Beginners Help
- Topic: probably a bug in addShadowVolumeSceneNode()
- Replies: 0
- Views: 384
probably a bug in addShadowVolumeSceneNode()
When i run SpecialFX in full screen mode there is no dynamic shadow at all. If i run it in windowed mode everything is ok. I'm using directX mode - couse as far as i saw openGL mode is still not working with dynamic lights. It doesn't even work with water effect...
- Tue Jan 13, 2004 11:11 pm
- Forum: Advanced Help
- Topic: water surface
- Replies: 9
- Views: 2246
I hope that You will make demo to show Your's raindrops in action :) I would like to see it. Actually i don't need theese in my project but who knows what the future will bring :)
btw: Niko are You going to implement per pixel and per vertex lighting in irrich? Or maybe it's already implemented and ...
btw: Niko are You going to implement per pixel and per vertex lighting in irrich? Or maybe it's already implemented and ...
- Mon Jan 12, 2004 9:57 am
- Forum: Beginners Help
- Topic: linkin probelem
- Replies: 3
- Views: 700
Hi Thomas. Thanx for the link but this just doesn't work for me. Instead i'v just changed AttachDevice and removed last variable. And suddenly it started to work. Actually i just don't understand this.
But anyway - right now my MFC attach device doesn't wont to work properly. I think i will have to ...
But anyway - right now my MFC attach device doesn't wont to work properly. I think i will have to ...
- Sun Jan 11, 2004 9:30 pm
- Forum: Beginners Help
- Topic: linkin probelem
- Replies: 3
- Views: 700
- Sun Jan 11, 2004 9:19 pm
- Forum: Beginners Help
- Topic: linkin probelem
- Replies: 3
- Views: 700
linkin probelem
I have added some method to be able to attach IrrLicht to existing window, but it seems to be a problem. Compilation runs Ok, but i can't link my program with library.
My newly added function is called AttachDevice, i look at the dll under dependency walker and my method is there - so it seems to ...
My newly added function is called AttachDevice, i look at the dll under dependency walker and my method is there - so it seems to ...
- Sat Jan 10, 2004 4:28 pm
- Forum: Beginners Help
- Topic: skeletal animation
- Replies: 1
- Views: 610
I understand that this is lame question but it would be nice if someone would answer to this. I have very little experience in such things, and it's really important to me to use this in my project.
Btw: When i import skel animation from 3ds max to Milkshape will it import all animations properly ...
Btw: When i import skel animation from 3ds max to Milkshape will it import all animations properly ...
- Fri Jan 09, 2004 2:40 pm
- Forum: Beginners Help
- Topic: suitable for academic projects?
- Replies: 3
- Views: 614
- Fri Jan 09, 2004 12:28 pm
- Forum: Beginners Help
- Topic: skeletal animation
- Replies: 1
- Views: 610
skeletal animation
I'am wondering how to play a skeletal animation. I suppose that i have to load it as a IAnimatedMeshMS3D, and then convert to IAnimatedSceneNode using addAnimatedMeshSceneNode from scene manager. But how i'm supposed to play animation? Only using setFrameLoop?
- Fri Jan 09, 2004 12:16 pm
- Forum: Beginners Help
- Topic: How to place a node under the mouse pointer?
- Replies: 4
- Views: 825
Re: How to place a node under the mouse pointer?
Please help! I need to make my particle node to follow the mouse pointer. What is the best way to do that? In Blitz3D I could place a plane in front of the camera, calculate the coordinates of the collision with that plane using screen coordinates and thus taking these 3d coordinates. Will such a ...
- Thu Jan 08, 2004 6:45 pm
- Forum: Advanced Help
- Topic: problem with ms3d files...
- Replies: 27
- Views: 6726
- Thu Jan 08, 2004 12:31 pm
- Forum: Beginners Help
- Topic: collision detection between two models
- Replies: 7
- Views: 1814
thx. I'll try this. I must check the whole collision system more carefully. Just to clearify this a little bit - does it really matter if i create triangle selector in node1 and check against node2, or if i create selector from node2 and check it against node1? In other words, cani reverse the nodes ...
- Wed Jan 07, 2004 2:01 pm
- Forum: Beginners Help
- Topic: collision detection between two models
- Replies: 7
- Views: 1814
Thanx a lot. I'm new in irrlicht so my question can be little lame ;)
I think that i won't need advanced physics.
Back to collision detection. I thought that i could use something like in collision detection example. i mean let the irrlicht handle the collisions and don't let the two models go thu ...
I think that i won't need advanced physics.
Back to collision detection. I thought that i could use something like in collision detection example. i mean let the irrlicht handle the collisions and don't let the two models go thu ...
- Wed Jan 07, 2004 10:24 am
- Forum: Beginners Help
- Topic: collision detection between two models
- Replies: 7
- Views: 1814
- Tue Jan 06, 2004 9:55 pm
- Forum: Beginners Help
- Topic: collision detection between two models
- Replies: 7
- Views: 1814
collision detection between two models
I'm wondering how to do a collision detection between two models. For example i have two players - and i wan't to check if they touches each other.