Search found 28 matches
- Thu Nov 18, 2010 12:26 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7021
- Wed Nov 17, 2010 4:48 pm
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7021
- Mon Jan 19, 2009 2:30 am
- Forum: Beginners Help
- Topic: Irrmesh exporter for Max/Maya
- Replies: 14
- Views: 927
Irrmesh exporter for Max/Maya
I believe this is a dumb question, but really can't find out the right place download these exporters. I am looking for exporters doing the conversion from 3D Studio Max, or Maya to irrmesh formats. Where can I find them? Are the plugins bound to specific 3d authoring tool versions, or just simply m...
- Wed Aug 13, 2008 9:41 am
- Forum: Beginners Help
- Topic: vertices position
- Replies: 2
- Views: 286
- Wed Aug 13, 2008 9:36 am
- Forum: Beginners Help
- Topic: vertices position
- Replies: 2
- Views: 286
vertices position
(1) Say after successfully importing an obj model can I access the vertices info? (positions, normals, uvs....) how?
(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?
TIA.
(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?
TIA.
- Tue Aug 07, 2007 10:41 pm
- Forum: Advanced Help
- Topic: GLSL - Invert Color fragment shader...
- Replies: 1
- Views: 3746
- Mon Aug 06, 2007 9:30 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Workaround for all current Max & Maya versions to b3d
- Replies: 22
- Views: 20401
- Mon Aug 06, 2007 12:13 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Workaround for all current Max & Maya versions to b3d
- Replies: 22
- Views: 20401
I found a converter directly converts from maya to b3d, in linux version.
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
Since the source is bundled, that would be great if someone can recompile it for Windows
http://www.bcchang.com/research/vr/b3d.php
- Sun Aug 05, 2007 11:14 am
- Forum: Advanced Help
- Topic: Accessing bones(joints) info
- Replies: 2
- Views: 554
- Sat Aug 04, 2007 11:54 am
- Forum: Advanced Help
- Topic: Accessing bones(joints) info
- Replies: 2
- Views: 554
Accessing bones(joints) info
Hi, I would like to use IK (Inverse Kinematics) to control the joints skinned to the mesh. The idea is controlling a chain connected to a dog where the end effector will be parented or constrained to it(the dog). The chain is skinned. So when the dog is moving, the chain will behave naturally. When ...
- Sun Jul 29, 2007 8:49 pm
- Forum: Beginners Help
- Topic: [Solved] motion path
- Replies: 3
- Views: 281
- Sun Jul 29, 2007 5:55 pm
- Forum: Beginners Help
- Topic: [Solved] motion path
- Replies: 3
- Views: 281
[Solved] motion path
Is there a way I can create an irregular curve(say, a NURBS curve) in Irrlicht, define a camera and constrain to it for the motion? That would be even great if I can import the curve directly from Blender or Maya, but I don't mind building them directly using code in Irrlicht. Any classes or tuts po...
- Fri May 04, 2007 3:45 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7021
After some trial and errors, I finally got Bamboo works on my machine... (1) check out the latest Irrlicht source and include from: https://svn.sourceforge.net/svnroot/irrlicht/source https://svn.sourceforge.net/svnroot/irrlicht/include (2) check out Bamboo from: http://code.google.com/p/irrlicht-pl...
- Thu May 03, 2007 3:38 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7021
Thanks hybrid! Seems that's the way I should go :D By the way, I have some diffuculty to integrate the files checked out from SVN to the existing 1.3 build. I use Tortoise on Windows XP. The files could be checked out correctly, but when I tried to use the patch file, some were patched but some were...
- Wed May 02, 2007 12:17 pm
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7021
Yea.. adding support for the more recent Collada versions is what I am trying to do :D Luke's new animation system makes perfect sense to me. I am checking out a copy from SVN, internet is slow so downloads take forever :shock: Is the B3D Scene Node in Irrlicht's source, or it's on Luke's new animat...