Search found 16 matches
- Tue Dec 07, 2004 8:18 am
- Forum: Project Announcements
- Topic: IrrSED - Update 12/26/04
- Replies: 45
- Views: 42091
Linux Build?
I have a question, since you're choosing to keep this closed-source, what are the odds of you releasing a Linux build? I'm a Linux user, as are many Irrlicht coders, and this would be a very useful tool for us too, especially considering the lack of level/scene editing tools for our platorm of choic...
- Thu Jun 17, 2004 7:20 am
- Forum: Beginners Help
- Topic: How can I let my character fight ???
- Replies: 7
- Views: 678
For very simple fighting, you could start out with something like this and build on it as your combat system gets more complex: First, make new classes for your player and enemies, probably inheriting from the IAnimatedMesh scene node. Throw in some extra things like hit points, model, and a boolean...
- Mon Jun 14, 2004 9:50 am
- Forum: Beginners Help
- Topic: Printing to the Irrlicht Console?
- Replies: 3
- Views: 1024
Something simple like:
Works too, if you're just wanting to output to the console and not log to a file.
Code: Select all
printf("The text you want to write goes here.");
- Thu Jun 10, 2004 8:43 am
- Forum: Project Announcements
- Topic: My 3D Platformer game looking project
- Replies: 14
- Views: 4886
- Thu Jun 10, 2004 2:52 am
- Forum: Off-topic
- Topic: Allowed to sell?
- Replies: 4
- Views: 927
Yep. You can pretty much do whatever you want with it as long as you follow Niko's license. I'm sure he'd appreciate it if he was credited too.
You can read the license here: http://irrlicht.sourceforge.net/license.html
You can read the license here: http://irrlicht.sourceforge.net/license.html
- Tue Jun 08, 2004 12:18 pm
- Forum: Advanced Help
- Topic: Metal effect?
- Replies: 2
- Views: 1013
- Sun May 23, 2004 3:41 am
- Forum: Beginners Help
- Topic: Basic Linux noobie question
- Replies: 4
- Views: 406
A while back, after I had some trouble compiling Irrlicht under Linux, I released a patch for it, and got the examples to run. However, I couldn't get the techdemo to run. Tels managed to get it to work though, and he has a page documenting how to make it work at http://bloodgate.com/perl/irrlicht/t...
- Sun May 23, 2004 2:57 am
- Forum: Beginners Help
- Topic: Linux - Could not find win32 key for x11 key.
- Replies: 2
- Views: 670
- Sat Mar 20, 2004 4:15 am
- Forum: Beginners Help
- Topic: Cross-Compiling with MinGW?
- Replies: 1
- Views: 429
Cross-Compiling with MinGW?
Hello. I was wondering if anybody has had success cross-compiling the Irrlicht sourcecode for windows using MinGW for Linux? I want to be able to develop my software for both Linux and Windows simultaneously, but I don't have Windows or MinGW installed on my machine yet, and was curious as to whethe...
- Fri Mar 12, 2004 2:09 am
- Forum: Beginners Help
- Topic: Changing resolution
- Replies: 8
- Views: 878
Wouldn´t it be possible to implement a function to the engine like changeDevice()? May games acutally work this way which is why they often pause when you change a resolution setting. That´s what I want to avoid. greets, mq Unfortunately, there's not much you can do regarding this little change, be...
- Wed Mar 10, 2004 11:22 pm
- Forum: Beginners Help
- Topic: Changing resolution
- Replies: 8
- Views: 878
Not too sure if you can change the values of the device as it is running... I'm assuming you are wanting to do this for menus and stuff, correct me if I am wrong. I believe it would probably be easier and more efficient to just clear the device out and create a new one with the different values. You...
- Tue Mar 02, 2004 9:06 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht 0.5 under Linux
- Replies: 8
- Views: 1272
- Mon Mar 01, 2004 2:45 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht 0.5 under Linux
- Replies: 8
- Views: 1272
I was just reading your page about the techdemo, and thought I'd try to explain some of the bugs in it. I am not sure whether this are general bugs or Linux specific problems: * There are some holes in the level, especially at the floor. You can look through some 20cm by 5 m rectangles near a wall. ...
- Sat Feb 28, 2004 5:29 pm
- Forum: Beginners Help
- Topic: Compiling Irrlicht 0.5 under Linux
- Replies: 8
- Views: 1272
- Fri Feb 27, 2004 11:15 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht 0.5 under Linux
- Replies: 8
- Views: 1272
Compiling Irrlicht 0.5 under Linux
I don't know if anybody else has had the same problems as me compiling the Irrlicht 0.5 source code under Linux, but after a little time spent tracing back compiler output, I managed to get it to compile. the problem lies in the CVideoOpenGL.cpp file. The functions "glActiveTextureARB" and...