I just picked up Irrlicht after many months away, and when I try to load a text .X file saved by DirectX Mesh Viewer (DX june 2005) the file loads and the model displays fine, but will not animate. Is this a known problem?
Thanks,
Miguel
Search found 7 matches
- Thu Sep 08, 2005 5:14 pm
- Forum: Beginners Help
- Topic: No animation in .X files
- Replies: 1
- Views: 527
- Wed Nov 26, 2003 12:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Blender file support
- Replies: 3
- Views: 1956
I am a rabid Blender user and I can tell you that it is virtually impossible to produce an importer for native blender files, because as Ton says they are basically a memory dump. I believe there's an ongoing project in Blender that will allow save to an XML format.
In the meantime, you are better ...
In the meantime, you are better ...
- Mon Sep 15, 2003 10:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht future - compared with OGRE and NeoEngine
- Replies: 7
- Views: 4465
i would suggest looking at coding your own physics because ODE is a very limited physics engine
But from my own experience (I coded a physics engine for a car racer many moons ago) physics as a concept is exciting but a b*stard to code. e.g the stacking scenario is a fairly envolved process, what ...
But from my own experience (I coded a physics engine for a car racer many moons ago) physics as a concept is exciting but a b*stard to code. e.g the stacking scenario is a fairly envolved process, what ...
- Sat Sep 13, 2003 12:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: How do u design this engine
- Replies: 15
- Views: 7077
- Mon Sep 08, 2003 9:40 am
- Forum: Beginners Help
- Topic: Opengl texture bug
- Replies: 14
- Views: 5104
- Thu Sep 04, 2003 9:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 20610
- Wed Sep 03, 2003 8:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Oh yeah, 0.4!
- Replies: 8
- Views: 3642