Search found 10 matches

by cheesyPoof
Mon Dec 19, 2005 1:07 am
Forum: Project Announcements
Topic: Rising Vengeance
Replies: 20
Views: 3300

sorry, previous post is me. didn't know i wasn't logged in. :oops:
by cheesyPoof
Tue Dec 06, 2005 7:59 pm
Forum: Advanced Help
Topic: removing scene nodes mid-simulation
Replies: 5
Views: 333

nevermind. my code is trying to call node->remove() multiple times on the same node, which after the first time does not exits in the scenegraph anymore.

my bad. thx for the help though!
by cheesyPoof
Tue Dec 06, 2005 7:11 pm
Forum: Advanced Help
Topic: removing scene nodes mid-simulation
Replies: 5
Views: 333

i get a segfault on the node->remove() call itself.
by cheesyPoof
Tue Dec 06, 2005 5:14 pm
Forum: Advanced Help
Topic: removing scene nodes mid-simulation
Replies: 5
Views: 333

removing scene nodes mid-simulation

quick question... during the course of a simulation i have, there are some entities, (with underlying scene nodes), which have a finite "lifespan". when thier time is up i call node->drop(), or node->remove(). right there i get a segfault (in linux). probably the scenemanager is trying to ...
by cheesyPoof
Mon Oct 17, 2005 2:24 am
Forum: Advanced Help
Topic: terrain mip-mapping distortion
Replies: 1
Views: 167

terrain mip-mapping distortion

i have worked a little with heightmap terrain generation, and am not happy with the mip-mapping aspect. when the camera moves further away from the terrain, whole chunks of it just shrink, so what looks like a hill, gets flatter as you move away. i would really like the structure to remain intact no...
by cheesyPoof
Mon Oct 17, 2005 2:18 am
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1821

ODE + irrlicht.... good combination?

has anyone worked with using a physics engine in irrlicht? i was thinking of using ODE to handle properties of objects such as force, acceleration, velocity, displacement, collision response, etc... thought i would check here first if anyone has experience/tips/warnings for using ODE+irrlicht. thanks.
by cheesyPoof
Mon Oct 17, 2005 2:06 am
Forum: Beginners Help
Topic: camera rotation problems.... it wont stay still
Replies: 6
Views: 358

thanx for verifying this guys.

so does this mean that i can't run anything at fullscreen on my laptop, without this happening?
by cheesyPoof
Tue Oct 11, 2005 6:20 am
Forum: Beginners Help
Topic: camera rotation problems.... it wont stay still
Replies: 6
Views: 358

i played around with it some more, and found that the problem is somehow tied to the setting for resolution. when i set up the irrlicht device object, as such, there is no problem. device = createDevice( driverType, core::dimension2d<s32>( 1024, 768 ) ); however, when i use "1280, 800" as ...
by cheesyPoof
Mon Oct 10, 2005 9:47 pm
Forum: Beginners Help
Topic: camera rotation problems.... it wont stay still
Replies: 6
Views: 358

i tried it without setting a target vector, same problem. also, it happens if the camera is moving or standing still. when i build and run the example 12, i don't see this problem. could it be the way i am storing the camera node object? i am generally a java programmer, so subtle c++ issues sometim...
by cheesyPoof
Mon Oct 10, 2005 4:46 am
Forum: Beginners Help
Topic: camera rotation problems.... it wont stay still
Replies: 6
Views: 358

camera rotation problems.... it wont stay still

hey all. i'm fairly new to irrlicht and have a question regarding camera rotation. i am using an FPS camera, and when i run my app, the camera continually rotates upward, and will not stay still. here is the code for my Camera class: #include "Camera.hh" #include "IrrManager.hh" ...