Search found 22 matches

by Oziriz
Mon Jan 01, 2007 6:48 pm
Forum: Project Announcements
Topic: Villain (formerly known as Project Mystery)
Replies: 11
Views: 1803

Discreet, yeah, the speedometer was left there by mistake. :P I forgot to take it out before I uploaded the game, heh.

Vermeer, Beta 2 should be coming out in a couple of months. :)
by Oziriz
Fri Dec 22, 2006 7:42 pm
Forum: Beginners Help
Topic: load screen
Replies: 15
Views: 926

No, it has to be drawn before ending the drawing of the scene:

Code: Select all

driver->beginScene(true, true, SColor(0, 128, 128, 112));
Loading_Img->draw();
driver->endScene();
And remove the image first when the whole loading process is done...
by Oziriz
Fri Dec 15, 2006 3:52 pm
Forum: Project Announcements
Topic: Ares 0.3 release
Replies: 13
Views: 3820

Nice, about the gun sticking through the wall, just disable the Z-buffer for the gun and it won't appear to go through anything. :)

EDIT, here's the code for it:
node->setMaterialFlag(video::EMF_ZBUFFER, false);
by Oziriz
Fri Dec 15, 2006 3:44 pm
Forum: Project Announcements
Topic: Iamar Window demo major update
Replies: 8
Views: 1379

Looks good so far, one thing with the camera that you could do, is so it doesn't stop when the mouse comes to the end of the screen, here is how I do it: if (curPos.X != scrSize.X/2 || curPos.Y != scrSize.Y/2){ camPos.X = camPos.X + (curPos.X - scrSize.X/2); camPos.Y = camPos.Y + (curPos.Y - scrSize...
by Oziriz
Fri Dec 15, 2006 3:12 pm
Forum: Project Announcements
Topic: Villain (formerly known as Project Mystery)
Replies: 11
Views: 1803

Sent it, thanks, time to have some racing fun. :P Could use it when I start on the AI part, to make a simple race around the track...
by Oziriz
Fri Dec 15, 2006 1:52 pm
Forum: Project Announcements
Topic: Villain (formerly known as Project Mystery)
Replies: 11
Views: 1803

Thanks. :D I made a little racetrack myself to play around on while developing, I'll definitely check this out though! I'm really tired of my old city. :P Now I finally found someone to model stuff and make a new map though, so hopefully we'll see some new stuff in the next release. :D EDIT: sio2: W...
by Oziriz
Wed Dec 13, 2006 2:18 pm
Forum: Project Announcements
Topic: Villain (formerly known as Project Mystery)
Replies: 11
Views: 1803

Thanks, I'm working on the graphics for next beta, and some gameplay... Not much to do in that version. :P
by Oziriz
Fri Dec 08, 2006 10:44 am
Forum: Advanced Help
Topic: Independent Camera Rotation
Replies: 4
Views: 580

I'm currently working on reflections for Villain, so I just wrote a code like this for the rendertarget camera to "look" in a "bounced" direction, all the calculations are working and stuff, you need to tweak it a bit for your own use, but very little still: curPos = device->getC...
by Oziriz
Tue Nov 28, 2006 5:44 pm
Forum: Project Announcements
Topic: Villain (formerly known as Project Mystery)
Replies: 11
Views: 1803

Villain (formerly known as Project Mystery)

Well, here I am again, been rewriting the whole game... It's got it's own site now, and you can read all about it there instead of me writing it all again, here's the link: http://villaingame.blogspot.com/ Finally released the first beta since the name change and reprogramming! Got a few new things ...
by Oziriz
Wed Feb 01, 2006 12:22 am
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

Thanks, and I will write a tutorial on it... In fact, I started a while ago and it's still where I left it but I'll revive it some day. :D The tutorial is only on implementing Newton with Irrlicht though, but Nick Japan has written a tutorial on implementing the Newton vehicle joint with Irrlicht, a...
by Oziriz
Tue Jan 31, 2006 9:49 pm
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

Well, I want to post a small update for beta 2, because I have no idea at all when I'll be ready with beta 3, may be very long. Here's an update, it basically fixes the floating car and then it also uses a convex hull for the car. (Thanks to Delphi for pointing the bugs out) http://rapidshare.de/fil...
by Oziriz
Fri Jan 27, 2006 10:26 am
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

Haha! Yeah, even the same texture. :P About the media zip file, it's a nice idea I'll have a look into it, thanks. I'm gonna be playing around with various things (shaders, more cars etc) now so I have no idea at all as to when Beta 3 will be released. :)
by Oziriz
Fri Jan 27, 2006 2:20 am
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

Hmm, I'll have a look into that immediately!

EDIT:
OK, I seemed to have forgotten to zip some models. :roll: Link updated now!

Thanks for notifying me before I went to bed. :P
by Oziriz
Fri Jan 27, 2006 1:49 am
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

Well, finally final beta 2 is here... It's got 2 "missions" for now, just to have some sort of game play. To change missions you have to edit the "mission 0;" line in config.cfg, and post your best times! Especially if you beat the hard time (1:50), because I haven't beaten it ye...
by Oziriz
Wed Jan 25, 2006 3:38 pm
Forum: Project Announcements
Topic: Project Mystery [Final Beta 2]
Replies: 23
Views: 3952

I was keeping a small pause from programming and all, attempting to have a real life a little now and then. :wink: And about the tutorial, heh, it's still where I left it after I made the template, but some day I'm gonna be working on it :roll:. About the frame capping code, it's simple as can be bu...