Search found 4 matches

by Raibaz
Sun Apr 02, 2006 10:07 pm
Forum: Advanced Help
Topic: Octree serialization to avoid huge loading time
Replies: 3
Views: 1005

Thanks a lot for the tip, i'll try your octtree triangle selector and give you feedback on my results :)
by Raibaz
Thu Mar 30, 2006 8:02 am
Forum: Advanced Help
Topic: Octree serialization to avoid huge loading time
Replies: 3
Views: 1005

Octree serialization to avoid huge loading time

Hi there, I have a very big 3d studio model representing a museum to load in my application...of course i use an OctTreeSceneNode to represent it, but the model is so big that actually creating the octree takes up to 15 seconds and creating the triangle selector takes an amazing 5 minutes ... Probab...
by Raibaz
Tue Oct 25, 2005 2:06 pm
Forum: Irrlicht.NET
Topic: System.AccessViolationException on exit when using OpenGL
Replies: 7
Views: 2637

Strange thing is that it happens only using OpenGL as device type...switching to DirectX gives no exceptions on shutdown...
by Raibaz
Mon Oct 17, 2005 7:34 am
Forum: Irrlicht.NET
Topic: System.AccessViolationException on exit when using OpenGL
Replies: 7
Views: 2637

I get the two NullReferenceExceptions too....but compiling and running under .NET 1.1...why is it?