Search found 5 matches

by nasedo
Thu Oct 27, 2005 1:29 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 70422

Good work~ Very useful.
by nasedo
Wed Oct 26, 2005 6:36 pm
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 977

Thank you, Zgock. The CGUIFont class seems very useful and the demo looks great. I will try this out. Looking forward to the CJK supported Irrlicht :D
by nasedo
Wed Oct 26, 2005 6:33 pm
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 977

Yes, I tried this too but in vain. As I mentioned that setCaptionText() function is fine but the problem lies in addStaticText() function. wchar_t text[255]; swprintf(text, 255, L"オフィス翻訳"); //without L, it wouldn't compile guienv->addStaticText(text, core::rect<int>(20,20,200,200), true, t...
by nasedo
Tue Oct 25, 2005 4:17 pm
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 977

Well, changing code table didn't work. I already tried that before. Also tried setLocale, using Macro in <TChar.h>, etc and etc.
by nasedo
Mon Oct 24, 2005 12:40 pm
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 977

Japanese Text Display error

Hello, I tried adding some japanese text to Irrlicht gui display but soon found that the addStaticText function cannot display the text properly, resulting in "blocky squares" displayed for each character. The code look like this: wchar_t* text = L"オフィス翻訳"; guienv->addStaticText(...