Search found 28 matches
- Thu Nov 18, 2010 12:26 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7810
I think the point is "intermediate format" vs. "optimized format". Instead of supporting tons of intermediate formats, it will be nice for Irrlicht to develop its own optimized format and provide the conversion interfaces and (optionally)tools, rather than support other parties' intermediate/binary ...
- Wed Nov 17, 2010 4:48 pm
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7810
- Mon Jan 19, 2009 2:30 am
- Forum: Beginners Help
- Topic: Irrmesh exporter for Max/Maya
- Replies: 14
- Views: 1120
Irrmesh exporter for Max/Maya
I believe this is a dumb question, but really can't find out the right place download these exporters.
I am looking for exporters doing the conversion from 3D Studio Max, or Maya to irrmesh formats. Where can I find them?
Are the plugins bound to specific 3d authoring tool versions, or just simply ...
I am looking for exporters doing the conversion from 3D Studio Max, or Maya to irrmesh formats. Where can I find them?
Are the plugins bound to specific 3d authoring tool versions, or just simply ...
- Wed Aug 13, 2008 9:41 am
- Forum: Beginners Help
- Topic: vertices position
- Replies: 2
- Views: 375
- Wed Aug 13, 2008 9:36 am
- Forum: Beginners Help
- Topic: vertices position
- Replies: 2
- Views: 375
vertices position
(1) Say after successfully importing an obj model can I access the vertices info? (positions, normals, uvs....) how?
(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?
TIA.
(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?
TIA.
- Tue Aug 07, 2007 10:41 pm
- Forum: Advanced Help
- Topic: GLSL - Invert Color fragment shader...
- Replies: 1
- Views: 4057
- Mon Aug 06, 2007 9:30 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Workaround for all current Max & Maya versions to b3d
- Replies: 22
- Views: 21790
- Mon Aug 06, 2007 12:13 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Workaround for all current Max & Maya versions to b3d
- Replies: 22
- Views: 21790
I found a converter directly converts from maya to b3d, in linux version.
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
- Sun Aug 05, 2007 11:14 am
- Forum: Advanced Help
- Topic: Accessing bones(joints) info
- Replies: 2
- Views: 682
- Sat Aug 04, 2007 11:54 am
- Forum: Advanced Help
- Topic: Accessing bones(joints) info
- Replies: 2
- Views: 682
Accessing bones(joints) info
Hi,
I would like to use IK (Inverse Kinematics) to control the joints skinned to the mesh.
The idea is controlling a chain connected to a dog where the end effector will be parented or constrained to it(the dog).
The chain is skinned.
So when the dog is moving, the chain will behave naturally ...
I would like to use IK (Inverse Kinematics) to control the joints skinned to the mesh.
The idea is controlling a chain connected to a dog where the end effector will be parented or constrained to it(the dog).
The chain is skinned.
So when the dog is moving, the chain will behave naturally ...
- Sun Jul 29, 2007 8:49 pm
- Forum: Beginners Help
- Topic: [Solved] motion path
- Replies: 3
- Views: 401
- Sun Jul 29, 2007 5:55 pm
- Forum: Beginners Help
- Topic: [Solved] motion path
- Replies: 3
- Views: 401
[Solved] motion path
Is there a way I can create an irregular curve(say, a NURBS curve) in Irrlicht, define a camera and constrain to it for the motion?
That would be even great if I can import the curve directly from Blender or Maya, but I don't mind building them directly using code in Irrlicht.
Any classes or tuts ...
That would be even great if I can import the curve directly from Blender or Maya, but I don't mind building them directly using code in Irrlicht.
Any classes or tuts ...
- Fri May 04, 2007 3:45 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7810
- Thu May 03, 2007 3:38 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7810
- Wed May 02, 2007 12:17 pm
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7810