Search found 14 matches
- Mon Feb 12, 2007 2:23 pm
- Forum: Project Announcements
- Topic: Irrlicht Post Processing Effects Chain
- Replies: 9
- Views: 1670
i didn't said i'm implementing HDR, i only said im doing a bloom filter, not a really HDR effect. As bloom filter i mean something like lens flare on high-luminance source, creating by filtering the high-luminance part of the scene, downfiltering the result image, and applying a gaussian blur (i don ...
- Mon Feb 12, 2007 1:29 pm
- Forum: Project Announcements
- Topic: Irrlicht Post Processing Effects Chain
- Replies: 9
- Views: 1670
- Mon Feb 12, 2007 12:02 pm
- Forum: Project Announcements
- Topic: Irrlicht Post Processing Effects Chain
- Replies: 9
- Views: 1670
- Mon Feb 12, 2007 10:14 am
- Forum: Advanced Help
- Topic: Why Irrlicht doesn't support Cg and CgFX ?
- Replies: 3
- Views: 1022
- Mon Feb 12, 2007 10:12 am
- Forum: Project Announcements
- Topic: Irrlicht Post Processing Effects Chain
- Replies: 9
- Views: 1670
- Mon Feb 12, 2007 9:37 am
- Forum: Advanced Help
- Topic: Why Irrlicht doesn't support Cg and CgFX ?
- Replies: 3
- Views: 1022
Why Irrlicht doesn't support Cg and CgFX ?
There is a particular reason for which irrlicht doesn't support Cg and CgFX ? I want to try to implement it, but first i want to know if there is a reason for which it has not be done before (incompatibilities, etc...)
THanks!
THanks!
- Mon Feb 12, 2007 9:26 am
- Forum: Project Announcements
- Topic: Irrlicht Post Processing Effects Chain
- Replies: 9
- Views: 1670
Irrlicht Post Processing Effects Chain
I'm developing some new classes in Irrlicht sources that allow to implement multiple Post Processing effects with shaders supported by irrlicht (HLSL, assembly, etc..). The project is almost completed, at least for the "core" functions.
At the moment the following things has been implemented:
New ...
At the moment the following things has been implemented:
New ...
- Sat Jan 27, 2007 11:28 pm
- Forum: Bug reports
- Topic: graphic error in examples PerPixelLight.exe and shader.exe
- Replies: 6
- Views: 821
- Thu Jan 25, 2007 5:28 pm
- Forum: Advanced Help
- Topic: Painting on a Texture like Photoshop Brush
- Replies: 3
- Views: 578
I know that, i mean if someone know a method to draw like when you use the brush in photoshop.
I'm looking for a method even if it is not related to Irrlicht, just want to know how to draw with a blurred brush in a black image (for example in an application with a black picturebox, when i move the ...
I'm looking for a method even if it is not related to Irrlicht, just want to know how to draw with a blurred brush in a black image (for example in an application with a black picturebox, when i move the ...
- Thu Jan 25, 2007 12:03 pm
- Forum: Advanced Help
- Topic: Painting on a Texture like Photoshop Brush
- Replies: 3
- Views: 578
Painting on a Texture like Photoshop Brush
I need to paint inside a black texture, with a "blur" brush like when you paint with the Brush tool in Photoshop.
I need that when i move the mouse it draws the path i do with mouse, with blurred contour (like in photoshop).
I need this because i'm trying to build a terrain editor, and i want to ...
I need that when i move the mouse it draws the path i do with mouse, with blurred contour (like in photoshop).
I need this because i'm trying to build a terrain editor, and i want to ...
- Wed Sep 20, 2006 8:42 pm
- Forum: Irrlicht.NET
- Topic: Sphere and Cylinder scene node in Irrlicht
- Replies: 0
- Views: 1582
Sphere and Cylinder scene node in Irrlicht
Somebody knows where i can find some sources to integrate in irrlicht.net (or in irrlicht if there isn't for irrlicht.net) for creating a sphere scene node and a capped cylinder scene node? (without loading external meshes)
Thanks you very much!, im developing an interesting project on sourceforge ...
Thanks you very much!, im developing an interesting project on sourceforge ...
- Wed Sep 20, 2006 12:12 pm
- Forum: Irrlicht.NET
- Topic: How to run Irrlicht.Net Apps in Windows Vista RC1
- Replies: 0
- Views: 1487
How to run Irrlicht.Net Apps in Windows Vista RC1
I had some problems running some applications that i developed on windows XP, and then recompiled and runned on Vista RC1 (using Visual Studio 2005 on both).
The problem was that the sources compiles successful, but when the application run it raise a FileNotFoundException, that isn't related on ...
The problem was that the sources compiles successful, but when the application run it raise a FileNotFoundException, that isn't related on ...
- Thu Sep 14, 2006 8:22 pm
- Forum: Beginners Help
- Topic: Get scene node by name, how?
- Replies: 1
- Views: 237
Get scene node by name, how?
Hello!
How can i get an ISceneNode in the scenemanager, if i know only its name ? I need to know it in Irrlicht.Net, but if you know how to do only in C++ tell me anyway pls.
I need to do this because i've to make a scene with irrEdit, and give a particular name to a scede node in the editor, then ...
How can i get an ISceneNode in the scenemanager, if i know only its name ? I need to know it in Irrlicht.Net, but if you know how to do only in C++ tell me anyway pls.
I need to do this because i've to make a scene with irrEdit, and give a particular name to a scede node in the editor, then ...
- Tue Sep 05, 2006 10:34 pm
- Forum: Game Programming
- Topic: irrEdit 0.4 Save Scene bug?
- Replies: 1
- Views: 1481
irrEdit 0.4 Save Scene bug?
Hello! This is the first time i'm trying irrEdit, and i've downloaded the 0.4 version.
I think there is a bug when saving a scene file from the editor. For example, if i use the example.irr scene in a simple irrLicht application that load it, it works, but if i load example.irr in irrEdit, then i ...
I think there is a bug when saving a scene file from the editor. For example, if i use the example.irr scene in a simple irrLicht application that load it, it works, but if i load example.irr in irrEdit, then i ...