Search found 38 matches

by Epsilon
Wed Feb 11, 2004 2:45 pm
Forum: Advanced Help
Topic: array of Materials.
Replies: 2
Views: 968

thanks but the problem is already solved :D
i changed the class in the array from SMaterial to MaterialGroup and found.
by Epsilon
Tue Feb 10, 2004 7:33 pm
Forum: Advanced Help
Topic: function AddMesh in ISceneManager
Replies: 1
Views: 842

function AddMesh in ISceneManager

hi people.

I have maked a class like CGeometryCreator for my game and it have a function that generate a mesh. I have all that i need for make that without modify the engine, SMeshBuffer, SMesh , AnimatedMesh, etc. but when i finish to create the mesh i need to register the mesh in the meshlist of ...
by Epsilon
Mon Feb 09, 2004 8:07 pm
Forum: Advanced Help
Topic: why IImage dont have resizeTo function in the includes?
Replies: 3
Views: 655

extremely simple, if you ask me. I think that in this case so much simplicity reduces the versatility.

so, the way to solve my problem is make an IImage class with the functions that i need.

i have other question:
the class CImage inherits of IImage, CImage is the source and IImage the include ...
by Epsilon
Mon Feb 09, 2004 6:55 pm
Forum: Advanced Help
Topic: why IImage dont have resizeTo function in the includes?
Replies: 3
Views: 655

why IImage dont have resizeTo function in the includes?

Hi.

I have seeing a litlebit how the engine generates the meshes and loads the materials, and in the source is very common use IImage before set the it to the material.Texture1, i have looked the IImage source and it have a lot of interesting functions that dont have any declaration on the Includes ...
by Epsilon
Mon Feb 09, 2004 2:06 am
Forum: Advanced Help
Topic: array of Materials.
Replies: 2
Views: 968

array of Materials.

hi, i have an error when i compile that i dont understand, maybe you can help me.

the error is in the line:
buffer->Material = MaterialList[Index];

MaterialList is an array of pointers to SMaterials, that is passed in a function.
core::array<video::SMaterial>* MaterialList

the error is:
error ...
by Epsilon
Thu Feb 05, 2004 10:26 pm
Forum: Beginners Help
Topic: ITerrainSceneNode troubles
Replies: 5
Views: 894

ITerrainSceneNode troubles

hi, i am exploring in the heightmap terrain implementation of irrlicht but i cant get it to work, it crashes the application when create the terrain with addTerrainSceneNode.

IDE = M$ VC
OS = Windows XP
IrrVer = 0.4.2

i only want to see the terrain in the screen. for now.

see the code:

video ...
by Epsilon
Wed Jan 28, 2004 5:13 pm
Forum: Beginners Help
Topic: Dev C++, I have one error and I need Help.
Replies: 19
Views: 2639

look here

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1122

you must recompile irrlicht 0.4.2
by Epsilon
Thu Jan 22, 2004 8:03 pm
Forum: Beginners Help
Topic: TechDemo + Irrlicht 0.4.2 troubles.
Replies: 2
Views: 651

1)
OS = M$ Windows XP
IDE = Dev-Cpp
Render Device = In CMainMenu DirectX but when change to CDemo y can select between Software Render, DirectX or OpenGL, both crashes at the same time.

2)
The error is the common error of windows xp when an application fail.

"MyTechDemo.exe ha detectado un ...
by Epsilon
Thu Jan 22, 2004 3:40 pm
Forum: Beginners Help
Topic: some encouragement
Replies: 3
Views: 648

Re: some encouragement

keless wrote: Next I will attach the camera to the back of it and set up input in an intuitive manner. If you guys want, I can clean up the code and post it as a demo.
is really interesting see how do you attach the camara to the faerie (in 3º person?), if you can post the code i appreciate this.

good look !
by Epsilon
Thu Jan 22, 2004 3:29 pm
Forum: Beginners Help
Topic: TechDemo + Irrlicht 0.4.2 troubles.
Replies: 2
Views: 651

TechDemo + Irrlicht 0.4.2 troubles.

hi, i am trying to get to work the TechDemo in Irrlicht 0.4.2 but the problem seems to be in the class CDemo when i create by second time the irrlicht device with the parameters passed by CMainMenu, nut there is not other way to do this, or there is other way to change the driver, fulsscreen ...
by Epsilon
Thu Jan 22, 2004 4:12 am
Forum: Beginners Help
Topic: Scaling Textures
Replies: 0
Views: 429

Scaling Textures

Hi.

How can i scale textures?


I have trying with draw2dImage

virtual void draw2DImage(video::ITexture* texture, const core::position2d<s32>& destPos,const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false ...
by Epsilon
Wed Jan 21, 2004 11:11 pm
Forum: Advanced Help
Topic: Feature Request
Replies: 8
Views: 2557

ProgressBar

The ProgressBar is easy to implement and not need to be a GUI Object.

In the Unreal Engine dont have a GUIProgressBar but it can be easy implemented changing the scale of a Texture.

You only need load the texture and change the XScale and YScale (In UT are float variables), for a Progress bar you ...
by Epsilon
Wed Jan 21, 2004 9:21 pm
Forum: Beginners Help
Topic: Main menu appear and disappear?
Replies: 12
Views: 1839

Maybe:

Make 2 Interface-States

1 for Game Menús where you can select a new game,the map and stuff, and the other for the game when you are playing.

in the loop when drawing you can put something like this:

if (Interface_State == GUIMENU)
DrawGUIMenuStuff();
else
DrawInGameStuff();

and in the ...
by Epsilon
Wed Jan 21, 2004 6:44 pm
Forum: Beginners Help
Topic: Dev C++, I have one error and I need Help.
Replies: 19
Views: 2639

mmmm, maybe the name of the folder "irr demo", i think it cant have an " ", try change the name to "irr_demo".
by Epsilon
Wed Jan 21, 2004 6:24 pm
Forum: Beginners Help
Topic: Dev C++, I have one error and I need Help.
Replies: 19
Views: 2639

The most common problem when you start to use irrlicht is that DevCpp have problems to compile Irrlicht applications with DirectX so you have to change the line

IrrlichtDevice *device = createDevice( DT_OPENGL , Dimension2d<s32>(512, 384), 16, false, false, 0);

if it isnt the problem tell us what ...