Search found 115 matches
- Wed Jun 23, 2004 4:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Question about Multiplayer?
- Replies: 3
- Views: 842
- Sun Mar 21, 2004 11:30 am
- Forum: Off-topic
- Topic: 10000 - Write a story
- Replies: 14
- Views: 2831
- Sat Mar 20, 2004 1:37 pm
- Forum: Off-topic
- Topic: 9,816 articles :-)
- Replies: 22
- Views: 4598
- Thu Mar 18, 2004 2:24 pm
- Forum: Project Announcements
- Topic: IrrlichtFPS Alpha
- Replies: 4
- Views: 2998
- Thu Mar 18, 2004 12:48 pm
- Forum: Off-topic
- Topic: School Sucks
- Replies: 9
- Views: 2700
- Fri Mar 12, 2004 11:49 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 7597
- Fri Mar 12, 2004 10:04 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 7597
- Fri Mar 12, 2004 9:09 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 7597
I did this to set the size. I think it works, because when the car is upside down and on the floor. The lowest parts of the wheels is visible. :) aabbox3df box = wnode->getTransformedBoundingBox(); vector3df size = box.MaxEdge - box.MinEdge; collision = NewtonCreateBox(nWorld, size.X, size.Y, size.Z...
- Fri Mar 12, 2004 5:26 pm
- Forum: Beginners Help
- Topic: Problems with 'draw2Dline'
- Replies: 3
- Views: 473
- Fri Mar 12, 2004 4:05 pm
- Forum: Beginners Help
- Topic: 3ds animations
- Replies: 8
- Views: 822
- Fri Mar 12, 2004 3:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 7597
Got some problems with it. I edited your code to remove the cubes and add a single car instead. It collides with the map and everything, and i can throw it up in the air with a mouseclick. But it often sinks through the floor. I tried to decrease the values to NewtonCreateBox() and it helped a littl...
- Fri Mar 12, 2004 2:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 7597
- Wed Mar 10, 2004 10:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: version 0.6
- Replies: 28
- Views: 3051
- Tue Mar 09, 2004 9:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: version 0.6
- Replies: 28
- Views: 3051
- Tue Mar 09, 2004 5:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: version 0.6
- Replies: 28
- Views: 3051