Search found 16 matches

by Honkey Kong
Tue Dec 07, 2004 8:18 am
Forum: Project Announcements
Topic: IrrSED - Update 12/26/04
Replies: 45
Views: 42091

Linux Build?

I have a question, since you're choosing to keep this closed-source, what are the odds of you releasing a Linux build? I'm a Linux user, as are many Irrlicht coders, and this would be a very useful tool for us too, especially considering the lack of level/scene editing tools for our platorm of choic...
by Honkey Kong
Thu Jun 17, 2004 7:20 am
Forum: Beginners Help
Topic: How can I let my character fight ???
Replies: 7
Views: 678

For very simple fighting, you could start out with something like this and build on it as your combat system gets more complex: First, make new classes for your player and enemies, probably inheriting from the IAnimatedMesh scene node. Throw in some extra things like hit points, model, and a boolean...
by Honkey Kong
Mon Jun 14, 2004 9:50 am
Forum: Beginners Help
Topic: Printing to the Irrlicht Console?
Replies: 3
Views: 1024

Something simple like:

Code: Select all

printf("The text you want to write goes here.");
Works too, if you're just wanting to output to the console and not log to a file.
by Honkey Kong
Thu Jun 10, 2004 8:43 am
Forum: Project Announcements
Topic: My 3D Platformer game looking project
Replies: 14
Views: 4886

OpenGL @ 1280x1024, 32bpp, fullscreen Average FPS: 58 Average TimeDelta: 0.0149434 AMD Athlon XP 1700+ 640MB PC133 SDRAM GeForceFX 5200 256MB DDR, GPU Overclocked to 280MHz Found a little bug in the demo. If you stand on one of the high slopes and press "down" on the keyboard, the characte...
by Honkey Kong
Thu Jun 10, 2004 2:52 am
Forum: Off-topic
Topic: Allowed to sell?
Replies: 4
Views: 927

Yep. You can pretty much do whatever you want with it as long as you follow Niko's license. I'm sure he'd appreciate it if he was credited too. ;)

You can read the license here: http://irrlicht.sourceforge.net/license.html
by Honkey Kong
Tue Jun 08, 2004 12:18 pm
Forum: Advanced Help
Topic: Metal effect?
Replies: 2
Views: 1013

It's probably a little bit late now, but if you're still curious on how to do this, here's some sample code: IAnimatedMesh* mesh = smgr->getMesh("modelFile"); IAnimatedMeshSceneNode* anode = 0; anode = smgr->addAnimatedMeshSceneNode(mesh); anode->setPosition(vector3df(0, 0, 0)); anode->set...
by Honkey Kong
Sun May 23, 2004 3:41 am
Forum: Beginners Help
Topic: Basic Linux noobie question
Replies: 4
Views: 406

A while back, after I had some trouble compiling Irrlicht under Linux, I released a patch for it, and got the examples to run. However, I couldn't get the techdemo to run. Tels managed to get it to work though, and he has a page documenting how to make it work at http://bloodgate.com/perl/irrlicht/t...
by Honkey Kong
Sun May 23, 2004 2:57 am
Forum: Beginners Help
Topic: Linux - Could not find win32 key for x11 key.
Replies: 2
Views: 670

I wouldn't worry too much about that problem. I see the same thing in my console when I'm running Irrlicht in Linux, but it only seems to occur when the ALT key is pressed, and as far as I know it has no real negative effects that I've seen.
by Honkey Kong
Sat Mar 20, 2004 4:15 am
Forum: Beginners Help
Topic: Cross-Compiling with MinGW?
Replies: 1
Views: 429

Cross-Compiling with MinGW?

Hello. I was wondering if anybody has had success cross-compiling the Irrlicht sourcecode for windows using MinGW for Linux? I want to be able to develop my software for both Linux and Windows simultaneously, but I don't have Windows or MinGW installed on my machine yet, and was curious as to whethe...
by Honkey Kong
Fri Mar 12, 2004 2:09 am
Forum: Beginners Help
Topic: Changing resolution
Replies: 8
Views: 878

Wouldn´t it be possible to implement a function to the engine like changeDevice()? May games acutally work this way which is why they often pause when you change a resolution setting. That´s what I want to avoid. greets, mq Unfortunately, there's not much you can do regarding this little change, be...
by Honkey Kong
Wed Mar 10, 2004 11:22 pm
Forum: Beginners Help
Topic: Changing resolution
Replies: 8
Views: 878

Not too sure if you can change the values of the device as it is running... I'm assuming you are wanting to do this for menus and stuff, correct me if I am wrong. I believe it would probably be easier and more efficient to just clear the device out and create a new one with the different values. You...
by Honkey Kong
Tue Mar 02, 2004 9:06 am
Forum: Beginners Help
Topic: Compiling Irrlicht 0.5 under Linux
Replies: 8
Views: 1272

And about the mipmapping, I really don't know a whole lot about this, but I think that the mipmapping, and the lightmap problems might have been caused by the "quick-and-dirty" way I patched the OpenGL driver in the engine source. No, because I used the pre-compiled Irrlicht. However, I w...
by Honkey Kong
Mon Mar 01, 2004 2:45 am
Forum: Beginners Help
Topic: Compiling Irrlicht 0.5 under Linux
Replies: 8
Views: 1272

I was just reading your page about the techdemo, and thought I'd try to explain some of the bugs in it. I am not sure whether this are general bugs or Linux specific problems: * There are some holes in the level, especially at the floor. You can look through some 20cm by 5 m rectangles near a wall. ...
by Honkey Kong
Sat Feb 28, 2004 5:29 pm
Forum: Beginners Help
Topic: Compiling Irrlicht 0.5 under Linux
Replies: 8
Views: 1272

Well, I finally got around to testing the enging after these changes, and I'm pleased to say that it works nice and fast!

Now for the other thing that's been bugging me? How do I get the Techdemo to compile under Linux?
by Honkey Kong
Fri Feb 27, 2004 11:15 am
Forum: Beginners Help
Topic: Compiling Irrlicht 0.5 under Linux
Replies: 8
Views: 1272

Compiling Irrlicht 0.5 under Linux

I don't know if anybody else has had the same problems as me compiling the Irrlicht 0.5 source code under Linux, but after a little time spent tracing back compiler output, I managed to get it to compile. the problem lies in the CVideoOpenGL.cpp file. The functions "glActiveTextureARB" and...