
Search found 1220 matches
- Sat Mar 29, 2025 5:50 am
- Forum: Project Announcements
- Topic: TrackEd - The MarbleGP Track Editor
- Replies: 4
- Views: 2012
Re: TrackEd - The MarbleGP Track Editor
Added a link to the initial post 

- Wed Mar 26, 2025 4:54 pm
- Forum: Project Announcements
- Topic: TrackEd - The MarbleGP Track Editor
- Replies: 4
- Views: 2012
Re: TrackEd - The MarbleGP Track Editor
I got asked about a release date of the track editor on Steam so I think I need to continue work on it. I have not yet released a version, but I'd like to share a screenshot. The new version is based on Y.A.I.S.E., it's a separate branch in the repository so it's open source.
https://forumimages ...
https://forumimages ...
- Sat Mar 15, 2025 12:59 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
Over the last few days I started work on porting MarbleGP to the Raspberry Pi, and it does already run. Ok, it has no sound yet, but the game generally runs, and it runs fine in Full HD on my Raspberry Pi 5. Once I'm done with the rest (some menu updates, sound, find out why the rostrum is not ...
- Mon Mar 10, 2025 5:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 22
- Views: 6792
Re: Looking at model exports
MarbleGP is not my first project so I was aware of the fact that it will get big. In the beginning I used IrrEdit with an AddIn as editor, but I later switched to an editor of my own which sucks - that's why I never released it.
The most important thing is (imho) to keep things organized, and since ...
The most important thing is (imho) to keep things organized, and since ...
- Fri Mar 07, 2025 4:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: This can't be stated enough, contact board administrator.
- Replies: 6
- Views: 782
Re: This can't be stated enough, contact board administrator.
Yes, it's a bit annoying, but as this is no commercial service I keep calm and don't panic 

- Fri Mar 07, 2025 2:26 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
I have created and uploaded a video where I show for the first time how I play at the moment: unfair. I kick many of the AI marbles off the track a lot of times th emake sure my two favorite marbles finish in 2nd and 3rd: https://www.youtube.com/watch?v=d9XtLfIj5b0 . I hope you like it
Btw: I'll ...
Btw: I'll ...
- Thu Mar 06, 2025 3:29 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
The only difference between the levels is the level of the AI marbles. As you pointed out in the video description "very hard" is all MarbleGP opponents. I have to admit that I also am not able to win against those when playing on the phone (at least with the touch controls), but on the PC or when ...
- Sun Mar 02, 2025 2:45 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
I have just released a new version of MarbleGP, I have added support for Track Packs. I am currently working on a track editor which will allow users to create new tracks and export them as track packs (which are just plain ZIP archives) to share them. The editor is not yet available (and it will ...
- Thu Feb 27, 2025 4:38 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
It seems that the marble in second place is still on the track. Maybe (happens from time to time) the AI is stuck somewhere. I have added a respawn for the AI some time ago if they get stuck, but this doesn't always work.
However if you go to the race result screen the deficit of the marbles which ...
However if you go to the race result screen the deficit of the marbles which ...
- Tue Feb 04, 2025 2:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Asking about what has / what will happen to the software renderer?
- Replies: 35
- Views: 7477
Re: Asking about what has / what will happen to the software renderer?
Yes, it takes longer to decode text, but there are some other problems you can avoid this way (endianness for example). In MarbleGP the network messages are all text messages, numbers are encoded with base 64 (not base64 encoded :wink:). It works without problems, especially for network games with ...
- Tue Feb 04, 2025 2:51 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
It's always special cases
. I am not that deep into shader programming, just hacked together mine, but now it works on an additional system. I think I may update the OpenGL-ES shaders in the same way, just to be consistent

- Tue Feb 04, 2025 2:49 pm
- Forum: Advanced Help
- Topic: Framerate Limiting
- Replies: 5
- Views: 1236
Re: Framerate Limiting
I am limiting the framerate using the C++ 11 function std::sleep_until ( https://en.cppreference.com/w/cpp/thread/sleep_until ), like this
Calculate the time the frame after the current should be drawn
Render current frame
Sleep until the time calculated above
Seems to work fine for me, but I am ...
Calculate the time the frame after the current should be drawn
Render current frame
Sleep until the time calculated above
Seems to work fine for me, but I am ...
- Sun Feb 02, 2025 2:02 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
It was a minimal change in the vertex shader. Before it was
vNormal = mat3(mWorld) * gl_Normal;
Which seemed to work fine, but mWorld is a 4x4 matrix, and the AMD implementation didn't like that so I had to add a method (taken from some place on the web):
mat3 mat3_emu(mat4 m4) {
return mat3 ...
vNormal = mat3(mWorld) * gl_Normal;
Which seemed to work fine, but mWorld is a 4x4 matrix, and the AMD implementation didn't like that so I had to add a method (taken from some place on the web):
mat3 mat3_emu(mat4 m4) {
return mat3 ...
- Sat Feb 01, 2025 5:31 pm
- Forum: Project Announcements
- Topic: DustbinGames MarbleGP
- Replies: 28
- Views: 16261
Re: DustbinGames MarbleGP
Yesterday I received my Asus Rog Ally X so I was finally able to test MarbleGP on an AMD gfx chip, and it failed. This is now fixed. The shaders didn't compile at all, and while the NVidia and Intel drivers accepted the code AMD didn't. The new version is available on https://dustbin-online.de ...
- Thu Jan 30, 2025 4:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Support, donate....
- Replies: 17
- Views: 7871
Re: Support, donate....
I thing adding a link works fine if you include the "http(s)://" at the start of the line: https://de.aliexpress.com/item/1005003665545158.html?gatewayAdapt=glo2deu .
At the moment I don't have time to play around with it, but I wanted to give porting MarbleGP (and the YAISE editor) to the ...
At the moment I don't have time to play around with it, but I wanted to give porting MarbleGP (and the YAISE editor) to the ...