Search found 29 matches
- Sat Jan 14, 2006 3:49 pm
- Forum: Beginners Help
- Topic: 2D Alpha Channel
- Replies: 1
- Views: 160
2D Alpha Channel
Is there any way to draw 2D images in Irrlicht with smooth edges. makeColorKeyTextures seems to give me very bad edges. I've looked around and only saw stuff like setMaterialType to ADD_COLOR something something. But that's for drawing 3D geometry only. I'd like to draw a 2D Image for a mouse cursor.
- Thu Jan 12, 2006 11:03 am
- Forum: Beginners Help
- Topic: Mapping software
- Replies: 3
- Views: 241
- Thu Jan 12, 2006 7:45 am
- Forum: Beginners Help
- Topic: Mapping software
- Replies: 3
- Views: 241
Mapping software
I've been using the Quark tutorial someone (sorry I forgot your name) posted to create maps. But maybe it's just me but I've found Quark's interface VERY clunky, compared to say Worldcraft (the now Hammer Editor). Is there a way to configure Hammer Editor to compile Quake files? Does it followe the ...
- Sun Jan 08, 2006 4:38 pm
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
- Sun Jan 08, 2006 5:57 am
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
- Sat Jan 07, 2006 6:43 pm
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
- Sat Jan 07, 2006 4:25 pm
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
- Sat Jan 07, 2006 9:50 am
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
- Sat Jan 07, 2006 6:59 am
- Forum: Advanced Help
- Topic: String conversion and AnimationEndCallBack
- Replies: 11
- Views: 979
Sorry for not replying here. I've found the answer to the string problem. I used the STL func mbstowcs to convert a char* to a wchar_t*. It was that simple. I just store the received string in a char*, passed it into the funct and got my w_char_t* which I can then display on screen. Sudi: Sorry I di...
- Sat Jan 07, 2006 6:51 am
- Forum: Beginners Help
- Topic: Deriving class from IGUIWindow
- Replies: 6
- Views: 327
- Sat Jan 07, 2006 6:45 am
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
I know what you mean. The thing is, it works when I put like faerie.md2 or sydney.md2 in. It's this model. I'm not sure what exactly I have to do for the model to work in Irrlicht. As far as I know now, the MD2 model has it's animation names correct, but it just doesn't play correctly when loaded in...
- Fri Jan 06, 2006 8:48 pm
- Forum: Beginners Help
- Topic: MD2 Animation Not Playing Correctly
- Replies: 11
- Views: 539
MD2 Animation Not Playing Correctly
This is so much of a programming question rather than a modelling one. I've created a custom MD2 model and exported it. When I load it into my program. It seems to just playthrough all the animations available, and not just the STAND animation like it's supposed to. When I hit the run button, it jum...
- Fri Dec 30, 2005 10:51 am
- Forum: Advanced Help
- Topic: String conversion and AnimationEndCallBack
- Replies: 11
- Views: 979
This is really really very frustrating. rincewind your code compiles fine but when I try to print it I get some crazy symbols or hexidecimal. I've tried printing the result with printf (I get crazy stuff), with cout (hexidecimal), with wcout(nothing shows up). I even tried converting the wchar_t bac...
- Thu Dec 29, 2005 8:48 pm
- Forum: Advanced Help
- Topic: String conversion and AnimationEndCallBack
- Replies: 11
- Views: 979
- Thu Dec 29, 2005 5:48 pm
- Forum: Advanced Help
- Topic: Changing Gamestates
- Replies: 6
- Views: 627