Search found 9 matches

by juangamnik
Sat Dec 17, 2005 11:03 am
Forum: Open Discussion and Dev Announcements
Topic: Would an UserObject in ISceneNode be a good thing?
Replies: 7
Views: 771

@Guest: If you call the method getSceneNodeFromCameraBB ( ... ), you'll get a Pointer to ISceneNode. Where do you get the corresponding GameObject???

fg,
Jonny.
by juangamnik
Thu Dec 15, 2005 7:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Would an UserObject in ISceneNode be a good thing?
Replies: 7
Views: 771

Hey etcaptor I followed the link in your signature. I'll try out your editor. How did you manage my problem? Is your project open source? What's the licence for using it? I'm writing an editor, too. It's the warming up project for my game ;), in order to learn C++.

mfg,
Jonny
by juangamnik
Thu Dec 15, 2005 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Would an UserObject in ISceneNode be a good thing?
Replies: 7
Views: 771

@etcaptor: You might be right, IUnknown seems to be a better place for a UserObject. But if you use the UserObject for different cases (like ISceneNode gui, and so on) the userobject has to implement different interfaces and that leads us to using either a template type for the UserObject or making ...
by juangamnik
Wed Dec 14, 2005 10:49 am
Forum: Jirr
Topic: Jirr/Irrlicht Java Web Start Test page
Replies: 15
Views: 10454

Works for me, too. Seems to use the software renderer. Can it use directX, Fullscreen??? Where is the tutorial you mentioned. Where do I get Jirr? I only found a java binding that had another name and it seemed not to be very nice...

fg,
jonny.
by juangamnik
Tue Dec 13, 2005 7:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Would an UserObject in ISceneNode be a good thing?
Replies: 7
Views: 771

Would an UserObject in ISceneNode be a good thing?

Hi there,

I'm used to Java and make my first steps with C++, because I'd like to use this engine. I made a small change to the engine, which might be usefull for everyone. If you think this is a bad idea, please tell me how YOU solve the problem.

In order to have my own code for ISceneNodes and ...
by juangamnik
Fri Oct 28, 2005 7:32 pm
Forum: Beginners Help
Topic: VS Toolkit produces .obj files
Replies: 8
Views: 424

Hi! Found a package Irrlicht 0.11 with DirectX support in the dev-cpp update manager! works fine! uses the debug dlls.
by juangamnik
Fri Oct 28, 2005 12:05 am
Forum: Beginners Help
Topic: VS Toolkit produces .obj files
Replies: 8
Views: 424

Thanks but the tutorial on the main page and the tutorial you sent both use the win32-gcc library and dll, so theres only OPENGL support.

http://www.3dcentral.net/tutorial/irr-devcpp/ -->
Please remember that DirectX will not work with Dev-Cpp. You need visual studio to compile with
directX.

So ...
by juangamnik
Thu Oct 27, 2005 11:51 pm
Forum: Beginners Help
Topic: VS Toolkit produces .obj files
Replies: 8
Views: 424

@GFXstyLER:

I got VS Toolkit working with BOTH eclipse AND dev-c++, renaming the files or in eclipse writing my own makefile respectively. So it isn't a compability problem, but only a naming problem. You can use Irrlicht with eclipse CDT and VS Toolkit using a standard make project. But then you ...
by juangamnik
Thu Oct 27, 2005 11:29 pm
Forum: Beginners Help
Topic: VS Toolkit produces .obj files
Replies: 8
Views: 424

Wow I'm a member now ;)