I solved it.
the rotation degrees comes from an hardware and there was an option in windows that makes reading from hardware with 16ms delay.
Thanks every one.
Search found 5 matches
- Sun May 20, 2007 2:59 pm
- Forum: Beginners Help
- Topic: A big problem with rotating a camera.
- Replies: 5
- Views: 220
- Sun May 20, 2007 4:44 am
- Forum: Beginners Help
- Topic: A big problem with rotating a camera.
- Replies: 5
- Views: 220
- Sat May 19, 2007 6:02 pm
- Forum: Beginners Help
- Topic: A big problem with rotating a camera.
- Replies: 5
- Views: 220
- Sat May 19, 2007 5:18 pm
- Forum: Beginners Help
- Topic: A big problem with rotating a camera.
- Replies: 5
- Views: 220
A big problem with rotating a camera.
Hi all. I wrote a program that has a 3ds model and a fps camera scene node. When I rotate the camera with setRotation function it has a delay. The hardwares I used for this demo are cpu dual core (Intel), 512 MB DDR2 ram, sata2 hard disk and Geforce 8800 GTX and the framerate is very high it is abou...
- Sat Mar 03, 2007 5:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and GTK+
- Replies: 3
- Views: 869
Hi all.
This code can run on windows.
This code can run on windows.
Code: Select all
#include <gdk/gdkwin32.h>
...
HWND hwnd = (HWND)gdk_win32_drawable_get_handle(GTK_WIDGET (View)->window);