Search found 570 matches

by Luben
Wed Jun 01, 2011 2:28 pm
Forum: Advanced Help
Topic: Get roll of a node (airplane)
Replies: 8
Views: 1072

edit2: realized i'm stupid =d
by Luben
Wed Jun 01, 2011 5:27 am
Forum: Advanced Help
Topic: multitexture and GLSL samplers: bug or ignorance?
Replies: 5
Views: 1335

I dont know about the dx issue, but.. glUniform1i and glUniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. Loading samplers with any other function will result in a GL_INVALID_OPERATION error. http://www.opengl.org/sdk/docs/man/xhtml/glUniform....
by Luben
Mon May 30, 2011 7:27 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

Radikalizm wrote:I should find a way to recreate that
A link to the shader source was posted in the video description.
http://pastebin.com/WbVNtMg7
by Luben
Sun May 29, 2011 4:07 pm
Forum: Game Programming
Topic: Networking System/Organization
Replies: 10
Views: 2478

Have any links to either or both of them lying around?
by Luben
Wed May 25, 2011 3:31 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

Pure awesomeness!
But please, add an option for us who only like the first generation pokemoans.
What kind of elaborations do you have in mind?
by Luben
Mon May 23, 2011 9:28 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

Xaryl wrote:Finally, summer vacation has started here :D :D :D
So, what's everyone going to do this summer?
Not getting a job, so i'll train my body, train my sc2 skills, and work on the game.
by Luben
Sun May 22, 2011 11:26 am
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

by Luben
Sun May 22, 2011 11:24 am
Forum: Game Programming
Topic: Script evaluation
Replies: 44
Views: 14486

If one feels the need to port code from Lua(no acronym) to a natively compiled language for performance issues, then one ought to use LuaJIT instead of the original interpreter. If one still have performance issues, then one should reconsider the design/architecture of their system/pipeline/game, an...
by Luben
Fri May 20, 2011 5:47 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

pokemon is awesome shiit, good luck, if you make something playable i'll be sure to test it and give feedback if i can. I'll also force all my friends to play and test it!
(sadly, they won't have to be forced, since pokemon is pure awesome)
by Luben
Thu May 19, 2011 7:21 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6612

Much better looking than the first version :) Nice!
by Luben
Mon May 16, 2011 7:42 pm
Forum: Code Snippets
Topic: Simple cloud layer SceneNode
Replies: 71
Views: 28562

It looks very good, thanks for sharing :)
by Luben
Mon May 16, 2011 4:51 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

nice, cheers! =)
by Luben
Tue May 10, 2011 10:08 pm
Forum: Project Announcements
Topic: No Rest For The Wicked (Survival/Horror/Mystery/Puzzle)
Replies: 68
Views: 19794

I was thinking about modeling the church, And I got an idea. (Demonic Pregnant Nun's) that vomit acid and have tentacles coming out of there crotch's. Soooo what do you think? Is it tooo much? Hahaha, this could be hillarious! If done right it'd be creepy and scary and nasty, but i think more "...
by Luben
Tue May 10, 2011 5:00 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122403

Found out i'm pretty average; 54. gently caress yeah!! :D

edit for clarity: apparently the forum replaces a certain word with "gently cares"
by Luben
Mon May 09, 2011 9:05 pm
Forum: Game Programming
Topic: Looking to join a game dev team
Replies: 20
Views: 6611

If it updates with 1.f every frame, we should be coping with a huge precision error right now, anybody see any time anomalies the last couple of days/weeks/months/years? Yes, old threads that have died seem to revive for no apparent reason; clearly this implies that time is messing with us and old ...