Cheers Unarekin; unfortunately it needs to run cross-platform (win and lin).
At some point I'll get round to figuring it out with Irrlicht, but time's a bit tight...
Search found 12 matches
- Fri May 07, 2004 7:22 pm
- Forum: Beginners Help
- Topic: Question about Windowing and "viewports"
- Replies: 8
- Views: 1396
- Fri May 07, 2004 5:24 pm
- Forum: Beginners Help
- Topic: Question about Windowing and "viewports"
- Replies: 8
- Views: 1396
Heh!
No replies for a couple of days and then four come along at once... :D When you use Irrlicht, or any glut-similar tech (NUI, GLOW, GLUI, GLT etc.) to create a gui, that gui is actually being rendered by OpenGL (or D3D on windows) - it's actually "fake" 2d - as it uses the same rendering pi...
- Wed May 05, 2004 4:30 pm
- Forum: Beginners Help
- Topic: Question about Windowing and "viewports"
- Replies: 8
- Views: 1396
Question about Windowing and "viewports"
I played around with Irrlicht last year (on a windows system using Dev C++) and really liked it. I've been given a new project (Linux), and am wondering whether I can use Irrlicht in it easily. I need to build a gui with various form elements and a 2D data representation in a viewport. A lot of the ...
- Wed May 05, 2004 4:01 pm
- Forum: Beginners Help
- Topic: Stupid Linux Question...
- Replies: 19
- Views: 1131
Just like 'Jedive'
If I run the programs from the command-line they run perfectly, but if I run them from the file manager (in my case 'Konqueror') I get a correctly sized window, the correct text overlays and window titles, but absolutely no graphical content except for the background colour. Strange.
- Wed Jan 21, 2004 7:08 pm
- Forum: Beginners Help
- Topic: Dev C++, I have one error and I need Help.
- Replies: 19
- Views: 1615
I tried to update devcpp, but it says that I'm missing devcpp.cfg file. What is this, where can I get it and where does it go. Hmmm - That's a standard program file - usually ships as an integral part of DevC++. Sounds like you might have a hokey install of some kind. Which version are you using? T...
- Wed Jan 21, 2004 6:51 pm
- Forum: Beginners Help
- Topic: Dev C++, I have one error and I need Help.
- Replies: 19
- Views: 1615
Linkage
From your log output, it would appear that the compilation was at least partially succesful. With DevC++/MinGW you have to make sure that you linking against the correct libraries. MinGW requires a different set of directx libs (especially the import libraries) than are provided by the Microsoft dir...
- Fri Jan 16, 2004 9:28 am
- Forum: Beginners Help
- Topic: Setting up with Dev-C++...
- Replies: 3
- Views: 514
Some answers
Your PATH is what's called an 'environment variable'. Environment variables are variables that are (usually) loaded into the computer's memory at boot time and stay there. The environment variable PATH is a list of directories that your computer automatically searches whenever it's looking for a giv...
- Fri Jan 16, 2004 5:30 am
- Forum: Beginners Help
- Topic: Newbie Scale Question
- Replies: 2
- Views: 544
Thanking you muchly, kind sir
That was very useful. Discoveries so far: a 1x1 milkshape block is exactly the same size as a 1x1 3ds block when 3ds's units are set to 'generic units' and not 'metric'/'imperial' etc. When I convert 1x1 'generic units' (gu) to metric (m) inside 3ds it resolves/converts as: 1gu == 0.01m == 1cm When ...
- Fri Jan 16, 2004 1:47 am
- Forum: Beginners Help
- Topic: Newbie Scale Question
- Replies: 2
- Views: 544
Newbie Scale Question
I'm trying to 'sync' 3ds max and Irrlicht's scalarities, so there's a definite fixed ratio correspondence between units used in 3ds max and units used in Irrlicht. Just what are the units used in Irrlicht, and what do they correspond to? Are they similar to unreal's units? I've been playing around, ...
- Fri Jan 16, 2004 12:56 am
- Forum: Beginners Help
- Topic: DX8 problemo
- Replies: 11
- Views: 935
Which binaries are you using?
One of my set-ups is identical to your machine B (the one having problems). It took me a while to get Directx8 working on that one too. The 'out-of-the-box' binaries that come supplied with Irrlicht don't have DirectX capability compiled in (or at least they don't seem to ?). This is possibly to do ...
- Wed Jan 14, 2004 1:29 am
- Forum: Beginners Help
- Topic: DX8, DevC++(MinGW) problems remix (libjpeg?)
- Replies: 1
- Views: 403
Kindly ignore the parent post!
After having played around with a debugger and a symbol reader with little success (well, technically they were succesful: they just told me what I already knew) I found out what the problem was. There are two versions of libjpeg that ship with irrlicht. One is in the src directory, the other in the...
- Tue Jan 13, 2004 10:37 pm
- Forum: Beginners Help
- Topic: DX8, DevC++(MinGW) problems remix (libjpeg?)
- Replies: 1
- Views: 403
DX8, DevC++(MinGW) problems remix (libjpeg?)
Hello all, I'm new to irrlicht, but have been hacking around with the (excellent) engine for the past couple of days. I've had absolutely no problem getting it to work in opengl and software modes, but when I try to use directx I run into problems. I know the default binaries don't have directx comp...