Search found 1183 matches

by Brainsaw
Sun Oct 27, 2024 1:22 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

Today I finished my first Steam release (added achievements). The achievements will be available in the other versions as well, but this will take me some time. Release date for Steam is the 4th of November. Here is a link: https://store.steampowered.com/app/3035300/MarbleGP/ . It's cool to see my g...
by Brainsaw
Sat Oct 26, 2024 7:22 am
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

You're a real QA guy. I remember that I thought "noone will ever fall off the track as it is completely surrounded by walls", that's why I didn't bother to add the respawn triggers. But if you have QA this thought is neglegted soon as they find everything. I have updated the track, but it ...
by Brainsaw
Sat Oct 26, 2024 6:47 am
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

The AI is far from perfect (especially the AI help), so I need to dig into it again. I'll put your videos on my backlog so that I don't forget about it. For the best performance I recommend using a gamepad and no AI help, but when I play on my phone with touch control I use the "Low" level...
by Brainsaw
Sat Oct 19, 2024 1:54 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

I have now managed to get my game on Steam: https://store.steampowered.com/app/3035300/MarbleGP/ . It's also free to download from there, and I hope that I get some downloads
by Brainsaw
Sun Oct 13, 2024 12:49 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

Nice to see others play my game. The remote settings feature using the browser is more to be used from another computer, not the phone you are playing with. I use it to copy my profiles and AI from my "Big" computer to the phone. I recommend using the in-game profile editor for editing pro...
by Brainsaw
Fri Oct 04, 2024 4:39 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

Sorry, I have been completely off gamedev for some months now, I also didn't check this forum (obviously :wink: ). Nice to see that some comments have appeared in the meantime. @thenewkgb: the remote feature is mainly ment to get profiles and such from one computer to another, I have never tried to ...
by Brainsaw
Mon Jun 03, 2024 3:33 pm
Forum: Game Programming
Topic: Android testing needed
Replies: 5
Views: 5156

Re: Android testing needed

@Noiecity: Sorry, I don't think that this works without major refactoring
by Brainsaw
Fri Feb 23, 2024 3:48 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

I wanted to share an interesting feature I have included in MarbleGP: remote setup via web browser. This way it was not necessary to implement loading and saving stuff from the program itself but rather create, import, export and delete profiles and AI profiles using a browser, and you can see the r...
by Brainsaw
Mon Feb 19, 2024 4:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Quit key / Receiver in demos
Replies: 2
Views: 1849

Re: Quit key / Receiver in demos

Alt+F4 should do the job, but I haven't tried the demos in many years
by Brainsaw
Sat Feb 17, 2024 3:38 pm
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

Re: DustbinGames MarbleGP

Yes and no - it does not come with special features like shooting at you opponents, but it's still similar (although I am not a designer and the tracks are simple :wink: )
by Brainsaw
Sat Feb 17, 2024 9:58 am
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 16
Views: 5203

DustbinGames MarbleGP

I've been working for years in my free time on this project, and I have created a new trailer today as I have implemented huge modifications to the in-game graphics over the last months: https://www.youtube.com/watch?v=gzF6sv0f8wM&t=5s . This game is going to be the next big thing (and it has be...
by Brainsaw
Sun Feb 04, 2024 2:44 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht working with OpenXR for Virtual Reality
Replies: 3
Views: 2070

Re: Irrlicht working with OpenXR for Virtual Reality

I think I'll try the Android Virtual Reality SDK provided by Google and maybe OpenXR later to get a Windows VR version as well. But I think this is still not going to happen soon.
by Brainsaw
Thu Jan 18, 2024 5:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht working with OpenXR for Virtual Reality
Replies: 3
Views: 2070

Re: Irrlicht working with OpenXR for Virtual Reality

Nice. Back in the day I added VR to an old game of mine (using Oculus Rift DK 1+2), but then I sort of lost interest. At the moment I am thinking about adding VR to my current game, namely the "cheapest" version using Android phones as VR headsets. Does OpenXR support this?
by Brainsaw
Thu Jan 18, 2024 5:05 pm
Forum: Project Announcements
Topic: Extermination Shock
Replies: 7
Views: 3093

Re: Extermination Shock

That looks nice, also wishlisted your game.
by Brainsaw
Sat Dec 09, 2023 3:10 pm
Forum: Project Announcements
Topic: DustbinGames Shaders
Replies: 6
Views: 2710

Re: DustbinGames Shaders

That's true, the transparent shadows are great. I need to test the current version on my notebook (which is non-gaming) with Intel graphics to see if I get some decent performance there as well.