Search found 7 matches

by Miguel Melo
Thu Sep 08, 2005 5:14 pm
Forum: Beginners Help
Topic: No animation in .X files
Replies: 1
Views: 401

No animation in .X files

I just picked up Irrlicht after many months away, and when I try to load a text .X file saved by DirectX Mesh Viewer (DX june 2005) the file loads and the model displays fine, but will not animate. Is this a known problem?

Thanks,


Miguel
by Miguel Melo
Wed Nov 26, 2003 12:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Blender file support
Replies: 3
Views: 1711

I am a rabid Blender user and I can tell you that it is virtually impossible to produce an importer for native blender files, because as Ton says they are basically a memory dump. I believe there's an ongoing project in Blender that will allow save to an XML format. In the meantime, you are better o...
by Miguel Melo
Mon Sep 15, 2003 10:52 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht future - compared with OGRE and NeoEngine
Replies: 7
Views: 4014

i would suggest looking at coding your own physics because ODE is a very limited physics engine But from my own experience (I coded a physics engine for a car racer many moons ago) physics as a concept is exciting but a b*stard to code. e.g the stacking scenario is a fairly envolved process, what w...
by Miguel Melo
Sat Sep 13, 2003 12:38 am
Forum: Open Discussion and Dev Announcements
Topic: How do u design this engine
Replies: 15
Views: 5755

a friend, no wife yet 8) Oh, man. Take it from me, as soon as you have a wife (and especially a baby kid) your coding time gets cut down to nothing. I have to sneak out when they are both sleeping to get any code done. :wink: Don't believe me? I'm typing this at 1:40 am after a hard day's work...
by Miguel Melo
Mon Sep 08, 2003 9:40 am
Forum: Beginners Help
Topic: Opengl texture bug
Replies: 14
Views: 4114

puh wrote:I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).
Same here on an nVidia 2 Ti: stretched textures and seams in the sky box.
by Miguel Melo
Thu Sep 04, 2003 9:21 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 14336

What about bump-mapping? Yeah, I was about to sugest that... I had posted that one on the old board. I believe that now that we have the water node that effectively uses multi-texturing, adding a new shading type for bump should be relatively simple - in Niko's terms, at least. Is this man a force ...
by Miguel Melo
Wed Sep 03, 2003 8:49 am
Forum: Open Discussion and Dev Announcements
Topic: Oh yeah, 0.4!
Replies: 8
Views: 3068

Ah, interesting. But maybe in previous versions of the demo you would get a black screen or very low fps instead of no shadow. I added a check for this in 0.4, switching off shadows if they would cause problems. Yes, I got atrociously slow framerates with shadows on in 0.3 (but still no visible sha...