Search found 171 matches
- Thu Jul 22, 2004 12:59 am
- Forum: Off-topic
- Topic: Fan box and blogs - inspired by this forum
- Replies: 0
- Views: 543
Fan box and blogs - inspired by this forum
Hi everyone - As I participated in Irrlicht developing a game framework and working on the Tokamak library I realized how many people are working on related projects - also how many people have nuggets of information that get buried in the forums. So people end up making a website of their own if th...
- Wed Mar 10, 2004 9:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: the new XML reader/writer
- Replies: 7
- Views: 1776
i wanted to use the XML for a scene description file (my 3DML) but it would be quite a bit more complicated using a forward only parser - being able to look ahead in the xml tree is VERY helpful - but i will see if i can simplify a few things and still use the xml parser - it would be nice to remove...
- Wed Mar 10, 2004 9:01 pm
- Forum: Advanced Help
- Topic: Game framework - deriving from SceneNode??
- Replies: 4
- Views: 1443
good idea on the delegate thing - only issue i see there is that for each type of scenenode there are functions that need to be accessible to the game developer - i was hoping that the game developer would only have to deal with ping classes/types and not have to use handles to irrlicht or tokamak c...
- Tue Mar 09, 2004 10:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: version 0.6
- Replies: 28
- Views: 3051
the other thing that might be nice in a future release is some way to make a scenenode object without making it part of the scenegraph immediately - for instance, right now if i wanted to load two game levels in memory but only display one i would have to place them both under top level scenenodes a...
- Tue Mar 09, 2004 9:03 pm
- Forum: Advanced Help
- Topic: Level Data
- Replies: 4
- Views: 1066
this is what the Ping Game Framework will make easy - i am developing 3DML for block based level design (an XML format) - you can download http://www.ping.net/snapshots/ping7.zip to see a binary - edit the test.3dml file to change the level - in this example every object reacts to physics - this kin...
- Tue Mar 09, 2004 6:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: the new XML reader/writer
- Replies: 7
- Views: 1776
the new XML reader/writer
umm, so what does forward only mean? does this xml reader read in the entire file into structures first or does it read tags one nugget at a time - i tend to rely on having the whole structure in memory and being able to look ahead - i have the sneaking bad feeling that forward only means that you h...
- Tue Mar 09, 2004 2:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: version 0.6
- Replies: 28
- Views: 3051
Suggestions for next release
two that are on my mind: - add a DIRTY FLAG to the scenenode interface, this flag is cleared after every prerender - since i am integrating irrlicht with other libraries it would be enormously helpful to know after a render whether an objects values have been touched - separating event receiving - m...
- Tue Mar 09, 2004 2:11 am
- Forum: Advanced Help
- Topic: Game framework - deriving from SceneNode??
- Replies: 4
- Views: 1443
thinking a bit more - i dont see any way to do this - the best approach i can think of is to make a new virtual class of my own that includes the right SceneNode in it for each major element in irrlicht - so i would make: PingEmptyNode PingMeshNode PingAnimatedMeshNode PingCameraNode PingBillboardNo...
- Tue Mar 09, 2004 1:53 am
- Forum: Advanced Help
- Topic: Game framework - deriving from SceneNode??
- Replies: 4
- Views: 1443
Game framework - deriving from SceneNode??
As I craft the Ping Game Framework I have hit an interesting design challenge - on the one hand I would love to make my own virtual class (IPingBlock) that includes all the game object features I want in my system (physics nodes, event reactors, scripts, controllers, etc) and then make a game object...
- Thu Mar 04, 2004 6:38 pm
- Forum: Project Announcements
- Topic: Ping Game Framework
- Replies: 12
- Views: 6943
if i am not mistaken i think raknet is built on top of hawkNL - so what does that say for the reliability of raknet as well? but the api looks great! and angelscript looks interesting BUT personally i would rather my scripting language for a game NOT be C++ - languages with slightly simpler syntax w...
- Fri Feb 27, 2004 4:43 am
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 7785
3dml
Three Dimensional Markup Language This is something I invented about five years ago when VRML came out and I couldnt deal with its brainlessness! Its an XML format for describing scenes - it will also be part of the Ping Game Framework. I thought about proposing it as a general scene layout format. ...
- Wed Feb 25, 2004 9:59 pm
- Forum: Project Announcements
- Topic: Tokamak + Irrlicht (code release 0.5 !!!)
- Replies: 39
- Views: 18328
- Fri Feb 20, 2004 10:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Having problems with floating point numbers? Here's your fix
- Replies: 10
- Views: 1642
- Fri Feb 20, 2004 10:06 am
- Forum: Project Announcements
- Topic: Tokamak + Irrlicht (code release 0.5 !!!)
- Replies: 39
- Views: 18328
- Fri Feb 20, 2004 1:38 am
- Forum: Project Announcements
- Topic: Tokamak + Irrlicht (code release 0.5 !!!)
- Replies: 39
- Views: 18328
thanks - i have been communicating with the guy who did the ogre tokamak code - he even sent me a copy - it looks great - ragdoll, i know what it does but how is it useful in a game (when a player gets shot he/she tumbles?) - one of those things that seems like you can do it but what effect does it ...