Search found 115 matches

by deps
Wed Jun 23, 2004 4:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Question about Multiplayer?
Replies: 3
Views: 811

For networking, i really like http://www.sharky-x.de/zoidcom/
by deps
Sun Mar 21, 2004 11:30 am
Forum: Off-topic
Topic: 10000 - Write a story
Replies: 14
Views: 2552

...they started a write-a-story-thread, and everybody...
by deps
Sat Mar 20, 2004 1:37 pm
Forum: Off-topic
Topic: 9,816 articles :-)
Replies: 22
Views: 4376

Maybe we could do it! 10000 posts before march is over! :D
(+ myPostCount 1)
by deps
Thu Mar 18, 2004 2:24 pm
Forum: Project Announcements
Topic: IrrlichtFPS Alpha
Replies: 4
Views: 2963

Image

That shadow doesn't look right. Bug in Irrlicht?
(Also, i was able to shoot the crate up the stairs to get here. ;) )
by deps
Thu Mar 18, 2004 12:48 pm
Forum: Off-topic
Topic: School Sucks
Replies: 9
Views: 2627

I strongly agree with Tyn!
I really wish i payed more attention in school.
Believe me, you are going to need the knowledge!
by deps
Fri Mar 12, 2004 11:49 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7346

Goodie! Missed that thread on the newton board. Thanks! :)
All this matrix stuff makes me a bit confused, but 'm going to give it a try and see if i can solve it.
by deps
Fri Mar 12, 2004 10:04 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7346

Yes i altered the mass/inertia thingies. Was that bad of me? :) Actually, i had no idea what that was for, well i know what "mass" is but not the other things, so i tried to randomly increase/decrease it to see if it had any effect. :) (Most of the time i program with an trial-and-error ap...
by deps
Fri Mar 12, 2004 9:09 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7346

I did this to set the size. I think it works, because when the car is upside down and on the floor. The lowest parts of the wheels is visible. :) aabbox3df box = wnode->getTransformedBoundingBox(); vector3df size = box.MaxEdge - box.MinEdge; collision = NewtonCreateBox(nWorld, size.X, size.Y, size.Z...
by deps
Fri Mar 12, 2004 5:26 pm
Forum: Beginners Help
Topic: Problems with 'draw2Dline'
Replies: 3
Views: 460

lines works with opengl and driectx too.
You just have to set a material. iirc
by deps
Fri Mar 12, 2004 4:05 pm
Forum: Beginners Help
Topic: 3ds animations
Replies: 8
Views: 796

Some people here use something called panda iirc.
by deps
Fri Mar 12, 2004 3:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7346

Got some problems with it. I edited your code to remove the cubes and add a single car instead. It collides with the map and everything, and i can throw it up in the air with a mouseclick. But it often sinks through the floor. I tried to decrease the values to NewtonCreateBox() and it helped a littl...
by deps
Fri Mar 12, 2004 2:45 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7346

Goodie! Going to check it out right now! :)
by deps
Wed Mar 10, 2004 10:36 am
Forum: Open Discussion and Dev Announcements
Topic: version 0.6
Replies: 28
Views: 2934

Another short thread hijack:
vermeer should start writing tutorials on how to create cool models complete with skins and animation! :wink:
by deps
Tue Mar 09, 2004 9:28 pm
Forum: Open Discussion and Dev Announcements
Topic: version 0.6
Replies: 28
Views: 2934

vermeer, i think the dwarf looks cool. :)
I cannot do anything like that, yet. ;)
by deps
Tue Mar 09, 2004 5:33 pm
Forum: Open Discussion and Dev Announcements
Topic: version 0.6
Replies: 28
Views: 2934

0.6 already released? :shock:
That was quick! Thanks Niko. :D