during my experiments with a custom-scenenode I am confronted with this problem:
I've set up a meshbuffer for displaying a torus. When I choose the directx drivers everything is fine nevertheless using DrawMeshBuffer or DrawIndexedTriangleList
I'd got the same trouble after updating the packages within dev-cpp. This was caused by different versions of libjpeg und libz in the lib-directory of dev-cpp. I have replaced them with the ones from the irrlicht-source-directory and everything is ok ...
Hi !
I had the same problems. When I analyzed the source-code I found some
spaces with code 0xA0 instead of 0x20. After I had changed them everything have worked fine !