Search found 17 matches

by Zizilamoroso
Wed Jan 28, 2004 4:18 pm
Forum: Advanced Help
Topic: Animated mesh & lighting
Replies: 0
Views: 803

Animated mesh & lighting

I have a scene with an animated mesh (30 frames), an ambient and a diffuse light. The first frame in the animated mesh is not enlightend by the diffuse light, the other frames are just fine. The ambient light is fine for all frames. This problem only occurs with dx8, not with opengl. Also, the openg...
by Zizilamoroso
Wed Jan 28, 2004 12:11 pm
Forum: Beginners Help
Topic: DX8 problemo
Replies: 11
Views: 927

Nothing works :(

I had to uninstall the dx9 SDK and completely remove and reinstall the dx9 runtime.

Now it works :lol:

... typical 'gates' stuff :twisted:
by Zizilamoroso
Tue Jan 27, 2004 6:15 pm
Forum: Advanced Help
Topic: Icons
Replies: 19
Views: 5549

For a small icon, modify like this:

Code: Select all

WNDCLASSEX wcex;
...
wcex.hIconSm=LoadIcon(wcex.hInstance,(LPCTSTR)IDI_SMALL);
by Zizilamoroso
Tue Jan 27, 2004 10:22 am
Forum: Beginners Help
Topic: Adding light to scene?
Replies: 0
Views: 330

Adding light to scene?

How can I add lighting to a scene with a mesh, proceduraly created at runtime? The mesh has to be semi-transparent, something like colored glass.

If I don't set the ambient light, the part of the mesh that isn't lightend remains black. I want the black to be transparent. How?
by Zizilamoroso
Mon Jan 26, 2004 3:23 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502650

Hi, I'm 28 years old, maybe very old to some. I've started out on a shitty HP laptop when I was 10. The laptop weighted over 20 kilo's, so you can imagine... Then I bought a Commodore AMIGA when it hit the street. I coded for over 10 years on that machine(!!!), mainly in amos, some sort of prehistor...
by Zizilamoroso
Wed Jan 21, 2004 12:05 am
Forum: Advanced Help
Topic: stop the device?
Replies: 3
Views: 1510

There's something nasty with PM_QS_INPUT, I've commented it out, restored the run() function to 0.4 and it works again.

Is PM_QS_INPUT anything important?
by Zizilamoroso
Tue Jan 20, 2004 5:07 pm
Forum: Beginners Help
Topic: wireframe
Replies: 4
Views: 578

Now it's 'back_face_culling' :?

Sorry, I did a search on 'backface' instead of 'back_face', and that returned nothing. Tnx SuryIID!
by Zizilamoroso
Tue Jan 20, 2004 4:04 pm
Forum: Beginners Help
Topic: wireframe
Replies: 4
Views: 578

Yes, backface culling, that's it.

Didn't find it in the doc, so I assume it isn't there.
by Zizilamoroso
Tue Jan 20, 2004 3:52 pm
Forum: Advanced Help
Topic: stop the device?
Replies: 3
Views: 1510

stop the device?

I used to define my main loop like this. I copied this from a tutorial. while(device->run()) { driver->beginScene(true,true,SColor(0,100,100,100)); smgr->drawAll(); driver->endScene(); } This worked fine in 0.4, but I've upgraded to 0.4.2 and this loop never exits anymore! If you close the app (alt-...
by Zizilamoroso
Tue Jan 20, 2004 11:53 am
Forum: Open Discussion and Dev Announcements
Topic: Various 3D Engines
Replies: 18
Views: 3000

I've also tested Ogre, it has a lot of functionality, but: fully deployed and compiled, the package took 1.3G on my harddisk. There isn't such a thing as "out-of-the-box" for ogre. It's all or nothing. And it has a major dependency problem too! TrueVision: rather good, but there's a waterm...
by Zizilamoroso
Tue Jan 20, 2004 10:04 am
Forum: Beginners Help
Topic: wireframe
Replies: 4
Views: 578

wireframe

I have a custom mesh, wich is half a sphere. There's only a wireframe visible at the moment. Normaly, you should see the outside of the mesh, and also the inside (because it's only half a sphere). In my app only the outside is painted, not the inside. I assume this has something to do with culling o...
by Zizilamoroso
Mon Jan 19, 2004 11:37 pm
Forum: Beginners Help
Topic: DX8 problemo
Replies: 11
Views: 927

K I'll try to recompile. I have DX9 though, not version 8.

For now, I use DX on one and openGL on the other. Can be interesting too...
by Zizilamoroso
Thu Jan 15, 2004 11:34 pm
Forum: Beginners Help
Topic: DX8 problemo
Replies: 11
Views: 927

Doh, I forgot, it wasn't Windows XP Beta 2, it was this application called GameXP, that tweaks all of the settings in XP to make it run faster. Even after uninstalling it, whatever change it made on the DX subsystem destroyed DirectX and caused me to start getting those "Unable to create a Dir...
by Zizilamoroso
Thu Jan 15, 2004 6:05 pm
Forum: Beginners Help
Topic: DX8 problemo
Replies: 11
Views: 927

Fullscreen or windowed doesn't make a difference.

Machine A runs on 1280x1024x32, machine B runs on 1024x768x16.
by Zizilamoroso
Thu Jan 15, 2004 12:29 pm
Forum: Beginners Help
Topic: DX8 problemo
Replies: 11
Views: 927

It has nothing to do with Release/Debug mismatch, tried dx in both configurations.

Even stranger...

DT_OPENGL works! Eventhough I cannot remember I ever installed the openGL drivers :?