Search found 1244 matches
- Thu Apr 23, 2026 2:30 pm
- Forum: Off-topic
- Topic: Post 10000
- Replies: 5
- Views: 114
Re: Post 10000
Nice, congratulations. I chose Irrlicht back then mainly because it was the best 3d engine I could find, mainly when it comes to getting it up and running - no magic required, and by now I know a lot about it so I'll stay
- Sat Mar 14, 2026 1:51 pm
- Forum: Project Announcements
- Topic: Y.A.I.S.E. - Yet another Irrlicht scene editor
- Replies: 17
- Views: 17507
Re: Y.A.I.S.E. - Yet another Irrlicht scene editor
Hello, I think the main point is that YAISE is open source, you can do whatever you want with it. If you need any special features you can implement it, and it is completely Irrlicht based, i.e. also the UI is Irrlicht. You can just give it a try and see if it fits you.
I have now been working "in ...
I have now been working "in ...
- Wed Dec 24, 2025 4:04 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 29
- Views: 24880
Re: DustbinGames MarbleGP
I got a request from a Steam user recently to allow custom textures for the player's marble in the game, so I added it. It's both available on Steam and on https://www.dustbin-online.de .
The texture must be a PNG file with a size of 256x128 pixel, and I hope people like this. This texture is only ...
The texture must be a PNG file with a size of 256x128 pixel, and I hope people like this. This texture is only ...
- Sat Dec 06, 2025 3:23 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
From my daytime work I know very well that thinking more about interfaces is good - but there it's now my job, just use what someone else messed up (and often fix other people's bugs).
I have updated the patch on my web page and fixed the typo
I have updated the patch on my web page and fixed the typo
- Sat Dec 06, 2025 7:06 am
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
That's totally fine, I am still working on the editor(s), and once they are fine imho I will post the framework in the project announcements, even though it's mainly for myself to reduce the time it takes me to setup a new project 
- Fri Dec 05, 2025 3:24 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
Hi, I finally have started a project (well, rather a framework) which uses the Drag-and-Drop function in the editors. When testing it I stumbled upon a crash so I fixed it and uploaded a new patch file: https://forumdata.dustbin-online.de/Irr ... view.patch
- Fri Dec 05, 2025 3:21 pm
- Forum: Project Announcements
- Topic: Nightork Adventures - Beyond the Moons of Shadalee
- Replies: 15
- Views: 39299
Re: Nightork Adventures - Beyond the Moons of Shadalee
That looks nice and reminds me of Descent, one of my all-time favorites
- Fri Sep 05, 2025 6:38 am
- Forum: Off-topic
- Topic: What is a successful programmer?
- Replies: 9
- Views: 8921
Re: What is a successful programmer?
As already mentioned being a successful programmer very much depends on your personal view. I am also a software developer during the day (not a gaming comapy though), but that rarely gives me the feeling of success. I often track the bugs other people implemented which often is searching for two ...
- Sun Jul 27, 2025 4:03 pm
- Forum: Advanced Help
- Topic: Irrlicht project to Linux
- Replies: 4
- Views: 1007
Re: Irrlicht project to Linux
To prepare for migration I find it useful to put all platform specific methods (e.g. getting the download / user data path and such) to a separate module so that you only have one place to modify if necessary (of course it's best to avoid platform specific code, but it's not always possible). In my ...
- Sun Jul 27, 2025 3:59 pm
- Forum: Beginners Help
- Topic: IrrKlang alternative
- Replies: 12
- Views: 2381
Re: IrrKlang alternative
I am also planing to try a new audio library, mainly for cross-platform reasons. I used IrrKlang on Windows and some other stuff on Android / Raspberry, but I don't want to do that any more. I wanted to take a look into SFML audio module (it seems that it can be used without the other SFML stuff ...
- Wed May 28, 2025 4:01 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
Sorry for the fast new version, I was updating the test app and realized that I had some stupid beginner errors in, so here is a new version: https://forumdata.dustbin-online.de/TreeViewDragDrop_3.zip .
The test app now fills both trees so you can see that moving a node within the same tree works ...
The test app now fills both trees so you can see that moving a node within the same tree works ...
- Tue May 27, 2025 4:40 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
I have uploaded a new version which seems to work: https://forumdata.dustbin-online.de/TreeViewDragDrop_2.zip . It is getting complicated with all those options ;).
I have added two enums to IGUITreeView.h, one for the per-node drag / drop options, one for the per-tree options (maybe I should ...
I have added two enums to IGUITreeView.h, one for the per-node drag / drop options, one for the per-tree options (maybe I should ...
- Wed May 21, 2025 9:22 am
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
I didn't see a method to insert at index in core::list. But I'll try to set the parent once I have time to. And I'll just use some existing constants for the moment for the color. Thanks for the input
- Tue May 20, 2025 5:11 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
Ok, at the moment it keeps driving me crazy. I tried to following:
void CGUITreeViewNode::addNodeBefore(IGUITreeViewNode *node, CGUITreeViewNode *newNode) {
newNode->grab();
if (newNode->getParent()->deleteChild(newNode)) {
core::list<CGUITreeViewNode *>::Iterator itNode = Children.begin ...
void CGUITreeViewNode::addNodeBefore(IGUITreeViewNode *node, CGUITreeViewNode *newNode) {
newNode->grab();
if (newNode->getParent()->deleteChild(newNode)) {
core::list<CGUITreeViewNode *>::Iterator itNode = Children.begin ...
- Tue May 20, 2025 2:18 pm
- Forum: Code Snippets
- Topic: Drag / Drop functionality for Tree View
- Replies: 30
- Views: 41146
Re: Drag / Drop functionality for Tree View
On the weekend I finally got to work on it, but I'm not yet finished. I have added a bitfield of what drag and drop functions are available to the tree view node as well, in my case it would be too many events to react to. For the scenes I have it would be like this:
I show the root scene node ...
I show the root scene node ...