Search found 10 matches
- Mon Dec 19, 2005 1:07 am
- Forum: Project Announcements
- Topic: Rising Vengeance
- Replies: 20
- Views: 3300
- Tue Dec 06, 2005 7:59 pm
- Forum: Advanced Help
- Topic: removing scene nodes mid-simulation
- Replies: 5
- Views: 333
- Tue Dec 06, 2005 7:11 pm
- Forum: Advanced Help
- Topic: removing scene nodes mid-simulation
- Replies: 5
- Views: 333
- Tue Dec 06, 2005 5:14 pm
- Forum: Advanced Help
- Topic: removing scene nodes mid-simulation
- Replies: 5
- Views: 333
removing scene nodes mid-simulation
quick question... during the course of a simulation i have, there are some entities, (with underlying scene nodes), which have a finite "lifespan". when thier time is up i call node->drop(), or node->remove(). right there i get a segfault (in linux). probably the scenemanager is trying to ...
- Mon Oct 17, 2005 2:24 am
- Forum: Advanced Help
- Topic: terrain mip-mapping distortion
- Replies: 1
- Views: 167
terrain mip-mapping distortion
i have worked a little with heightmap terrain generation, and am not happy with the mip-mapping aspect. when the camera moves further away from the terrain, whole chunks of it just shrink, so what looks like a hill, gets flatter as you move away. i would really like the structure to remain intact no...
- Mon Oct 17, 2005 2:18 am
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1821
ODE + irrlicht.... good combination?
has anyone worked with using a physics engine in irrlicht? i was thinking of using ODE to handle properties of objects such as force, acceleration, velocity, displacement, collision response, etc... thought i would check here first if anyone has experience/tips/warnings for using ODE+irrlicht. thanks.
- Mon Oct 17, 2005 2:06 am
- Forum: Beginners Help
- Topic: camera rotation problems.... it wont stay still
- Replies: 6
- Views: 358
- Tue Oct 11, 2005 6:20 am
- Forum: Beginners Help
- Topic: camera rotation problems.... it wont stay still
- Replies: 6
- Views: 358
- Mon Oct 10, 2005 9:47 pm
- Forum: Beginners Help
- Topic: camera rotation problems.... it wont stay still
- Replies: 6
- Views: 358
i tried it without setting a target vector, same problem. also, it happens if the camera is moving or standing still. when i build and run the example 12, i don't see this problem. could it be the way i am storing the camera node object? i am generally a java programmer, so subtle c++ issues sometim...
- Mon Oct 10, 2005 4:46 am
- Forum: Beginners Help
- Topic: camera rotation problems.... it wont stay still
- Replies: 6
- Views: 358
camera rotation problems.... it wont stay still
hey all. i'm fairly new to irrlicht and have a question regarding camera rotation. i am using an FPS camera, and when i run my app, the camera continually rotates upward, and will not stay still. here is the code for my Camera class: #include "Camera.hh" #include "IrrManager.hh" ...