i changed the class in the array from SMaterial to MaterialGroup and found.
Search found 38 matches
- Wed Feb 11, 2004 2:45 pm
- Forum: Advanced Help
- Topic: array of Materials.
- Replies: 2
- Views: 968
- Tue Feb 10, 2004 7:33 pm
- Forum: Advanced Help
- Topic: function AddMesh in ISceneManager
- Replies: 1
- Views: 842
function AddMesh in ISceneManager
hi people.
I have maked a class like CGeometryCreator for my game and it have a function that generate a mesh. I have all that i need for make that without modify the engine, SMeshBuffer, SMesh , AnimatedMesh, etc. but when i finish to create the mesh i need to register the mesh in the meshlist of ...
I have maked a class like CGeometryCreator for my game and it have a function that generate a mesh. I have all that i need for make that without modify the engine, SMeshBuffer, SMesh , AnimatedMesh, etc. but when i finish to create the mesh i need to register the mesh in the meshlist of ...
- Mon Feb 09, 2004 8:07 pm
- Forum: Advanced Help
- Topic: why IImage dont have resizeTo function in the includes?
- Replies: 3
- Views: 655
- Mon Feb 09, 2004 6:55 pm
- Forum: Advanced Help
- Topic: why IImage dont have resizeTo function in the includes?
- Replies: 3
- Views: 655
why IImage dont have resizeTo function in the includes?
Hi.
I have seeing a litlebit how the engine generates the meshes and loads the materials, and in the source is very common use IImage before set the it to the material.Texture1, i have looked the IImage source and it have a lot of interesting functions that dont have any declaration on the Includes ...
I have seeing a litlebit how the engine generates the meshes and loads the materials, and in the source is very common use IImage before set the it to the material.Texture1, i have looked the IImage source and it have a lot of interesting functions that dont have any declaration on the Includes ...
- Mon Feb 09, 2004 2:06 am
- Forum: Advanced Help
- Topic: array of Materials.
- Replies: 2
- Views: 968
array of Materials.
hi, i have an error when i compile that i dont understand, maybe you can help me.
the error is in the line:
buffer->Material = MaterialList[Index];
MaterialList is an array of pointers to SMaterials, that is passed in a function.
core::array<video::SMaterial>* MaterialList
the error is:
error ...
the error is in the line:
buffer->Material = MaterialList[Index];
MaterialList is an array of pointers to SMaterials, that is passed in a function.
core::array<video::SMaterial>* MaterialList
the error is:
error ...
- Thu Feb 05, 2004 10:26 pm
- Forum: Beginners Help
- Topic: ITerrainSceneNode troubles
- Replies: 5
- Views: 894
ITerrainSceneNode troubles
hi, i am exploring in the heightmap terrain implementation of irrlicht but i cant get it to work, it crashes the application when create the terrain with addTerrainSceneNode.
IDE = M$ VC
OS = Windows XP
IrrVer = 0.4.2
i only want to see the terrain in the screen. for now.
see the code:
video ...
IDE = M$ VC
OS = Windows XP
IrrVer = 0.4.2
i only want to see the terrain in the screen. for now.
see the code:
video ...
- Wed Jan 28, 2004 5:13 pm
- Forum: Beginners Help
- Topic: Dev C++, I have one error and I need Help.
- Replies: 19
- Views: 2639
- Thu Jan 22, 2004 8:03 pm
- Forum: Beginners Help
- Topic: TechDemo + Irrlicht 0.4.2 troubles.
- Replies: 2
- Views: 651
- Thu Jan 22, 2004 3:40 pm
- Forum: Beginners Help
- Topic: some encouragement
- Replies: 3
- Views: 648
Re: some encouragement
is really interesting see how do you attach the camara to the faerie (in 3º person?), if you can post the code i appreciate this.keless wrote: Next I will attach the camera to the back of it and set up input in an intuitive manner. If you guys want, I can clean up the code and post it as a demo.
good look !
- Thu Jan 22, 2004 3:29 pm
- Forum: Beginners Help
- Topic: TechDemo + Irrlicht 0.4.2 troubles.
- Replies: 2
- Views: 651
TechDemo + Irrlicht 0.4.2 troubles.
hi, i am trying to get to work the TechDemo in Irrlicht 0.4.2 but the problem seems to be in the class CDemo when i create by second time the irrlicht device with the parameters passed by CMainMenu, nut there is not other way to do this, or there is other way to change the driver, fulsscreen ...
- Thu Jan 22, 2004 4:12 am
- Forum: Beginners Help
- Topic: Scaling Textures
- Replies: 0
- Views: 429
Scaling Textures
Hi.
How can i scale textures?
I have trying with draw2dImage
virtual void draw2DImage(video::ITexture* texture, const core::position2d<s32>& destPos,const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false ...
How can i scale textures?
I have trying with draw2dImage
virtual void draw2DImage(video::ITexture* texture, const core::position2d<s32>& destPos,const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false ...
- Wed Jan 21, 2004 11:11 pm
- Forum: Advanced Help
- Topic: Feature Request
- Replies: 8
- Views: 2557
ProgressBar
The ProgressBar is easy to implement and not need to be a GUI Object.
In the Unreal Engine dont have a GUIProgressBar but it can be easy implemented changing the scale of a Texture.
You only need load the texture and change the XScale and YScale (In UT are float variables), for a Progress bar you ...
In the Unreal Engine dont have a GUIProgressBar but it can be easy implemented changing the scale of a Texture.
You only need load the texture and change the XScale and YScale (In UT are float variables), for a Progress bar you ...
- Wed Jan 21, 2004 9:21 pm
- Forum: Beginners Help
- Topic: Main menu appear and disappear?
- Replies: 12
- Views: 1839
- Wed Jan 21, 2004 6:44 pm
- Forum: Beginners Help
- Topic: Dev C++, I have one error and I need Help.
- Replies: 19
- Views: 2639
- Wed Jan 21, 2004 6:24 pm
- Forum: Beginners Help
- Topic: Dev C++, I have one error and I need Help.
- Replies: 19
- Views: 2639
The most common problem when you start to use irrlicht is that DevCpp have problems to compile Irrlicht applications with DirectX so you have to change the line
IrrlichtDevice *device = createDevice( DT_OPENGL , Dimension2d<s32>(512, 384), 16, false, false, 0);
if it isnt the problem tell us what ...
IrrlichtDevice *device = createDevice( DT_OPENGL , Dimension2d<s32>(512, 384), 16, false, false, 0);
if it isnt the problem tell us what ...