Discreet, yeah, the speedometer was left there by mistake. I forgot to take it out before I uploaded the game, heh.
Vermeer, Beta 2 should be coming out in a couple of months.
Search found 22 matches
- Mon Jan 01, 2007 6:48 pm
- Forum: Project Announcements
- Topic: Villain (formerly known as Project Mystery)
- Replies: 11
- Views: 1803
- Fri Dec 22, 2006 7:42 pm
- Forum: Beginners Help
- Topic: load screen
- Replies: 15
- Views: 926
No, it has to be drawn before ending the drawing of the scene:
And remove the image first when the whole loading process is done...
Code: Select all
driver->beginScene(true, true, SColor(0, 128, 128, 112));
Loading_Img->draw();
driver->endScene();
- Fri Dec 15, 2006 3:52 pm
- Forum: Project Announcements
- Topic: Ares 0.3 release
- Replies: 13
- Views: 3820
- Fri Dec 15, 2006 3:44 pm
- Forum: Project Announcements
- Topic: Iamar Window demo major update
- Replies: 8
- Views: 1379
Looks good so far, one thing with the camera that you could do, is so it doesn't stop when the mouse comes to the end of the screen, here is how I do it: if (curPos.X != scrSize.X/2 || curPos.Y != scrSize.Y/2){ camPos.X = camPos.X + (curPos.X - scrSize.X/2); camPos.Y = camPos.Y + (curPos.Y - scrSize...
- Fri Dec 15, 2006 3:12 pm
- Forum: Project Announcements
- Topic: Villain (formerly known as Project Mystery)
- Replies: 11
- Views: 1803
- Fri Dec 15, 2006 1:52 pm
- Forum: Project Announcements
- Topic: Villain (formerly known as Project Mystery)
- Replies: 11
- Views: 1803
Thanks. :D I made a little racetrack myself to play around on while developing, I'll definitely check this out though! I'm really tired of my old city. :P Now I finally found someone to model stuff and make a new map though, so hopefully we'll see some new stuff in the next release. :D EDIT: sio2: W...
- Wed Dec 13, 2006 2:18 pm
- Forum: Project Announcements
- Topic: Villain (formerly known as Project Mystery)
- Replies: 11
- Views: 1803
- Fri Dec 08, 2006 10:44 am
- Forum: Advanced Help
- Topic: Independent Camera Rotation
- Replies: 4
- Views: 580
- Tue Nov 28, 2006 5:44 pm
- Forum: Project Announcements
- Topic: Villain (formerly known as Project Mystery)
- Replies: 11
- Views: 1803
Villain (formerly known as Project Mystery)
Well, here I am again, been rewriting the whole game... It's got it's own site now, and you can read all about it there instead of me writing it all again, here's the link: http://villaingame.blogspot.com/ Finally released the first beta since the name change and reprogramming! Got a few new things ...
- Wed Feb 01, 2006 12:22 am
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
Thanks, and I will write a tutorial on it... In fact, I started a while ago and it's still where I left it but I'll revive it some day. :D The tutorial is only on implementing Newton with Irrlicht though, but Nick Japan has written a tutorial on implementing the Newton vehicle joint with Irrlicht, a...
- Tue Jan 31, 2006 9:49 pm
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
Well, I want to post a small update for beta 2, because I have no idea at all when I'll be ready with beta 3, may be very long. Here's an update, it basically fixes the floating car and then it also uses a convex hull for the car. (Thanks to Delphi for pointing the bugs out) http://rapidshare.de/fil...
- Fri Jan 27, 2006 10:26 am
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
- Fri Jan 27, 2006 2:20 am
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
- Fri Jan 27, 2006 1:49 am
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
- Wed Jan 25, 2006 3:38 pm
- Forum: Project Announcements
- Topic: Project Mystery [Final Beta 2]
- Replies: 23
- Views: 3952
I was keeping a small pause from programming and all, attempting to have a real life a little now and then. :wink: And about the tutorial, heh, it's still where I left it after I made the template, but some day I'm gonna be working on it :roll:. About the frame capping code, it's simple as can be bu...