well, if this helps anyone, I solved (at least for me) the problem with the code in C++. The only change that needs to be made is:
In the modified headers, the class permission labels juggle where there's modifications. For example:
Public:
insert code here
Private:
insert code here
Public ...
Search found 7 matches
- Thu Oct 20, 2005 3:59 am
- Forum: Advanced Help
- Topic: bone animations
- Replies: 34
- Views: 16172
- Mon Oct 17, 2005 10:08 pm
- Forum: Advanced Help
- Topic: bone animations
- Replies: 34
- Views: 16172
- Mon Oct 17, 2005 9:59 pm
- Forum: Advanced Help
- Topic: bone animations
- Replies: 34
- Views: 16172
- Mon Oct 17, 2005 7:44 pm
- Forum: Advanced Help
- Topic: what does the term "billboard" mean, please?
- Replies: 2
- Views: 337
- Sun Oct 16, 2005 7:24 pm
- Forum: Beginners Help
- Topic: blinking light ???
- Replies: 5
- Views: 556
- Sun Oct 16, 2005 7:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 5533
yeah it is, maybe DirectX doesn't take overclocking too well. I know doom3 doesn't handle it well at all, and it is pretty dependent on direct x. If I set my clock rates at more than +10 on the core clock and +30 on the memory clock doom will crash every time. Though there's no point in overclocking ...
- Sun Oct 16, 2005 2:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 5533