Search found 31 matches

by Heizi
Mon May 22, 2006 8:19 am
Forum: Beginners Help
Topic: collision between model and model.Please Help!
Replies: 2
Views: 217

maybe the easiest method ist to check whether
the distance between the 2 models is smaller than
a certain value. It is inaccurate but works very well.
by Heizi
Mon Mar 27, 2006 6:28 am
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 488

maybe it works to seperate the level into 2
and also load it seperately.
by Heizi
Mon Mar 20, 2006 12:14 pm
Forum: Advanced Help
Topic: .X file format, works, almost....ideas anyone?
Replies: 6
Views: 1216

I dont know whether it helps you but
you could import the x file in Deled
and try to save it in dmf. Or use
another tool and try another format.
by Heizi
Mon Mar 20, 2006 8:40 am
Forum: Beginners Help
Topic: Getting the position of a node relative to another
Replies: 10
Views: 487

maybe it works like this:
core::vector3df point=node1->getPosition()-node2->getPosition();

what do you mean with relative?
by Heizi
Thu Mar 16, 2006 2:09 pm
Forum: Beginners Help
Topic: array of array in irrlicht
Replies: 5
Views: 275

this way it cannot work I think.
perhaps it works if you use () instead of [].
by Heizi
Thu Mar 16, 2006 7:51 am
Forum: Off-topic
Topic: The Elder Scrolls IV: Oblivion
Replies: 16
Views: 1609

yes Im also looking forward to this great game, although I
think it will affect my marks in a negative way....
spent really much hours for playing Morrowind...
by Heizi
Wed Mar 15, 2006 8:00 am
Forum: Beginners Help
Topic: Move in a direction...?
Replies: 7
Views: 933

I dont know whether this helps you, but you could save the angle each time you rotate the scene node. In the beginning I think the rotation is 0. So if you rotate the Scene Node you can: rotation+=(amount you rotate the node) moving a node can work (for example) like this: you just get the position ...
by Heizi
Wed Feb 22, 2006 8:07 am
Forum: Advanced Help
Topic: Chess piece movement
Replies: 2
Views: 309

May be this helps you:
http://irrlicht.sourceforge.net/phpBB2/ ... ght=#27996

you could use this ray for getting the IScene Node of the chess
pieces (or the board) with the collision.
by Heizi
Tue Feb 14, 2006 9:25 am
Forum: Beginners Help
Topic: Starting a 3d game...
Replies: 11
Views: 847

Or look at the examples in the Irrlicht/examples folder.
The Tutorial about Colision is a good start for a game.
by Heizi
Thu Feb 09, 2006 9:26 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501491

Im the magical man from happyland!!! just joking, my real name is Thomas H.,currently Im living in Steinach. Its a very small town ca. 100 kms away from Freiburg(Black Forest). I started coding with about 14 years with Qbasic and with 17 C++. (Yes I know Im a noob) Right after I learnt C++ I startet...
by Heizi
Wed Feb 01, 2006 9:24 am
Forum: Beginners Help
Topic: DevC++ Help: Not Compiling
Replies: 2
Views: 172

try to set the directory with the irrlicht.h file in the linker options
by Heizi
Fri Jan 27, 2006 2:33 pm
Forum: Off-topic
Topic: See ya...
Replies: 20
Views: 1687

Thats why there is a noob and pro section
by Heizi
Thu Jan 26, 2006 7:58 am
Forum: Off-topic
Topic: What do you use to model?
Replies: 17
Views: 1234

MM3d and/or Deled
by Heizi
Wed Jan 25, 2006 11:12 am
Forum: Beginners Help
Topic: Importing *.map or half life maps in irrlicht
Replies: 4
Views: 310

or you could load it in Milkshape
and then save it in a format that Irrlicht can load
by Heizi
Mon Jan 23, 2006 8:24 am
Forum: Beginners Help
Topic: changing position of the window
Replies: 2
Views: 233

changing position of the window

For my next project (an RPG) I plan to integrate text and questions etc., so I thought it would be easiest to start the program in windowed mode and use printf, but sometimes the console is covered by the Irrlicht window, so I was asking myself whethter it is possible to set the position of the wind...