Search found 24 matches
- Fri Mar 12, 2004 7:57 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Tutorial: Integration with Newton Game Dynamics
- Replies: 15
- Views: 8404
- Wed Mar 10, 2004 11:36 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: FPS Camera Tutorial
- Replies: 22
- Views: 13514
- Wed Mar 10, 2004 11:14 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [solution] vc7 (.sln)-> vc6 (.dsw)
- Replies: 4
- Views: 3806
[solution] vc7 (.sln)-> vc6 (.dsw)
for example 9.Meshviewer have as project file .sln and not .dsw .. you can not load in vc6.
here the solution for you:
source: http://www.codeproject.com/tools/prjconverter.asp
What is this ?
This tool automatically converts Visual C++ 7.0 projects back to Visual C++ 6.0 projects. In other ...
here the solution for you:
source: http://www.codeproject.com/tools/prjconverter.asp
What is this ?
This tool automatically converts Visual C++ 7.0 projects back to Visual C++ 6.0 projects. In other ...
- Wed Mar 10, 2004 10:35 am
- Forum: Bug reports
- Topic: 9.Meshviewer => addCameraSceneNodeMaya bug
- Replies: 4
- Views: 3015
9.Meshviewer => addCameraSceneNodeMaya bug
*history: ich habe eben hier eine stunde lang nen ausführlichen bug report geschrieben und dann rebootet mein pc einfach mal so aus jux .. aus diesem grund schreib ich jetzt rein deutsch. entschuldigung, aber meine nerven liegen argh blank*
das neue 9.tutorial ist grossartig!! jedoch habe ich von ...
das neue 9.tutorial ist grossartig!! jedoch habe ich von ...
- Thu Feb 19, 2004 4:22 pm
- Forum: Advanced Help
- Topic: 3ds display problem
- Replies: 6
- Views: 1386
- Thu Feb 19, 2004 2:44 pm
- Forum: Advanced Help
- Topic: 3ds display problem
- Replies: 6
- Views: 1386
- Thu Feb 19, 2004 12:37 pm
- Forum: Advanced Help
- Topic: 3ds display problem
- Replies: 6
- Views: 1386
- Thu Feb 19, 2004 10:06 am
- Forum: Advanced Help
- Topic: 3ds display problem
- Replies: 6
- Views: 1386
3ds display problem
hi,
i have download models from http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html
change in tutorial 4.Movement the
scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("../../media/sydney.md2"));
replace with
scene::IAnimatedMeshSceneNode* anms = smgr ...
i have download models from http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html
change in tutorial 4.Movement the
scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("../../media/sydney.md2"));
replace with
scene::IAnimatedMeshSceneNode* anms = smgr ...
- Wed Feb 18, 2004 2:00 pm
- Forum: Beginners Help
- Topic: camera problem
- Replies: 1
- Views: 549
camera problem
moin,
can anybody help me, please .. I modify the #2 tutorial
I load not a quake3 map, but a cubus.3ds und set texture
if (node)
{
node->setPosition(core::vector3df(-100,-100,0));
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("../../media ...
can anybody help me, please .. I modify the #2 tutorial
I load not a quake3 map, but a cubus.3ds und set texture
if (node)
{
node->setPosition(core::vector3df(-100,-100,0));
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("../../media ...
- Wed Feb 18, 2004 9:55 am
- Forum: Beginners Help
- Topic: problem with 0.5
- Replies: 8
- Views: 1432
- Wed Feb 18, 2004 9:45 am
- Forum: Beginners Help
- Topic: IRRLICHT.dll not found
- Replies: 2
- Views: 601
- Thu Jan 29, 2004 7:12 pm
- Forum: Beginners Help
- Topic: technic question :)=
- Replies: 1
- Views: 422
technic question :)=
can Irrlicht create in good frames such a scene?
how create this cool water texture in Irrlicht?

how create this cool water texture in Irrlicht?

- Thu Jan 29, 2004 7:02 pm
- Forum: Beginners Help
- Topic: Cel Shading.... A method for irrlicht???
- Replies: 8
- Views: 1673
- Fri Jan 16, 2004 6:46 pm
- Forum: Beginners Help
- Topic: Splitscreen
- Replies: 3
- Views: 804
Splitscreen
moin,
example 2.Quake3Map .. without splitscreen have on start of this map 234fps .. with splitscreen 150fps .. gives a better way?
ok, my problem .. i want use a "radar-camera" which static camera to look at from above
http://www.anime-panties.com/anime-fansubs/files/009bshot.jpg picture1 ...
example 2.Quake3Map .. without splitscreen have on start of this map 234fps .. with splitscreen 150fps .. gives a better way?
ok, my problem .. i want use a "radar-camera" which static camera to look at from above
http://www.anime-panties.com/anime-fansubs/files/009bshot.jpg picture1 ...
- Fri Jan 16, 2004 5:12 pm
- Forum: Off-topic
- Topic: CLOD Terrain Renderer
- Replies: 16
- Views: 7391
thanks for link,
yeah ODE is very cool
http://freefall.freehosting.net/downloa ... ydemo.html <<< cooool
what a pity! the sample is not with irrlicht engine
yeah ODE is very cool
http://freefall.freehosting.net/downloa ... ydemo.html <<< cooool
what a pity! the sample is not with irrlicht engine