Search found 231 matches

by michael520
Fri Oct 13, 2006 8:48 am
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1019

Thanks a lot, Luke!

I wonder if b3d format support accessory-attach-to-charactor, which will let me for example attach a sword to the knight.
:?:
by michael520
Tue Oct 10, 2006 1:21 am
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1019

vermeer wrote:b3d is way cool aready.
could you provide the links to b3d?

I actually don't know what it does
by michael520
Mon Oct 09, 2006 8:07 am
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1019

vermeer wrote:Luke's B3d, probably.
whatsit?

I don't think it suit my needs!

X format won't suit my needs!
by michael520
Mon Oct 09, 2006 3:46 am
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1019

I think this will rise my target on writing my own format and its exporters!
But learning max sdk is a long run :cry:

god bless me!
by michael520
Mon Oct 09, 2006 3:41 am
Forum: Beginners Help
Topic: WHAT'S the best SKELETON animation file format for irrlicht?
Replies: 10
Views: 1019

WHAT'S the best SKELETON animation file format for irrlicht?

the ms x format, make me crazy! with panda x exporter, not open source! So, I would like to know if there're other solution for making skeleton animations? I think MD2 is not suitable for modern games anymore. so I can't find any candidates in irrlicht! I've tried to make my own animated-mesh-scenen...
by michael520
Mon Oct 09, 2006 2:40 am
Forum: Beginners Help
Topic: multi bype language support on version 0.12?
Replies: 2
Views: 348

I wonder if niko has merge any support for multibyte language fonts such as Korean, Japanese, & Chinese ?

I wish an official version of irrlicht that has done that!
by michael520
Thu Sep 14, 2006 8:53 am
Forum: Advanced Help
Topic: Directx .x file displaying question!
Replies: 1
Views: 327

Directx .x file displaying question!

I make a biped man model and export to .x format. Then open it using directx mesh viewer, and both the bones and skin are displayed! But when I load the x file in irrlicht's mesh viewer, only the skin is displayed! the bones are disapeared! Why?? I think only the author of irr's CXAnimationPlayer kn...
by michael520
Wed Sep 13, 2006 7:26 am
Forum: Beginners Help
Topic: how to make collision response faster...
Replies: 0
Views: 157

how to make collision response faster...

In my game, when collision response is enable, the FPS count is slow down a lot!

I wonder if there's any tricks on tweak it faster?
by michael520
Tue Sep 12, 2006 1:28 pm
Forum: Beginners Help
Topic: any encapsulation lib of irrlicht's gui module?
Replies: 1
Views: 270

any encapsulation lib of irrlicht's gui module?

As I know, the win32 windows api has a official encapsulation called MFC.

I wonder if irr::gui has some kind of encapsulations ?

I think it would be helpful for development!
by michael520
Tue Sep 05, 2006 12:31 pm
Forum: Beginners Help
Topic: can't set the scenenode's transform matrix?
Replies: 6
Views: 655

no, you really don't get what I mean and what I want! lol...

and, I don't get if what you provided could solve my problem...

:wink: :roll:
by michael520
Thu Aug 31, 2006 12:51 am
Forum: Beginners Help
Topic: can't set the scenenode's transform matrix?
Replies: 6
Views: 655

I mean I want to set transformation through node->SetTransformation(matrix4f mat)!
I think you misunderstood my words.
by michael520
Mon Aug 28, 2006 3:44 am
Forum: Beginners Help
Topic: FileOpenDialog's problem in Irrlicht
Replies: 0
Views: 191

FileOpenDialog's problem in Irrlicht

In Irrlicht's example MeshViewer, when I use the File->OpenModelFile, the OpenFileDialog will appear, and I may choose files as I want! But there's a big problem: If the Meshviewer is installed in c:\test\, I can only jump between directories in drive c:, and have no way to access drive d: or other ...
by michael520
Fri Aug 25, 2006 6:22 am
Forum: Open Discussion and Dev Announcements
Topic: next irrlicht release requestes
Replies: 71
Views: 7122

provide such an interface please: ISceneNode::setTransformation(matrix). this make us able to set the scenenode's transformations by passing a matrix, which will make transformations happier!! then when I have a tranformation matrix for it, I don't need to convert the matrix to position/rotation/sca...
by michael520
Fri Aug 25, 2006 6:09 am
Forum: Beginners Help
Topic: can't set the scenenode's transform matrix?
Replies: 6
Views: 655

I know this.
what I want is setting the scenenode's relativeTransformation, through passing a matrix to setRelativeTransformation, which is not provided.
I can only set a scenenode's transformations by setRotate/setScale/SetPosition!
by michael520
Fri Aug 25, 2006 4:00 am
Forum: Beginners Help
Topic: can't set the scenenode's transform matrix?
Replies: 6
Views: 655

can't set the scenenode's transform matrix?

iscenenode doesn't provide the interface to set its transform matrix using an calculated matrix...... :cry:
I can only use setRotation/Position/Scale.... ? :?