Thanks a lot, Luke!
I wonder if b3d format support accessory-attach-to-charactor, which will let me for example attach a sword to the knight.
Search found 231 matches
- Fri Oct 13, 2006 8:48 am
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1019
- Tue Oct 10, 2006 1:21 am
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1019
- Mon Oct 09, 2006 8:07 am
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1019
- Mon Oct 09, 2006 3:46 am
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1019
- Mon Oct 09, 2006 3:41 am
- Forum: Beginners Help
- Topic: WHAT'S the best SKELETON animation file format for irrlicht?
- Replies: 10
- Views: 1019
WHAT'S the best SKELETON animation file format for irrlicht?
the ms x format, make me crazy! with panda x exporter, not open source! So, I would like to know if there're other solution for making skeleton animations? I think MD2 is not suitable for modern games anymore. so I can't find any candidates in irrlicht! I've tried to make my own animated-mesh-scenen...
- Mon Oct 09, 2006 2:40 am
- Forum: Beginners Help
- Topic: multi bype language support on version 0.12?
- Replies: 2
- Views: 348
- Thu Sep 14, 2006 8:53 am
- Forum: Advanced Help
- Topic: Directx .x file displaying question!
- Replies: 1
- Views: 327
Directx .x file displaying question!
I make a biped man model and export to .x format. Then open it using directx mesh viewer, and both the bones and skin are displayed! But when I load the x file in irrlicht's mesh viewer, only the skin is displayed! the bones are disapeared! Why?? I think only the author of irr's CXAnimationPlayer kn...
- Wed Sep 13, 2006 7:26 am
- Forum: Beginners Help
- Topic: how to make collision response faster...
- Replies: 0
- Views: 157
how to make collision response faster...
In my game, when collision response is enable, the FPS count is slow down a lot!
I wonder if there's any tricks on tweak it faster?
I wonder if there's any tricks on tweak it faster?
- Tue Sep 12, 2006 1:28 pm
- Forum: Beginners Help
- Topic: any encapsulation lib of irrlicht's gui module?
- Replies: 1
- Views: 270
any encapsulation lib of irrlicht's gui module?
As I know, the win32 windows api has a official encapsulation called MFC.
I wonder if irr::gui has some kind of encapsulations ?
I think it would be helpful for development!
I wonder if irr::gui has some kind of encapsulations ?
I think it would be helpful for development!
- Tue Sep 05, 2006 12:31 pm
- Forum: Beginners Help
- Topic: can't set the scenenode's transform matrix?
- Replies: 6
- Views: 655
- Thu Aug 31, 2006 12:51 am
- Forum: Beginners Help
- Topic: can't set the scenenode's transform matrix?
- Replies: 6
- Views: 655
- Mon Aug 28, 2006 3:44 am
- Forum: Beginners Help
- Topic: FileOpenDialog's problem in Irrlicht
- Replies: 0
- Views: 191
FileOpenDialog's problem in Irrlicht
In Irrlicht's example MeshViewer, when I use the File->OpenModelFile, the OpenFileDialog will appear, and I may choose files as I want! But there's a big problem: If the Meshviewer is installed in c:\test\, I can only jump between directories in drive c:, and have no way to access drive d: or other ...
- Fri Aug 25, 2006 6:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: next irrlicht release requestes
- Replies: 71
- Views: 7122
provide such an interface please: ISceneNode::setTransformation(matrix). this make us able to set the scenenode's transformations by passing a matrix, which will make transformations happier!! then when I have a tranformation matrix for it, I don't need to convert the matrix to position/rotation/sca...
- Fri Aug 25, 2006 6:09 am
- Forum: Beginners Help
- Topic: can't set the scenenode's transform matrix?
- Replies: 6
- Views: 655
- Fri Aug 25, 2006 4:00 am
- Forum: Beginners Help
- Topic: can't set the scenenode's transform matrix?
- Replies: 6
- Views: 655
can't set the scenenode's transform matrix?
iscenenode doesn't provide the interface to set its transform matrix using an calculated matrix......
I can only use setRotation/Position/Scale.... ?
I can only use setRotation/Position/Scale.... ?