Search found 14 matches

by marco.siino
Mon Feb 12, 2007 2:23 pm
Forum: Project Announcements
Topic: Irrlicht Post Processing Effects Chain
Replies: 9
Views: 1670

i didn't said i'm implementing HDR, i only said im doing a bloom filter, not a really HDR effect. As bloom filter i mean something like lens flare on high-luminance source, creating by filtering the high-luminance part of the scene, downfiltering the result image, and applying a gaussian blur (i don ...
by marco.siino
Mon Feb 12, 2007 1:29 pm
Forum: Project Announcements
Topic: Irrlicht Post Processing Effects Chain
Replies: 9
Views: 1670

what u mean sio2 ? i don't understand what u are talking about :)
by marco.siino
Mon Feb 12, 2007 12:02 pm
Forum: Project Announcements
Topic: Irrlicht Post Processing Effects Chain
Replies: 9
Views: 1670

Ciao white tiger, si sono italiano :)

Posterò degli screenshot al più presto, sto cercando di far funzionare per bene il filtro bloom che sto implementando con questo sistema per il post processing che ho fatto :)

(i will post some screenshots soon, im fixing some problems with the bloom effect i ...
by marco.siino
Mon Feb 12, 2007 10:14 am
Forum: Advanced Help
Topic: Why Irrlicht doesn't support Cg and CgFX ?
Replies: 3
Views: 1022

I think an effect shader might be useful more than Cg itself. But DirectX FX files are not cross platform, so i think CgFX support in Irrlicht could be an useful thing. I think external libraries is not a very big problem...
by marco.siino
Mon Feb 12, 2007 10:12 am
Forum: Project Announcements
Topic: Irrlicht Post Processing Effects Chain
Replies: 9
Views: 1670

You mean to simple add something like the createPostProcessingChain method to ISceneManager istead of IVideoDriver?

I forget to say that postprocessing effects apply to the rendering in this manner (pseudocode):

videodriver->begin..
postprocessing->Prepare();
scenemanager->drawAll ...
by marco.siino
Mon Feb 12, 2007 9:37 am
Forum: Advanced Help
Topic: Why Irrlicht doesn't support Cg and CgFX ?
Replies: 3
Views: 1022

Why Irrlicht doesn't support Cg and CgFX ?

There is a particular reason for which irrlicht doesn't support Cg and CgFX ? I want to try to implement it, but first i want to know if there is a reason for which it has not be done before (incompatibilities, etc...)

THanks!
by marco.siino
Mon Feb 12, 2007 9:26 am
Forum: Project Announcements
Topic: Irrlicht Post Processing Effects Chain
Replies: 9
Views: 1670

Irrlicht Post Processing Effects Chain

I'm developing some new classes in Irrlicht sources that allow to implement multiple Post Processing effects with shaders supported by irrlicht (HLSL, assembly, etc..). The project is almost completed, at least for the "core" functions.

At the moment the following things has been implemented:

New ...
by marco.siino
Sat Jan 27, 2007 11:28 pm
Forum: Bug reports
Topic: graphic error in examples PerPixelLight.exe and shader.exe
Replies: 6
Views: 821

Similar problem here too

I have an Asus EAX550HM512 (it is a Radeon X550, that supports pixel shaders and vertex shaders 2.0) but if i try the Shader tutorial demo of irrlicht (i installed the SDK 1.2) it can't use the shaders and all the three cubes look without shader effects (grey) <-- this ...
by marco.siino
Thu Jan 25, 2007 5:28 pm
Forum: Advanced Help
Topic: Painting on a Texture like Photoshop Brush
Replies: 3
Views: 578

I know that, i mean if someone know a method to draw like when you use the brush in photoshop.

I'm looking for a method even if it is not related to Irrlicht, just want to know how to draw with a blurred brush in a black image (for example in an application with a black picturebox, when i move the ...
by marco.siino
Thu Jan 25, 2007 12:03 pm
Forum: Advanced Help
Topic: Painting on a Texture like Photoshop Brush
Replies: 3
Views: 578

Painting on a Texture like Photoshop Brush

I need to paint inside a black texture, with a "blur" brush like when you paint with the Brush tool in Photoshop.

I need that when i move the mouse it draws the path i do with mouse, with blurred contour (like in photoshop).

I need this because i'm trying to build a terrain editor, and i want to ...
by marco.siino
Wed Sep 20, 2006 8:42 pm
Forum: Irrlicht.NET
Topic: Sphere and Cylinder scene node in Irrlicht
Replies: 0
Views: 1582

Sphere and Cylinder scene node in Irrlicht

Somebody knows where i can find some sources to integrate in irrlicht.net (or in irrlicht if there isn't for irrlicht.net) for creating a sphere scene node and a capped cylinder scene node? (without loading external meshes)

Thanks you very much!, im developing an interesting project on sourceforge ...
by marco.siino
Wed Sep 20, 2006 12:12 pm
Forum: Irrlicht.NET
Topic: How to run Irrlicht.Net Apps in Windows Vista RC1
Replies: 0
Views: 1487

How to run Irrlicht.Net Apps in Windows Vista RC1

I had some problems running some applications that i developed on windows XP, and then recompiled and runned on Vista RC1 (using Visual Studio 2005 on both).

The problem was that the sources compiles successful, but when the application run it raise a FileNotFoundException, that isn't related on ...
by marco.siino
Thu Sep 14, 2006 8:22 pm
Forum: Beginners Help
Topic: Get scene node by name, how?
Replies: 1
Views: 237

Get scene node by name, how?

Hello!

How can i get an ISceneNode in the scenemanager, if i know only its name ? I need to know it in Irrlicht.Net, but if you know how to do only in C++ tell me anyway pls.

I need to do this because i've to make a scene with irrEdit, and give a particular name to a scede node in the editor, then ...
by marco.siino
Tue Sep 05, 2006 10:34 pm
Forum: Game Programming
Topic: irrEdit 0.4 Save Scene bug?
Replies: 1
Views: 1481

irrEdit 0.4 Save Scene bug?

Hello! This is the first time i'm trying irrEdit, and i've downloaded the 0.4 version.

I think there is a bug when saving a scene file from the editor. For example, if i use the example.irr scene in a simple irrLicht application that load it, it works, but if i load example.irr in irrEdit, then i ...