Search found 15 matches

by mariusz_p
Sun Jan 25, 2004 10:54 pm
Forum: Beginners Help
Topic: Link between two part of a game
Replies: 2
Views: 420

take a look at the tech demo source. It acts in exactly the same way You're asking.
by mariusz_p
Fri Jan 16, 2004 10:41 am
Forum: Beginners Help
Topic: probably a bug in addShadowVolumeSceneNode()
Replies: 0
Views: 337

probably a bug in addShadowVolumeSceneNode()

When i run SpecialFX in full screen mode there is no dynamic shadow at all. If i run it in windowed mode everything is ok. I'm using directX mode - couse as far as i saw openGL mode is still not working with dynamic lights. It doesn't even work with water effect...:(
by mariusz_p
Tue Jan 13, 2004 11:11 pm
Forum: Advanced Help
Topic: water surface
Replies: 9
Views: 1979

I hope that You will make demo to show Your's raindrops in action :) I would like to see it. Actually i don't need theese in my project but who knows what the future will bring :) btw: Niko are You going to implement per pixel and per vertex lighting in irrich? Or maybe it's already implemented and ...
by mariusz_p
Mon Jan 12, 2004 9:57 am
Forum: Beginners Help
Topic: linkin probelem
Replies: 3
Views: 556

Hi Thomas. Thanx for the link but this just doesn't work for me. Instead i'v just changed AttachDevice and removed last variable. And suddenly it started to work. Actually i just don't understand this. But anyway - right now my MFC attach device doesn't wont to work properly. I think i will have to ...
by mariusz_p
Sun Jan 11, 2004 9:30 pm
Forum: Beginners Help
Topic: linkin probelem
Replies: 3
Views: 556

I'v took a look at the exact function name in error code and in dependency walker and it seems that there is a little difference. ?AttachDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@PAUHWND__@@I_NPAVIEventReceiver@1@PBG@Z ?AttachDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@PAUH...
by mariusz_p
Sun Jan 11, 2004 9:19 pm
Forum: Beginners Help
Topic: linkin probelem
Replies: 3
Views: 556

linkin probelem

I have added some method to be able to attach IrrLicht to existing window, but it seems to be a problem. Compilation runs Ok, but i can't link my program with library. My newly added function is called AttachDevice, i look at the dll under dependency walker and my method is there - so it seems to be...
by mariusz_p
Sat Jan 10, 2004 4:28 pm
Forum: Beginners Help
Topic: skeletal animation
Replies: 1
Views: 444

I understand that this is lame question but it would be nice if someone would answer to this. I have very little experience in such things, and it's really important to me to use this in my project. Btw: When i import skel animation from 3ds max to Milkshape will it import all animations properly? C...
by mariusz_p
Fri Jan 09, 2004 2:40 pm
Forum: Beginners Help
Topic: suitable for academic projects?
Replies: 3
Views: 482

niko wrote:Hi, I'll answer very short:
  • Lots of 2D widgets are already supported. If there are some missing, it is easy to add new ones by yourself. In the next release (0.5) there will be some more, like edit boxes and tab controls.
BTW: When the next release (0.5) will be made?
by mariusz_p
Fri Jan 09, 2004 12:28 pm
Forum: Beginners Help
Topic: skeletal animation
Replies: 1
Views: 444

skeletal animation

I'am wondering how to play a skeletal animation. I suppose that i have to load it as a IAnimatedMeshMS3D, and then convert to IAnimatedSceneNode using addAnimatedMeshSceneNode from scene manager. But how i'm supposed to play animation? Only using setFrameLoop?
by mariusz_p
Fri Jan 09, 2004 12:16 pm
Forum: Beginners Help
Topic: How to place a node under the mouse pointer?
Replies: 4
Views: 577

Re: How to place a node under the mouse pointer?

Please help! I need to make my particle node to follow the mouse pointer. What is the best way to do that? In Blitz3D I could place a plane in front of the camera, calculate the coordinates of the collision with that plane using screen coordinates and thus taking these 3d coordinates. Will such a m...
by mariusz_p
Thu Jan 08, 2004 6:45 pm
Forum: Advanced Help
Topic: problem with ms3d files...
Replies: 27
Views: 5551

Komando04 demo http://stimpunx.fr.st/ Access forbidden! You don't have permission to access the requested directory. There is either no index document or the directory is read-protected. If you think this is a server error, please contact the webmaster. this is what i got. Is there any other place ...
by mariusz_p
Thu Jan 08, 2004 12:31 pm
Forum: Beginners Help
Topic: collision detection between two models
Replies: 7
Views: 1452

thx. I'll try this. I must check the whole collision system more carefully. Just to clearify this a little bit - does it really matter if i create triangle selector in node1 and check against node2, or if i create selector from node2 and check it against node1? In other words, cani reverse the nodes...
by mariusz_p
Wed Jan 07, 2004 2:01 pm
Forum: Beginners Help
Topic: collision detection between two models
Replies: 7
Views: 1452

Thanx a lot. I'm new in irrlicht so my question can be little lame ;) I think that i won't need advanced physics. Back to collision detection. I thought that i could use something like in collision detection example. i mean let the irrlicht handle the collisions and don't let the two models go thu e...
by mariusz_p
Wed Jan 07, 2004 10:24 am
Forum: Beginners Help
Topic: collision detection between two models
Replies: 7
Views: 1452

hmm. Nobody knows the answer?
by mariusz_p
Tue Jan 06, 2004 9:55 pm
Forum: Beginners Help
Topic: collision detection between two models
Replies: 7
Views: 1452

collision detection between two models

I'm wondering how to do a collision detection between two models. For example i have two players - and i wan't to check if they touches each other.