Search found 27 matches
- Mon Dec 11, 2006 2:18 pm
- Forum: Project Announcements
- Topic: Made a smd loader
- Replies: 8
- Views: 1685
I think that many people would have use of this. Mostly cuz it's a simple format with exporters for just about every 3d program and for some people it might be the prefered choice. :) Good job, tho i have no info on the .mdl format for you. :P [edit] you can download source code for a half life .mdl...
- Fri Dec 08, 2006 3:35 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [How-To]Use Irrlicht with code::blocks and win32 dlls/libs
- Replies: 10
- Views: 4480
- Thu Dec 07, 2006 12:46 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [How-To]Use Irrlicht with code::blocks and win32 dlls/libs
- Replies: 10
- Views: 4480
- Tue Dec 05, 2006 9:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [How-To]Use Irrlicht with code::blocks and win32 dlls/libs
- Replies: 10
- Views: 4480
- Tue Dec 05, 2006 9:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
- Tue Dec 05, 2006 5:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
- Tue Dec 05, 2006 4:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [How-To]Use Irrlicht with code::blocks and win32 dlls/libs
- Replies: 10
- Views: 4480
- Mon Dec 04, 2006 9:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [How-To]Use Irrlicht with code::blocks and win32 dlls/libs
- Replies: 10
- Views: 4480
[How-To]Use Irrlicht with code::blocks and win32 dlls/libs
Ok, Here's how to use Code::Blocks with irrlicht win32 dll/lib. The Main reason for using the win32 dll/lib is becouse (IMHO) it's much better then the GCC version. Ok, let's start: 1. Downlaod CODE::BLOCKS http://prdownloads.sourceforge.net/codeblocks/codeblocks-1.0rc2_mingw.exe?download There's a ...
- Mon Dec 04, 2006 8:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
- Sat Dec 02, 2006 5:16 pm
- Forum: Bug reports
- Topic: [fixed] Bug in example demo
- Replies: 0
- Views: 449
[fixed] Bug in example demo
// delete entry Impacts.erase(i); i--; // play impact sound #ifdef USE_IRRKLANG if (irrKlang) irrKlang->play3D(impactSound, Impacts[i].pos, false,false,false); #endif #ifdef USE_SDL_MIXER if (impactSound) playSound(impactSound); #endif should be: // play impact sound #ifdef USE_IRRKLANG if (irrKlan...
- Sat Dec 02, 2006 2:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
- Fri Dec 01, 2006 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
Well the features i want are: Hitboxes. So knowing where you him some1 is made easier Bone manipulation. So you can have dinamic animatinos. EX: make AI head look at player. Animatoin blend. so you can have 2 animations playing at once. EX: player legs and top are actualy 2 seperate animations made ...
- Fri Dec 01, 2006 4:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MDL support
- Replies: 17
- Views: 1489
MDL support
I'm wondering why irrlicht doesn't have MDL support yet.
It's the best format for FPS.
Mostly cuz of hit boxes and bone controlers. But it allso supports sub models groups and attachments. making it very usefull for any kind of game type.
So does irrlicht have plans on supporting .mdl files?
It's the best format for FPS.
Mostly cuz of hit boxes and bone controlers. But it allso supports sub models groups and attachments. making it very usefull for any kind of game type.
So does irrlicht have plans on supporting .mdl files?
- Thu Nov 30, 2006 12:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.2 released
- Replies: 19
- Views: 4633
- Mon Nov 27, 2006 2:12 pm
- Forum: Beginners Help
- Topic: very newb question
- Replies: 7
- Views: 291