Search found 11 matches
- Tue Jun 20, 2006 2:25 am
- Forum: Beginners Help
- Topic: Custom camera control
- Replies: 2
- Views: 308
- Mon Jun 19, 2006 4:39 am
- Forum: Beginners Help
- Topic: Custom camera control
- Replies: 2
- Views: 308
- Fri Jun 16, 2006 11:17 pm
- Forum: Beginners Help
- Topic: Custom camera control
- Replies: 2
- Views: 308
Custom camera control
I'm trying to use the code found at this link: http://www.irrforge.org/index.php/Custom_mouse_driven_camera_control
The problem is that if the mouse cursor isn't inside the window and sitting still when the program starts, the camera control doesn't work right. That seems to be the reason. It only ...
The problem is that if the mouse cursor isn't inside the window and sitting still when the program starts, the camera control doesn't work right. That seems to be the reason. It only ...
- Sun Jun 04, 2006 10:07 pm
- Forum: Bug reports
- Topic: keymap bug
- Replies: 4
- Views: 837
- Thu May 25, 2006 4:47 am
- Forum: Beginners Help
- Topic: Texture mapped incorrectly in irrlicht
- Replies: 2
- Views: 230
- Wed May 24, 2006 4:16 am
- Forum: Beginners Help
- Topic: Texture mapped incorrectly in irrlicht
- Replies: 2
- Views: 230
Texture mapped incorrectly in irrlicht
I created a model of a building in Milkshape 1.7.8 and used the texture coordinate editor to get the texture the way i wanted it.
When i load the model in irrlicht, any side of the building that i edited in the texture coordinate editor only displays a small part of the texture area i selected in ...
When i load the model in irrlicht, any side of the building that i edited in the texture coordinate editor only displays a small part of the texture area i selected in ...
- Sat Oct 29, 2005 4:30 pm
- Forum: Beginners Help
- Topic: Using listbox to select a model
- Replies: 3
- Views: 336
Here is the complete cpp file if anyone wants to take a look. It's the file from one of the tutorials, but I've changed it and added to it.
I still havent found the problem.
http://www.angelfire.com/pro/clone256/cpp.html
-Clone
I still havent found the problem.
http://www.angelfire.com/pro/clone256/cpp.html
-Clone
- Thu Oct 27, 2005 9:30 pm
- Forum: Beginners Help
- Topic: Using listbox to select a model
- Replies: 3
- Views: 336
- Thu Oct 27, 2005 6:34 pm
- Forum: Beginners Help
- Topic: Using listbox to select a model
- Replies: 3
- Views: 336
Using listbox to select a model
I'm trying to select a model with a listbox, but I can't get this working for some reason.
This is the structure I'm using to hold the model info:
struct OBJECT
{
scene::IAnimatedMeshSceneNode* Model;
wchar_t model_name[1024];
core::vector3df scale;
s32 listID;
};
OBJECT object[10];
Then ...
This is the structure I'm using to hold the model info:
struct OBJECT
{
scene::IAnimatedMeshSceneNode* Model;
wchar_t model_name[1024];
core::vector3df scale;
s32 listID;
};
OBJECT object[10];
Then ...
- Fri Oct 14, 2005 11:08 pm
- Forum: Beginners Help
- Topic: Trying to use a variable with additem
- Replies: 2
- Views: 263
- Fri Oct 14, 2005 1:52 am
- Forum: Beginners Help
- Topic: Trying to use a variable with additem
- Replies: 2
- Views: 263
Trying to use a variable with additem
Hey. This is the first post i've made here, although I take a look around sometimes.
I'm having trouble with using a char variable with addItem().
The code is the part from the mesh viewer tutorial where it loads the model, except I added a line near the end to add an item to a listbox.
lbox ...
I'm having trouble with using a char variable with addItem().
The code is the part from the mesh viewer tutorial where it loads the model, except I added a line near the end to add an item to a listbox.
lbox ...