Search found 28 matches

by PJjerry
Thu Nov 18, 2010 12:26 am
Forum: Advanced Help
Topic: Collada Animation support
Replies: 22
Views: 7021

I think the point is "intermediate format" vs. "optimized format". Instead of supporting tons of intermediate formats, it will be nice for Irrlicht to develop its own optimized format and provide the conversion interfaces and (optionally)tools, rather than support other parties' ...
by PJjerry
Wed Nov 17, 2010 4:48 pm
Forum: Advanced Help
Topic: Collada Animation support
Replies: 22
Views: 7021

Though the thread it's been a while, I would like to clarify does Irrlicht 1.7.1 now support skinned mesh and keyframe-based skeleton animation from Collada (1.4.1) now?

Can the engine correctly parse the collada format from Feeling Software's collada exporter, either in Max or Maya?

Thanks.
by PJjerry
Mon Jan 19, 2009 2:30 am
Forum: Beginners Help
Topic: Irrmesh exporter for Max/Maya
Replies: 14
Views: 927

Irrmesh exporter for Max/Maya

I believe this is a dumb question, but really can't find out the right place download these exporters. I am looking for exporters doing the conversion from 3D Studio Max, or Maya to irrmesh formats. Where can I find them? Are the plugins bound to specific 3d authoring tool versions, or just simply m...
by PJjerry
Wed Aug 13, 2008 9:41 am
Forum: Beginners Help
Topic: vertices position
Replies: 2
Views: 286

wow, that's quick.
thanks for the hint :D
by PJjerry
Wed Aug 13, 2008 9:36 am
Forum: Beginners Help
Topic: vertices position
Replies: 2
Views: 286

vertices position

(1) Say after successfully importing an obj model can I access the vertices info? (positions, normals, uvs....) how?

(2) Can I "alter" the vertices info and get it updated in the render view? (ex: change vertices[39].x from 0.0f to 3.0f) If so, how?

TIA.
by PJjerry
Tue Aug 07, 2007 10:41 pm
Forum: Advanced Help
Topic: GLSL - Invert Color fragment shader...
Replies: 1
Views: 3746

try

void main(void)
{
vec4 color = texture2D(RT, vTexCoord.xy );
gl_FragColor= vec4( 1.0 - color.r, 1.0 - color.g, 1.0 - color.b, color.a );
}
by PJjerry
Mon Aug 06, 2007 9:30 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 20401

Urrrrrrrrrrrr.....

my bad :oops:
by PJjerry
Mon Aug 06, 2007 12:13 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 20401

I found a converter directly converts from maya to b3d, in linux version.

Since the source is bundled, that would be great if someone can recompile it for Windows :)

http://www.bcchang.com/research/vr/b3d.php
by PJjerry
Sun Aug 05, 2007 11:14 am
Forum: Advanced Help
Topic: Accessing bones(joints) info
Replies: 2
Views: 554

Sweet! I will check it out.
by PJjerry
Sat Aug 04, 2007 11:54 am
Forum: Advanced Help
Topic: Accessing bones(joints) info
Replies: 2
Views: 554

Accessing bones(joints) info

Hi, I would like to use IK (Inverse Kinematics) to control the joints skinned to the mesh. The idea is controlling a chain connected to a dog where the end effector will be parented or constrained to it(the dog). The chain is skinned. So when the dog is moving, the chain will behave naturally. When ...
by PJjerry
Sun Jul 29, 2007 8:49 pm
Forum: Beginners Help
Topic: [Solved] motion path
Replies: 3
Views: 281

hmm... looks like what I need.
Thanks!
by PJjerry
Sun Jul 29, 2007 5:55 pm
Forum: Beginners Help
Topic: [Solved] motion path
Replies: 3
Views: 281

[Solved] motion path

Is there a way I can create an irregular curve(say, a NURBS curve) in Irrlicht, define a camera and constrain to it for the motion? That would be even great if I can import the curve directly from Blender or Maya, but I don't mind building them directly using code in Irrlicht. Any classes or tuts po...
by PJjerry
Fri May 04, 2007 3:45 am
Forum: Advanced Help
Topic: Collada Animation support
Replies: 22
Views: 7021

After some trial and errors, I finally got Bamboo works on my machine... (1) check out the latest Irrlicht source and include from: https://svn.sourceforge.net/svnroot/irrlicht/source https://svn.sourceforge.net/svnroot/irrlicht/include (2) check out Bamboo from: http://code.google.com/p/irrlicht-pl...
by PJjerry
Thu May 03, 2007 3:38 am
Forum: Advanced Help
Topic: Collada Animation support
Replies: 22
Views: 7021

Thanks hybrid! Seems that's the way I should go :D By the way, I have some diffuculty to integrate the files checked out from SVN to the existing 1.3 build. I use Tortoise on Windows XP. The files could be checked out correctly, but when I tried to use the patch file, some were patched but some were...
by PJjerry
Wed May 02, 2007 12:17 pm
Forum: Advanced Help
Topic: Collada Animation support
Replies: 22
Views: 7021

Yea.. adding support for the more recent Collada versions is what I am trying to do :D Luke's new animation system makes perfect sense to me. I am checking out a copy from SVN, internet is slow so downloads take forever :shock: Is the B3D Scene Node in Irrlicht's source, or it's on Luke's new animat...