Search found 24 matches

by Ayanami
Fri Mar 12, 2004 7:57 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New Tutorial: Integration with Newton Game Dynamics
Replies: 15
Views: 7597

very very cooool. big thanks!
by Ayanami
Wed Mar 10, 2004 11:36 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: FPS Camera Tutorial
Replies: 22
Views: 12238

yeah cool. but is not the correct way, or? i thinking: create the weapon in 3d app with animation and save as .avi the .avi must load in ortho mod .. sorry, the exactly way don't know. but in games is the weapon not a komplex rendered realtime 3d graphic ... can you additional modify your tutorial t...
by Ayanami
Wed Mar 10, 2004 11:14 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [solution] vc7 (.sln)-> vc6 (.dsw)
Replies: 4
Views: 3562

[solution] vc7 (.sln)-> vc6 (.dsw)

for example 9.Meshviewer have as project file .sln and not .dsw .. you can not load in vc6. here the solution for you: source: http://www.codeproject.com/tools/prjconverter.asp What is this ? This tool automatically converts Visual C++ 7.0 projects back to Visual C++ 6.0 projects. In other words, .s...
by Ayanami
Wed Mar 10, 2004 10:35 am
Forum: Bug reports
Topic: 9.Meshviewer => addCameraSceneNodeMaya bug
Replies: 4
Views: 2635

9.Meshviewer => addCameraSceneNodeMaya bug

*history: ich habe eben hier eine stunde lang nen ausführlichen bug report geschrieben und dann rebootet mein pc einfach mal so aus jux .. aus diesem grund schreib ich jetzt rein deutsch. entschuldigung, aber meine nerven liegen argh blank* das neue 9.tutorial ist grossartig!! jedoch habe ich von 0....
by Ayanami
Thu Feb 19, 2004 4:22 pm
Forum: Advanced Help
Topic: 3ds display problem
Replies: 6
Views: 1110

gives different ways to load animated and static mesh objects in irrlicht?

player modell and sphere is the identical load routine?

have anybody more tutorials for irrlicht?
by Ayanami
Thu Feb 19, 2004 2:44 pm
Forum: Advanced Help
Topic: 3ds display problem
Replies: 6
Views: 1110

ah sorry .. i not read the console in background

Could not load mesh, file format seems to be unsupported: ../../media/Mezirozame0.3ds

not supported?
by Ayanami
Thu Feb 19, 2004 12:37 pm
Forum: Advanced Help
Topic: 3ds display problem
Replies: 6
Views: 1110

sydney.md2 working correctly and in this folder is Mezirozame0.3ds .. the path is correctly
by Ayanami
Thu Feb 19, 2004 10:06 am
Forum: Advanced Help
Topic: 3ds display problem
Replies: 6
Views: 1110

3ds display problem

hi, i have download models from http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html change in tutorial 4.Movement the scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode( smgr->getMesh("../../media/sydney.md2")); replace with scene::IAnimatedMeshSceneNode* anms = smgr->a...
by Ayanami
Wed Feb 18, 2004 2:00 pm
Forum: Beginners Help
Topic: camera problem
Replies: 1
Views: 417

camera problem

moin, can anybody help me, please .. I modify the #2 tutorial I load not a quake3 map, but a cubus.3ds und set texture if (node) { node->setPosition(core::vector3df(-100,-100,0)); node->setMaterialFlag(EMF_LIGHTING, false); node->setMaterialTexture( 0, driver->getTexture("../../media/t351sml.jp...
by Ayanami
Wed Feb 18, 2004 9:55 am
Forum: Beginners Help
Topic: problem with 0.5
Replies: 8
Views: 978

.. scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/cube.3ds"); scene::ISceneNode* node = 0; if (mesh) node = smgr->addOctTreeSceneNode(mesh->getMesh(0)); node->setMaterialFlag(EMF_LIGHTING, false); node->setMaterialTexture( 0, driver->getTexture("../../media/t351sml.jpg")...
by Ayanami
Wed Feb 18, 2004 9:45 am
Forum: Beginners Help
Topic: IRRLICHT.dll not found
Replies: 2
Views: 479

drive:\irrlicht-0.5\bin\VisualStudio\Irrlicht.dll

copy this to your exe file
by Ayanami
Thu Jan 29, 2004 7:12 pm
Forum: Beginners Help
Topic: technic question :)=
Replies: 1
Views: 322

technic question :)=

can Irrlicht create in good frames such a scene?
how create this cool water texture in Irrlicht?
Image
by Ayanami
Thu Jan 29, 2004 7:02 pm
Forum: Beginners Help
Topic: Cel Shading.... A method for irrlicht???
Replies: 8
Views: 1091

yes i want Cel Shading tutorial, too ;)
by Ayanami
Fri Jan 16, 2004 6:46 pm
Forum: Beginners Help
Topic: Splitscreen
Replies: 3
Views: 612

Splitscreen

moin, example 2.Quake3Map .. without splitscreen have on start of this map 234fps .. with splitscreen 150fps .. gives a better way? ok, my problem .. i want use a "radar-camera" which static camera to look at from above http://www.anime-panties.com/anime-fansubs/files/009bshot.jpg picture1...
by Ayanami
Fri Jan 16, 2004 5:12 pm
Forum: Off-topic
Topic: CLOD Terrain Renderer
Replies: 16
Views: 6698

thanks for link,

yeah ODE is very cool

http://freefall.freehosting.net/downloa ... ydemo.html <<< cooool ;)

what a pity! the sample is not with irrlicht engine :roll: