Search found 7 matches

by AcidFaucet
Thu Oct 20, 2005 3:59 am
Forum: Advanced Help
Topic: bone animations
Replies: 34
Views: 14766

well, if this helps anyone, I solved (at least for me) the problem with the code in C++. The only change that needs to be made is: In the modified headers, the class permission labels juggle where there's modifications. For example: Public: insert code here Private: insert code here Public: insert c...
by AcidFaucet
Mon Oct 17, 2005 10:08 pm
Forum: Advanced Help
Topic: bone animations
Replies: 34
Views: 14766

refuses to compile in VC++ 6.0 also, but compiles in Dev-C++. So, in short, looks like I'm just gonna have to do it myself because DevC++ is evil and I refuse to use it, even if it does work sometimes.
by AcidFaucet
Mon Oct 17, 2005 9:59 pm
Forum: Advanced Help
Topic: bone animations
Replies: 34
Views: 14766

visual studio 2003, flips out like mad when you try to compile Irrlicht with the changes. Vanilla Irrlicht compiles fine, but the minute I copy and paste the changed files into irrlicht, wham! Irrlicht error LNK2001: unresolved external symbol "public: virtual void __thiscall irr::scene::IAnima...
by AcidFaucet
Mon Oct 17, 2005 7:44 pm
Forum: Advanced Help
Topic: what does the term "billboard" mean, please?
Replies: 2
Views: 258

why is this in advanced help?
by AcidFaucet
Sun Oct 16, 2005 7:24 pm
Forum: Beginners Help
Topic: blinking light ???
Replies: 5
Views: 405

f32 Radius Radius of light. Everything within this radius be be lighted. I'm pretty sure you just covered it right there. If the light has 0 radius, it's not going to be producing light. If you continually modulate the radius you'll get a pulsing effect of sorts. Combine that with modifications to ...
by AcidFaucet
Sun Oct 16, 2005 7:11 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3835

yeah it is, maybe DirectX doesn't take overclocking too well. I know doom3 doesn't handle it well at all, and it is pretty dependent on direct x. If I set my clock rates at more than +10 on the core clock and +30 on the memory clock doom will crash every time. Though there's no point in overclocking...
by AcidFaucet
Sun Oct 16, 2005 2:53 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3835

For me on an nVidia 7800, the difference is pretty massive. OpenGL is usually 50% faster than DirectX. That's a pretty huge difference. Except for some reason when it comes to shadows, which is weird. Projective textures with OpenGL don't hit the framerate, but use shadows and then it will run sligh...