Search found 171 matches

by powerpop
Thu Jul 22, 2004 12:59 am
Forum: Off-topic
Topic: Fan box and blogs - inspired by this forum
Replies: 0
Views: 543

Fan box and blogs - inspired by this forum

Hi everyone - As I participated in Irrlicht developing a game framework and working on the Tokamak library I realized how many people are working on related projects - also how many people have nuggets of information that get buried in the forums. So people end up making a website of their own if th...
by powerpop
Wed Mar 10, 2004 9:04 pm
Forum: Open Discussion and Dev Announcements
Topic: the new XML reader/writer
Replies: 7
Views: 1776

i wanted to use the XML for a scene description file (my 3DML) but it would be quite a bit more complicated using a forward only parser - being able to look ahead in the xml tree is VERY helpful - but i will see if i can simplify a few things and still use the xml parser - it would be nice to remove...
by powerpop
Wed Mar 10, 2004 9:01 pm
Forum: Advanced Help
Topic: Game framework - deriving from SceneNode??
Replies: 4
Views: 1443

good idea on the delegate thing - only issue i see there is that for each type of scenenode there are functions that need to be accessible to the game developer - i was hoping that the game developer would only have to deal with ping classes/types and not have to use handles to irrlicht or tokamak c...
by powerpop
Tue Mar 09, 2004 10:20 pm
Forum: Open Discussion and Dev Announcements
Topic: version 0.6
Replies: 28
Views: 3051

the other thing that might be nice in a future release is some way to make a scenenode object without making it part of the scenegraph immediately - for instance, right now if i wanted to load two game levels in memory but only display one i would have to place them both under top level scenenodes a...
by powerpop
Tue Mar 09, 2004 9:03 pm
Forum: Advanced Help
Topic: Level Data
Replies: 4
Views: 1066

this is what the Ping Game Framework will make easy - i am developing 3DML for block based level design (an XML format) - you can download http://www.ping.net/snapshots/ping7.zip to see a binary - edit the test.3dml file to change the level - in this example every object reacts to physics - this kin...
by powerpop
Tue Mar 09, 2004 6:38 pm
Forum: Open Discussion and Dev Announcements
Topic: the new XML reader/writer
Replies: 7
Views: 1776

the new XML reader/writer

umm, so what does forward only mean? does this xml reader read in the entire file into structures first or does it read tags one nugget at a time - i tend to rely on having the whole structure in memory and being able to look ahead - i have the sneaking bad feeling that forward only means that you h...
by powerpop
Tue Mar 09, 2004 2:21 am
Forum: Open Discussion and Dev Announcements
Topic: version 0.6
Replies: 28
Views: 3051

Suggestions for next release

two that are on my mind: - add a DIRTY FLAG to the scenenode interface, this flag is cleared after every prerender - since i am integrating irrlicht with other libraries it would be enormously helpful to know after a render whether an objects values have been touched - separating event receiving - m...
by powerpop
Tue Mar 09, 2004 2:11 am
Forum: Advanced Help
Topic: Game framework - deriving from SceneNode??
Replies: 4
Views: 1443

thinking a bit more - i dont see any way to do this - the best approach i can think of is to make a new virtual class of my own that includes the right SceneNode in it for each major element in irrlicht - so i would make: PingEmptyNode PingMeshNode PingAnimatedMeshNode PingCameraNode PingBillboardNo...
by powerpop
Tue Mar 09, 2004 1:53 am
Forum: Advanced Help
Topic: Game framework - deriving from SceneNode??
Replies: 4
Views: 1443

Game framework - deriving from SceneNode??

As I craft the Ping Game Framework I have hit an interesting design challenge - on the one hand I would love to make my own virtual class (IPingBlock) that includes all the game object features I want in my system (physics nodes, event reactors, scripts, controllers, etc) and then make a game object...
by powerpop
Thu Mar 04, 2004 6:38 pm
Forum: Project Announcements
Topic: Ping Game Framework
Replies: 12
Views: 6943

if i am not mistaken i think raknet is built on top of hawkNL - so what does that say for the reliability of raknet as well? but the api looks great! and angelscript looks interesting BUT personally i would rather my scripting language for a game NOT be C++ - languages with slightly simpler syntax w...
by powerpop
Fri Feb 27, 2004 4:43 am
Forum: Project Announcements
Topic: IXSF -- The Irrlicht XML Scene Format
Replies: 14
Views: 7785

3dml

Three Dimensional Markup Language This is something I invented about five years ago when VRML came out and I couldnt deal with its brainlessness! Its an XML format for describing scenes - it will also be part of the Ping Game Framework. I thought about proposing it as a general scene layout format. ...
by powerpop
Wed Feb 25, 2004 9:59 pm
Forum: Project Announcements
Topic: Tokamak + Irrlicht (code release 0.5 !!!)
Replies: 39
Views: 18328

i believe so although i havent done it on my version yet - i will do that today and see what happens - there should not have been any api changes that effect irrtok
by powerpop
Fri Feb 20, 2004 10:10 am
Forum: Open Discussion and Dev Announcements
Topic: Having problems with floating point numbers? Here's your fix
Replies: 10
Views: 1642

ummm, irrlicht is LGPL (i think)
by powerpop
Fri Feb 20, 2004 10:06 am
Forum: Project Announcements
Topic: Tokamak + Irrlicht (code release 0.5 !!!)
Replies: 39
Views: 18328

makes sense - well, my next step was to add breakage to objects - then i guess that will tie into the ragdoll features - it sure would be nice to have soft body physics, buoyancy and spring in there too.
by powerpop
Fri Feb 20, 2004 1:38 am
Forum: Project Announcements
Topic: Tokamak + Irrlicht (code release 0.5 !!!)
Replies: 39
Views: 18328

thanks - i have been communicating with the guy who did the ogre tokamak code - he even sent me a copy - it looks great - ragdoll, i know what it does but how is it useful in a game (when a player gets shot he/she tumbles?) - one of those things that seems like you can do it but what effect does it ...